diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 7aa5928524..98cab8b162 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -38,6 +38,8 @@ #include <vector> #include <list> +#define LL_MAX_VERTEX_ATTRIB_LOCATION 64 + //============================================================================ // NOTES // Threading: @@ -49,7 +51,6 @@ //============================================================================ // gl name pools for dynamic and streaming buffers - class LLVBOPool : public LLGLNamePool { protected: @@ -90,9 +91,7 @@ public: S32 mIndex; S32 mCount; - MappedRegion(S32 type, S32 index, S32 count) - : mType(type), mIndex(index), mCount(count) - { } + MappedRegion(S32 type, S32 index, S32 count); }; LLVertexBuffer(const LLVertexBuffer& rhs) @@ -112,6 +111,7 @@ public: static LLVBOPool sDynamicIBOPool; static BOOL sUseStreamDraw; + static BOOL sUseVAO; static BOOL sPreferStreamDraw; static void initClass(bool use_vbo, bool no_vbo_mapping); @@ -138,8 +138,9 @@ public: // 3 - modify LLVertexBuffer::setupVertexBuffer // 4 - modify LLVertexBuffer::setupClientArray // 5 - modify LLViewerShaderMgr::mReservedAttribs + // 6 - update LLVertexBuffer::setupVertexArray enum { - TYPE_VERTEX, + TYPE_VERTEX = 0, TYPE_NORMAL, TYPE_TEXCOORD0, TYPE_TEXCOORD1, @@ -147,16 +148,13 @@ public: TYPE_TEXCOORD3, TYPE_COLOR, TYPE_EMISSIVE, - // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, - TYPE_MAX, - TYPE_INDEX, - - //no actual additional data, but indicates position.w is texture index TYPE_TEXTURE_INDEX, + TYPE_MAX, + TYPE_INDEX, }; enum { MAP_VERTEX = (1<<TYPE_VERTEX), @@ -180,10 +178,14 @@ protected: virtual ~LLVertexBuffer(); // use unref() - virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer() + virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer() + void setupVertexArray(); void genBuffer(); void genIndices(); + bool bindGLBuffer(bool force_bind = false); + bool bindGLIndices(bool force_bind = false); + bool bindGLArray(); void releaseBuffer(); void releaseIndices(); void createGLBuffer(); @@ -193,7 +195,7 @@ protected: void updateNumVerts(S32 nverts); void updateNumIndices(S32 nindices); virtual BOOL useVBOs() const; - void unmapBuffer(S32 type); + void unmapBuffer(); void freeClientBuffer() ; void allocateClientVertexBuffer() ; void allocateClientIndexBuffer() ; @@ -206,7 +208,8 @@ public: U8* mapIndexBuffer(S32 index, S32 count, bool map_range); // set for rendering - virtual void setBuffer(U32 data_mask, S32 type = -1); // calls setupVertexBuffer() if data_mask is not 0 + virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0 + void flush(); //flush pending data to GL memory // allocate buffer void allocateBuffer(S32 nverts, S32 nindices, bool create); virtual void resizeBuffer(S32 newnverts, S32 newnindices); @@ -225,7 +228,7 @@ public: bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getEmissiveStrider(LLStrider<U8>& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); @@ -271,6 +274,8 @@ protected: S32 mUsage; // GL usage U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle + U32 mGLArray; // GL VAO handle + U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory @@ -307,6 +312,7 @@ public: static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; + static U32 sGLRenderArray; static U32 sGLRenderIndices; static BOOL sVBOActive; static BOOL sIBOActive; |