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-rw-r--r--indra/llrender/llvertexbuffer.h34
1 files changed, 20 insertions, 14 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 7aa5928524..98cab8b162 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,8 @@
#include <vector>
#include <list>
+#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
+
//============================================================================
// NOTES
// Threading:
@@ -49,7 +51,6 @@
//============================================================================
// gl name pools for dynamic and streaming buffers
-
class LLVBOPool : public LLGLNamePool
{
protected:
@@ -90,9 +91,7 @@ public:
S32 mIndex;
S32 mCount;
- MappedRegion(S32 type, S32 index, S32 count)
- : mType(type), mIndex(index), mCount(count)
- { }
+ MappedRegion(S32 type, S32 index, S32 count);
};
LLVertexBuffer(const LLVertexBuffer& rhs)
@@ -112,6 +111,7 @@ public:
static LLVBOPool sDynamicIBOPool;
static BOOL sUseStreamDraw;
+ static BOOL sUseVAO;
static BOOL sPreferStreamDraw;
static void initClass(bool use_vbo, bool no_vbo_mapping);
@@ -138,8 +138,9 @@ public:
// 3 - modify LLVertexBuffer::setupVertexBuffer
// 4 - modify LLVertexBuffer::setupClientArray
// 5 - modify LLViewerShaderMgr::mReservedAttribs
+ // 6 - update LLVertexBuffer::setupVertexArray
enum {
- TYPE_VERTEX,
+ TYPE_VERTEX = 0,
TYPE_NORMAL,
TYPE_TEXCOORD0,
TYPE_TEXCOORD1,
@@ -147,16 +148,13 @@ public:
TYPE_TEXCOORD3,
TYPE_COLOR,
TYPE_EMISSIVE,
- // These use VertexAttribPointer and should possibly be made generic
TYPE_BINORMAL,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
- TYPE_MAX,
- TYPE_INDEX,
-
- //no actual additional data, but indicates position.w is texture index
TYPE_TEXTURE_INDEX,
+ TYPE_MAX,
+ TYPE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
@@ -180,10 +178,14 @@ protected:
virtual ~LLVertexBuffer(); // use unref()
- virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
+ virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer()
+ void setupVertexArray();
void genBuffer();
void genIndices();
+ bool bindGLBuffer(bool force_bind = false);
+ bool bindGLIndices(bool force_bind = false);
+ bool bindGLArray();
void releaseBuffer();
void releaseIndices();
void createGLBuffer();
@@ -193,7 +195,7 @@ protected:
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
virtual BOOL useVBOs() const;
- void unmapBuffer(S32 type);
+ void unmapBuffer();
void freeClientBuffer() ;
void allocateClientVertexBuffer() ;
void allocateClientIndexBuffer() ;
@@ -206,7 +208,8 @@ public:
U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
// set for rendering
- virtual void setBuffer(U32 data_mask, S32 type = -1); // calls setupVertexBuffer() if data_mask is not 0
+ virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
+ void flush(); //flush pending data to GL memory
// allocate buffer
void allocateBuffer(S32 nverts, S32 nindices, bool create);
virtual void resizeBuffer(S32 newnverts, S32 newnindices);
@@ -225,7 +228,7 @@ public:
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getEmissiveStrider(LLStrider<U8>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
@@ -271,6 +274,8 @@ protected:
S32 mUsage; // GL usage
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
+ U32 mGLArray; // GL VAO handle
+
U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
@@ -307,6 +312,7 @@ public:
static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
+ static U32 sGLRenderArray;
static U32 sGLRenderIndices;
static BOOL sVBOActive;
static BOOL sIBOActive;