diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 303 |
1 files changed, 103 insertions, 200 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 3b3fe44984..f2d146d4bb 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -51,69 +51,18 @@ //============================================================================ -// gl name pools for dynamic and streaming buffers -class LLVBOPool -{ -public: - static U32 sBytesPooled; - static U32 sIndexBytesPooled; - - LLVBOPool(U32 vboUsage, U32 vboType); - - const U32 mUsage; - const U32 mType; - - //size MUST be a power of 2 - U8* allocate(U32& name, U32 size, bool for_seed = false); - - //size MUST be the size provided to allocate that returned the given name - void release(U32 name, U8* buffer, U32 size); - - //batch allocate buffers to be provided to the application on demand - void seedPool(); - - //destroy all records in mFreeList - void cleanup(); - - U32 genBuffer(); - void deleteBuffer(U32 name); - - class Record - { - public: - U32 mGLName; - U8* mClientData; - }; - - typedef std::list<Record> record_list_t; - std::vector<record_list_t> mFreeList; - std::vector<U32> mMissCount; - - //used to avoid calling glGenBuffers for every VBO creation - static U32 sNamePool[1024]; - static U32 sNameIdx; -}; - - -//============================================================================ // base class class LLPrivateMemoryPool; -class LLVertexBuffer : public LLRefCount +class LLVertexBuffer final : public LLRefCount { public: - class MappedRegion + struct MappedRegion { - public: - S32 mType; - S32 mIndex; - S32 mCount; - S32 mEnd; - - MappedRegion(S32 type, S32 index, S32 count); + U32 mStart; + U32 mEnd; }; LLVertexBuffer(const LLVertexBuffer& rhs) - : mUsage(rhs.mUsage) { *this = rhs; } @@ -124,50 +73,31 @@ public: return *this; } - static LLVBOPool sStreamVBOPool; - static LLVBOPool sDynamicVBOPool; - static LLVBOPool sDynamicCopyVBOPool; - static LLVBOPool sStreamIBOPool; - static LLVBOPool sDynamicIBOPool; - - static std::list<U32> sAvailableVAOName; - static U32 sCurVAOName; - - static bool sUseStreamDraw; - static bool sUseVAO; - static bool sPreferStreamDraw; - - static void seedPools(); - - static U32 getVAOName(); - static void releaseVAOName(U32 name); - - static void initClass(bool use_vbo, bool no_vbo_mapping); + static void initClass(LLWindow* window); static void cleanupClass(); static void setupClientArrays(U32 data_mask); static void drawArrays(U32 mode, const std::vector<LLVector3>& pos); - static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); + static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp); static void unbind(); //unbind any bound vertex buffer //get the size of a vertex with the given typemask - static S32 calcVertexSize(const U32& typemask); + static U32 calcVertexSize(const U32& typemask); //get the size of a buffer with the given typemask and vertex count //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices); //WARNING -- when updating these enums you MUST // 1 - update LLVertexBuffer::sTypeSize - // 2 - add a strider accessor - // 3 - modify LLVertexBuffer::setupVertexBuffer - // 4 - modify LLVertexBuffer::setupClientArray - // 5 - modify LLViewerShaderMgr::mReservedAttribs - // 6 - update LLVertexBuffer::setupVertexArray - + // 2 - update LLVertexBuffer::vb_type_name + // 3 - add a strider accessor + // 4 - modify LLVertexBuffer::setupVertexBuffer + // 6 - modify LLViewerShaderMgr::mReservedAttribs + // clang-format off - enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() + enum AttributeType { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() TYPE_VERTEX = 0, // "position" TYPE_NORMAL, // "normal" TYPE_TEXCOORD0, // "texcoord0" @@ -195,7 +125,6 @@ public: MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3), MAP_COLOR = (1<<TYPE_COLOR), MAP_EMISSIVE = (1<<TYPE_EMISSIVE), - // These use VertexAttribPointer and should possibly be made generic MAP_TANGENT = (1<<TYPE_TANGENT), MAP_WEIGHT = (1<<TYPE_WEIGHT), MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), @@ -206,48 +135,37 @@ public: protected: friend class LLRender; - virtual ~LLVertexBuffer(); // use unref() + ~LLVertexBuffer(); // use unref() - virtual void setupVertexBuffer(U32 data_mask); - void setupVertexBufferFast(U32 data_mask); + void setupVertexBuffer(); - void setupVertexArray(); - void genBuffer(U32 size); void genIndices(U32 size); - bool bindGLBuffer(bool force_bind = false); - bool bindGLBufferFast(); - bool bindGLIndices(bool force_bind = false); - bool bindGLIndicesFast(); - bool bindGLArray(); - void releaseBuffer(); - void releaseIndices(); bool createGLBuffer(U32 size); bool createGLIndices(U32 size); void destroyGLBuffer(); void destroyGLIndices(); - bool updateNumVerts(S32 nverts); - bool updateNumIndices(S32 nindices); - void unmapBuffer(); - + bool updateNumVerts(U32 nverts); + bool updateNumIndices(U32 nindices); + public: - LLVertexBuffer(U32 typemask, S32 usage); + LLVertexBuffer(U32 typemask); - // map for data access - U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range); - U8* mapIndexBuffer(S32 index, S32 count, bool map_range); + // allocate buffer + bool allocateBuffer(U32 nverts, U32 nindices); - void bindForFeedback(U32 channel, U32 type, U32 index, U32 count); + // map for data access (see also getFooStrider below) + U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1); + U8* mapIndexBuffer(U32 index, S32 count = -1); + void unmapBuffer(); // set for rendering - virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0 - void setBufferFast(U32 data_mask); // calls setupVertexBufferFast(), assumes data_mask is not 0 among other assumptions - - void flush(); //flush pending data to GL memory - // allocate buffer - bool allocateBuffer(S32 nverts, S32 nindices, bool create); - virtual bool resizeBuffer(S32 newnverts, S32 newnindices); - + // assumes (and will assert on) the following: + // - this buffer has no pending unampBuffer call + // - a shader is currently bound + // - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader + void setBuffer(); + // Only call each getVertexPointer, etc, once before calling