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-rw-r--r--indra/llrender/llvertexbuffer.h83
1 files changed, 77 insertions, 6 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index b634609929..375ad76fb8 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,7 @@
#include <set>
#include <vector>
#include <list>
+#include <glm/gtc/matrix_transform.hpp>
#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
@@ -53,6 +54,41 @@
//============================================================================
// base class
class LLPrivateMemoryPool;
+class LLVertexBuffer;
+
+class LLVertexBufferData
+{
+public:
+ LLVertexBufferData()
+ : mVB(nullptr)
+ , mMode(0)
+ , mCount(0)
+ , mTexName(0)
+ , mProjection(glm::identity<glm::mat4>())
+ , mModelView(glm::identity<glm::mat4>())
+ , mTexture0(glm::identity<glm::mat4>())
+ {}
+ LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, const glm::mat4& model_view, const glm::mat4& projection, const glm::mat4& texture0)
+ : mVB(buffer)
+ , mMode(mode)
+ , mCount(count)
+ , mTexName(tex_name)
+ , mProjection(model_view)
+ , mModelView(projection)
+ , mTexture0(texture0)
+ {}
+ void drawWithMatrix();
+ void draw();
+ LLPointer<LLVertexBuffer> mVB;
+ U8 mMode;
+ U32 mCount;
+ U32 mTexName;
+ glm::mat4 mProjection;
+ glm::mat4 mModelView;
+ glm::mat4 mTexture0;
+};
+typedef std::list<LLVertexBufferData> buffer_data_list_t;
+
class LLVertexBuffer final : public LLRefCount
{
public:
@@ -89,6 +125,9 @@ public:
// indexed by the following enum
static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices);
+ // flush any pending mapped buffers
+ static void flushBuffers();
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
@@ -110,6 +149,7 @@ public:
TYPE_WEIGHT, // "weight"
TYPE_WEIGHT4, // "weight4"
TYPE_CLOTHWEIGHT, // "clothing"
+ TYPE_JOINT, // "joint"
TYPE_TEXTURE_INDEX, // "texture_index"
TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
@@ -129,6 +169,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_JOINT = (1<<TYPE_JOINT),
MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
@@ -157,17 +198,19 @@ public:
// map for data access (see also getFooStrider below)
U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1);
U8* mapIndexBuffer(U32 index, S32 count = -1);
+
+ // synonym for flushBuffers
void unmapBuffer();
// set for rendering
// assumes (and will assert on) the following:
- // - this buffer has no pending unampBuffer call
+ // - this buffer has no pending unmapBuffer call
// - a shader is currently bound
// - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader
void setBuffer();
// Only call each getVertexPointer, etc, once before calling unmapBuffer()
- // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
+ // call unmapBuffer() after calls to getXXXStrider() before any calls to setBuffer()
// example:
// vb->getVertexBuffer(verts);
// vb->getNormalStrider(norms);
@@ -193,21 +236,35 @@ public:
void setNormalData(const LLVector4a* data);
void setTangentData(const LLVector4a* data);
void setWeight4Data(const LLVector4a* data);
- void setTexCoordData(const LLVector2* data);
+ void setJointData(const U64* data);
+ void setTexCoord0Data(const LLVector2* data);
+ void setTexCoord1Data(const LLVector2* data);
void setColorData(const LLColor4U* data);
void setIndexData(const U16* data);
void setIndexData(const U32* data);
+ void setPositionData(const LLVector4a* data, U32 offset, U32 count);
+ void setNormalData(const LLVector4a* data, U32 offset, U32 count);
+ void setTangentData(const LLVector4a* data, U32 offset, U32 count);
+ void setWeight4Data(const LLVector4a* data, U32 offset, U32 count);
+ void setJointData(const U64* data, U32 offset, U32 count);
+ void setTexCoord0Data(const LLVector2* data, U32 offset, U32 count);
+ void setTexCoord1Data(const LLVector2* data, U32 offset, U32 count);
+ void setColorData(const LLColor4U* data, U32 offset, U32 count);
+ void setIndexData(const U16* data, U32 offset, U32 count);
+ void setIndexData(const U32* data, U32 offset, U32 count);
+
+
U32 getNumVerts() const { return mNumVerts; }
U32 getNumIndices() const { return mNumIndices; }
U32 getTypeMask() const { return mTypeMask; }
- bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); }
+ bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); }
U32 getSize() const { return mSize; }
U32 getIndicesSize() const { return mIndicesSize; }
U8* getMappedData() const { return mMappedData; }
U8* getMappedIndices() const { return mMappedIndexData; }
- U32 getOffset(AttributeType type) const { return mOffsets[type]; }
+ U32 getOffset(AttributeType type) const { return mOffsets[type]; }
// these functions assume (and assert on) the current VBO being bound
// Detailed error checking can be enabled by setting gDebugGL to true
@@ -215,6 +272,10 @@ public:
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+ // draw without syncing matrices. If you're positive there have been no matrix
+ // since the last call to syncMatrices, this is much faster than drawRange
+ void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+
//for debugging, validate data in given range is valid
bool validateRange(U32 start, U32 end, U32 count, U32 offset) const;
@@ -222,6 +283,7 @@ public:
void setLabel(const char* label);
#endif
+ void clone(LLVertexBuffer& target) const;
protected:
U32 mGLBuffer = 0; // GL VBO handle
@@ -252,11 +314,20 @@ private:
friend class LLNavShapeVBOManager;
friend class LLNavMeshVBOManager;
+ void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst);
+
LLVertexBuffer(U32 typemask, U32 usage)
: LLVertexBuffer(typemask)
{}
- bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); }
+ bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); }
+
+ // actually unmap buffer
+ void _unmapBuffer();
+
+ // add to set of mapped buffers
+ void _mapBuffer();
+ bool mMapped = false;
public: