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Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rw-r--r--indra/llrender/llvertexbuffer.h31
1 files changed, 22 insertions, 9 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index e1cbfd3b61..a0d21b4a36 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -55,9 +55,14 @@ class LLVBOPool
{
public:
static U32 sBytesPooled;
+
+ LLVBOPool(U32 vboUsage, U32 vboType)
+ : mUsage(vboUsage)
+ , mType(vboType)
+ {}
- U32 mUsage;
- U32 mType;
+ const U32 mUsage;
+ const U32 mType;
//size MUST be a power of 2
volatile U8* allocate(U32& name, U32 size);
@@ -103,6 +108,7 @@ public:
};
LLVertexBuffer(const LLVertexBuffer& rhs)
+ : mUsage(rhs.mUsage)
{
*this = rhs;
}
@@ -201,7 +207,7 @@ protected:
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
- virtual BOOL useVBOs() const;
+ bool useVBOs() const;
void unmapBuffer();
public:
@@ -274,18 +280,24 @@ protected:
S32 mSize;
S32 mIndicesSize;
U32 mTypeMask;
- S32 mUsage; // GL usage
+
+ const S32 mUsage; // GL usage
+
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
U32 mGLArray; // GL VAO handle
volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
- BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
- BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory
- BOOL mFinal; // if TRUE, buffer can not be mapped again
- BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
- mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
+
+ U32 mMappedDataUsingVBOs : 1;
+ U32 mMappedIndexDataUsingVBOs : 1;
+ U32 mVertexLocked : 1; // if TRUE, vertex buffer is being or has been written to in client memory
+ U32 mIndexLocked : 1; // if TRUE, index buffer is being or has been written to in client memory
+ U32 mFinal : 1; // if TRUE, buffer can not be mapped again
+ U32 mEmpty : 1; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
+
+ mutable bool mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;
@@ -296,6 +308,7 @@ protected:
void placeFence() const;
void waitFence() const;
+ static S32 determineUsage(S32 usage);
private:
static LLPrivateMemoryPool* sPrivatePoolp ;