unmapBuffer() // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() // example: @@ -255,119 +173,104 @@ public: // vb->getNormalStrider(norms); // setVertsNorms(verts, norms); // vb->unmapBuffer(); - bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getVertexStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getVertexStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getVertexStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); + bool getIndexStrider(LLStrider<U16>& strider, U32 index=0, S32 count = -1); + bool getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); + bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); + bool getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); + bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); + bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); + bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); + bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + void setPositionData(const LLVector4a* data); + void setTexCoordData(const LLVector2* data); + void setColorData(const LLColor4U* data); + - bool useVBOs() const; - bool isEmpty() const { return mEmpty; } - bool isLocked() const { return mVertexLocked || mIndexLocked; } - S32 getNumVerts() const { return mNumVerts; } - S32 getNumIndices() const { return mNumIndices; } + U32 getNumVerts() const { return mNumVerts; } + U32 getNumIndices() const { return mNumIndices; } - U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } - U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } U32 getTypeMask() const { return mTypeMask; } - bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); } - S32 getSize() const; - S32 getIndicesSize() const { return mIndicesSize; } + bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } + U32 getSize() const { return mSize; } + U32 getIndicesSize() const { return mIndicesSize; } U8* getMappedData() const { return mMappedData; } U8* getMappedIndices() const { return mMappedIndexData; } - S32 getOffset(S32 type) const { return mOffsets[type]; } - S32 getUsage() const { return mUsage; } - bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } - + U32 getOffset(AttributeType type) const { return mOffsets[type]; } + + // these functions assume (and assert on) the current VBO being bound + // Detailed error checking can be enabled by setting gDebugGL to true void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; - void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; - - //implementation for inner loops that does no safety checking - void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; //for debugging, validate data in given range is valid - void validateRange(U32 start, U32 end, U32 count, U32 offset) const; + bool validateRange(U32 start, U32 end, U32 count, U32 offset) const; + #ifdef LL_PROFILER_ENABLE_RENDER_DOC + void setLabel(const char* label); + #endif protected: - S32 mNumVerts; // Number of vertices allocated - S32 mNumIndices; // Number of indices allocated - - ptrdiff_t mAlignedOffset; - ptrdiff_t mAlignedIndexOffset; - S32 mSize; - S32 mIndicesSize; - U32 mTypeMask; - - const S32 mUsage; // GL usage - - U32 mGLBuffer; // GL VBO handle - U32 mGLIndices; // GL IBO handle - U32 mGLArray; // GL VAO handle - - U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) - U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) - - U32 mMappedDataUsingVBOs : 1; - U32 mMappedIndexDataUsingVBOs : 1; - U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory - U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory - U32 mFinal : 1; // if true, buffer can not be mapped again - U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded. - - mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + U32 mGLBuffer = 0; // GL VBO handle + U32 mGLIndices = 0; // GL IBO handle + U32 mNumVerts = 0; // Number of vertices allocated + U32 mNumIndices = 0; // Number of indices allocated + U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute - S32 mOffsets[TYPE_MAX]; + U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) + U8* mMappedIndexData = nullptr; // pointer to currently mapped indices (NULL if unmapped) - std::vector<MappedRegion> mMappedVertexRegions; - std::vector<MappedRegion> mMappedIndexRegions; - - mutable LLGLFence* mFence; - - void placeFence() const; - void waitFence() const; + U32 mTypeMask = 0; // bitmask of present vertex attributes + + U32 mSize = 0; // size in bytes of mMappedData + U32 mIndicesSize = 0; // size in bytes of mMappedIndexData - static S32 determineUsage(S32 usage); + std::vector<MappedRegion> mMappedVertexRegions; // list of mMappedData byte ranges that must be sent to GL + std::vector<MappedRegion> mMappedIndexRegions; // list of mMappedIndexData byte ranges that must be sent to GL private: - static LLPrivateMemoryPool* sPrivatePoolp; + // DEPRECATED + // These function signatures are deprecated, but for some reason + // there are classes in an external package that depend on LLVertexBuffer + + // TODO: move these classes into viewer repository + friend class LLNavShapeVBOManager; + friend class LLNavMeshVBOManager; + + LLVertexBuffer(U32 typemask, U32 usage) + : LLVertexBuffer(typemask) + {} + + bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); } public: - static S32 sCount; - static S32 sGLCount; - static S32 sMappedCount; - static bool sMapped; - typedef std::list<LLVertexBuffer*> buffer_list_t; - - static bool sDisableVBOMapping; //disable glMapBufferARB - static bool sEnableVBOs; - static const S32 sTypeSize[TYPE_MAX]; + + static U64 getBytesAllocated(); + static const U32 sTypeSize[TYPE_MAX]; static const U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; - static U32 sGLRenderArray; static U32 sGLRenderIndices; - static bool sVBOActive; - static bool sIBOActive; static U32 sLastMask; - static U32 sAllocatedBytes; - static U32 sAllocatedIndexBytes; static U32 sVertexCount; - static U32 sIndexCount; - static U32 sBindCount; - static U32 sSetCount; }; +#ifdef LL_PROFILER_ENABLE_RENDER_DOC +#define LL_LABEL_VERTEX_BUFFER(buf, name) buf->setLabel(name) +#else +#define LL_LABEL_VERTEX_BUFFER(buf, name) +#endif + #endif // LL_LLVERTEXBUFFER_H |