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Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rw-r--r--indra/llrender/llvertexbuffer.h58
1 files changed, 30 insertions, 28 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index a9f22193f8..aa5df305a6 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -77,6 +77,18 @@ protected:
class LLVertexBuffer : public LLRefCount
{
public:
+ class MappedRegion
+ {
+ public:
+ S32 mType;
+ S32 mIndex;
+ S32 mCount;
+
+ MappedRegion(S32 type, S32 index, S32 count)
+ : mType(type), mIndex(index), mCount(count)
+ { }
+ };
+
LLVertexBuffer(const LLVertexBuffer& rhs)
{
*this = rhs;
@@ -130,6 +142,9 @@ public:
TYPE_CLOTHWEIGHT,
TYPE_MAX,
TYPE_INDEX,
+
+ //no actual additional data, but indicates position.w is texture index
+ TYPE_TEXTURE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
@@ -144,6 +159,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
protected:
@@ -173,8 +189,8 @@ public:
LLVertexBuffer(U32 typemask, S32 usage);
// map for data access
- U8* mapVertexBuffer(S32 type = -1, S32 access = -1);
- U8* mapIndexBuffer(S32 access = -1);
+ U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
+ U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
// set for rendering
virtual void setBuffer(U32 data_mask, S32 type = -1); // calls setupVertexBuffer() if data_mask is not 0
@@ -189,16 +205,16 @@ public:
// vb->getNormalStrider(norms);
// setVertsNorms(verts, norms);
// vb->unmapBuffer();
- bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
- bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
- bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
- bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0);
- bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
+ bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
BOOL isEmpty() const { return mEmpty; }
BOOL isLocked() const { return mVertexLocked || mIndexLocked; }
@@ -218,8 +234,6 @@ public:
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
-
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
@@ -253,20 +267,8 @@ protected:
BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
S32 mOffsets[TYPE_MAX];
- class DirtyRegion
- {
- public:
- U32 mIndex;
- U32 mCount;
- U32 mIndicesIndex;
- U32 mIndicesCount;
-
- DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
- : mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
- { }
- };
-
- std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
+ std::vector<MappedRegion> mMappedVertexRegions;
+ std::vector<MappedRegion> mMappedIndexRegions;
public:
static S32 sCount;