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-rw-r--r--indra/llrender/llglslshader.h2
-rw-r--r--indra/llrender/lltexture.h46
2 files changed, 46 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 5c68cb46eb..cf21101e35 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -159,6 +159,8 @@ public:
extern LLGLSLShader gUIProgram;
//output vec4(color.rgb,color.a*tex0[tc0].a)
extern LLGLSLShader gSolidColorProgram;
+//Alpha mask shader (declared here so llappearance can access properly)
+extern LLGLSLShader gAlphaMaskProgram;
#endif
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 569a65c2e0..a23aa72520 100644
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -32,10 +32,12 @@
#ifndef LL_TEXTURE_H
#define LL_TEXTURE_H
+#include "llgltypes.h"
#include "llrefcount.h"
-class LLImageGL ;
-class LLTexUnit ;
+#include "llrender.h"
+
class LLFontGL ;
+class LLImageRaw ;
//
//this is an abstract class as the parent for the class LLViewerTexture
@@ -52,6 +54,39 @@ protected:
public:
LLTexture(){}
+ enum EBoostLevel
+ {
+ BOOST_NONE = 0,
+ BOOST_AVATAR_BAKED ,
+ BOOST_AVATAR ,
+ BOOST_CLOUDS ,
+ BOOST_SCULPTED ,
+
+ BOOST_HIGH = 10,
+ BOOST_BUMP ,
+ BOOST_TERRAIN , // has to be high priority for minimap / low detail
+ BOOST_SELECTED ,
+ BOOST_AVATAR_BAKED_SELF ,
+ BOOST_AVATAR_SELF , // needed for baking avatar
+ BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay.
+ BOOST_HUD ,
+ BOOST_ICON ,
+ BOOST_UI ,
+ BOOST_PREVIEW ,
+ BOOST_MAP ,
+ BOOST_MAP_VISIBLE ,
+ BOOST_MAX_LEVEL,
+
+ //other texture Categories
+ LOCAL = BOOST_MAX_LEVEL,
+ AVATAR_SCRATCH_TEX,
+ DYNAMIC_TEX,
+ MEDIA,
+ ATLAS,
+ OTHER,
+ MAX_GL_IMAGE_CATEGORY
+ };
+
//
//interfaces to access LLViewerTexture
//
@@ -62,6 +97,13 @@ public:
virtual void setActive() = 0 ;
virtual S32 getWidth(S32 discard_level = -1) const = 0 ;
virtual S32 getHeight(S32 discard_level = -1) const = 0 ;
+ virtual BOOL hasGLTexture() const = 0;
+ virtual BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLTexture::OTHER) = 0;
+ virtual void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE) = 0;
+ virtual void setAddressMode(LLTexUnit::eTextureAddressMode mode) = 0;
+ virtual LLTexUnit::eTextureAddressMode getAddressMode(void) const = 0;
+ virtual S8 getComponents() const = 0;
+ virtual const LLUUID& getID() const = 0;
private:
//note: do not make this function public.