diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.h | 2 | ||||
-rw-r--r-- | indra/llrender/lltexture.h | 46 |
2 files changed, 46 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 5c68cb46eb..cf21101e35 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -159,6 +159,8 @@ public: extern LLGLSLShader gUIProgram; //output vec4(color.rgb,color.a*tex0[tc0].a) extern LLGLSLShader gSolidColorProgram; +//Alpha mask shader (declared here so llappearance can access properly) +extern LLGLSLShader gAlphaMaskProgram; #endif diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h index 569a65c2e0..a23aa72520 100644 --- a/indra/llrender/lltexture.h +++ b/indra/llrender/lltexture.h @@ -32,10 +32,12 @@ #ifndef LL_TEXTURE_H #define LL_TEXTURE_H +#include "llgltypes.h" #include "llrefcount.h" -class LLImageGL ; -class LLTexUnit ; +#include "llrender.h" + class LLFontGL ; +class LLImageRaw ; // //this is an abstract class as the parent for the class LLViewerTexture @@ -52,6 +54,39 @@ protected: public: LLTexture(){} + enum EBoostLevel + { + BOOST_NONE = 0, + BOOST_AVATAR_BAKED , + BOOST_AVATAR , + BOOST_CLOUDS , + BOOST_SCULPTED , + + BOOST_HIGH = 10, + BOOST_BUMP , + BOOST_TERRAIN , // has to be high priority for minimap / low detail + BOOST_SELECTED , + BOOST_AVATAR_BAKED_SELF , + BOOST_AVATAR_SELF , // needed for baking avatar + BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay. + BOOST_HUD , + BOOST_ICON , + BOOST_UI , + BOOST_PREVIEW , + BOOST_MAP , + BOOST_MAP_VISIBLE , + BOOST_MAX_LEVEL, + + //other texture Categories + LOCAL = BOOST_MAX_LEVEL, + AVATAR_SCRATCH_TEX, + DYNAMIC_TEX, + MEDIA, + ATLAS, + OTHER, + MAX_GL_IMAGE_CATEGORY + }; + // //interfaces to access LLViewerTexture // @@ -62,6 +97,13 @@ public: virtual void setActive() = 0 ; virtual S32 getWidth(S32 discard_level = -1) const = 0 ; virtual S32 getHeight(S32 discard_level = -1) const = 0 ; + virtual BOOL hasGLTexture() const = 0; + virtual BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLTexture::OTHER) = 0; + virtual void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE) = 0; + virtual void setAddressMode(LLTexUnit::eTextureAddressMode mode) = 0; + virtual LLTexUnit::eTextureAddressMode getAddressMode(void) const = 0; + virtual S8 getComponents() const = 0; + virtual const LLUUID& getID() const = 0; private: //note: do not make this function public. |