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-rw-r--r--indra/llrender/llvertexbuffer.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index b634609929..9d7a0bae2c 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -161,7 +161,7 @@ public:
// set for rendering
// assumes (and will assert on) the following:
- // - this buffer has no pending unampBuffer call
+ // - this buffer has no pending unmapBuffer call
// - a shader is currently bound
// - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader
void setBuffer();
@@ -194,10 +194,24 @@ public:
void setTangentData(const LLVector4a* data);
void setWeight4Data(const LLVector4a* data);
void setTexCoordData(const LLVector2* data);
+ void setTexCoord0Data(const LLVector2* data);
+ void setTexCoord1Data(const LLVector2* data);
void setColorData(const LLColor4U* data);
void setIndexData(const U16* data);
void setIndexData(const U32* data);
+ void setPositionData(const LLVector4a* data, U32 offset, U32 count);
+ void setNormalData(const LLVector4a* data, U32 offset, U32 count);
+ void setTangentData(const LLVector4a* data, U32 offset, U32 count);
+ void setWeight4Data(const LLVector4a* data, U32 offset, U32 count);
+ //void setJointData(const U64* data, U32 offset, U32 count);
+ void setTexCoord0Data(const LLVector2* data, U32 offset, U32 count);
+ void setTexCoord1Data(const LLVector2* data, U32 offset, U32 count);
+ void setColorData(const LLColor4U* data, U32 offset, U32 count);
+ void setIndexData(const U16* data, U32 offset, U32 count);
+ void setIndexData(const U32* data, U32 offset, U32 count);
+
+
U32 getNumVerts() const { return mNumVerts; }
U32 getNumIndices() const { return mNumIndices; }
@@ -215,6 +229,10 @@ public:
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+ // draw without syncing matrices. If you're positive there have been no matrix
+ // since the last call to syncMatrices, this is much faster than drawRange
+ void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+
//for debugging, validate data in given range is valid
bool validateRange(U32 start, U32 end, U32 count, U32 offset) const;
@@ -252,6 +270,8 @@ private:
friend class LLNavShapeVBOManager;
friend class LLNavMeshVBOManager;
+ void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst);
+
LLVertexBuffer(U32 typemask, U32 usage)
: LLVertexBuffer(typemask)
{}
@@ -267,6 +287,8 @@ public:
static U32 sGLRenderIndices;
static U32 sLastMask;
static U32 sVertexCount;
+
+ static U32 sMappingMode;
};
#ifdef LL_PROFILER_ENABLE_RENDER_DOC