diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index dbe1a3687f..1b400b3aad 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -89,13 +89,16 @@ public: std::vector<record_list_t> mFreeList; std::vector<U32> mMissCount; + //used to avoid calling glGenBuffers for every VBO creation + static U32 sNamePool[1024]; + static U32 sNameIdx; }; //============================================================================ // base class class LLPrivateMemoryPool; -class LLVertexBuffer : public LLRefCount, public LLTrace::MemTrackable<LLVertexBuffer> +class LLVertexBuffer : public LLRefCount { public: class MappedRegion @@ -110,8 +113,7 @@ public: }; LLVertexBuffer(const LLVertexBuffer& rhs) - : LLTrace::MemTrackable<LLVertexBuffer>("LLVertexBuffer"), - mUsage(rhs.mUsage) + : mUsage(rhs.mUsage) { *this = rhs; } @@ -127,7 +129,7 @@ public: static LLVBOPool sDynamicCopyVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - + static std::list<U32> sAvailableVAOName; static U32 sCurVAOName; @@ -143,8 +145,7 @@ public: static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); static void setupClientArrays(U32 data_mask); - static void pushPositions(U32 mode, const LLVector4a* pos, U32 count); - static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm); + static void drawArrays(U32 mode, const std::vector<LLVector3>& pos); static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); static void unbind(); //unbind any bound vertex buffer @@ -207,13 +208,17 @@ protected: virtual ~LLVertexBuffer(); // use unref() - virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer() + virtual void setupVertexBuffer(U32 data_mask); + void setupVertexBufferFast(U32 data_mask); + void setupVertexArray(); void genBuffer(U32 size); void genIndices(U32 size); bool bindGLBuffer(bool force_bind = false); + bool bindGLBufferFast(); bool bindGLIndices(bool force_bind = false); + bool bindGLIndicesFast(); bool bindGLArray(); void releaseBuffer(); void releaseIndices(); @@ -236,6 +241,8 @@ public: // set for rendering virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0 + void setBufferFast(U32 data_mask); // calls setupVertexBufferFast(), assumes data_mask is not 0 among other assumptions + void flush(); //flush pending data to GL memory // allocate buffer bool allocateBuffer(S32 nverts, S32 nindices, bool create); @@ -287,6 +294,9 @@ public: void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + //implementation for inner loops that does no safety checking + void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + //for debugging, validate data in given range is valid void validateRange(U32 start, U32 end, U32 count, U32 offset) const; |