diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 2761a90566..c06fdd9700 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -191,6 +191,10 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) if (mUsage != GL_DYNAMIC_COPY_ARB) { //data will be provided by application ret = (U8*) ll_aligned_malloc<64>(size); + if (!ret) + { + LL_ERRS() << "Failed to allocate for LLVBOPool buffer" << LL_ENDL; + } } } else @@ -1057,10 +1061,12 @@ LLVertexBuffer::~LLVertexBuffer() if (mFence) { + // Sanity check. We have weird crashes in this destructor (on delete). Yet mFence is disabled. + // TODO: mFence was added in scope of SH-2038, but was never enabled, consider removing mFence. + LL_ERRS() << "LLVertexBuffer destruction failed" << LL_ENDL; delete mFence; + mFence = NULL; } - - mFence = NULL; sVertexCount -= mNumVerts; sIndexCount -= mNumIndices; @@ -1471,13 +1477,22 @@ void LLVertexBuffer::setupVertexArray() //glVertexattribIPointer requires GLSL 1.30 or later if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (const GLvoid*) mOffsets[i]); } #endif } else { - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + // nat 2016-12-16: With 64-bit clang compile, the compiler + // produces an error if we simply cast mOffsets[i] -- an S32 + // -- to (GLvoid *), the type of the parameter. It correctly + // points out that there's no way an S32 could fit a real + // pointer value. Ruslan asserts that in this case the last + // param is interpreted as an array data offset within the VBO + // rather than as an actual pointer, so it's okay. + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], + attrib_normalized[i], sTypeSize[i], + reinterpret_cast<GLvoid*>(mOffsets[i])); } } else |