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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp273
1 files changed, 152 insertions, 121 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 823c6b9dc5..eadef93c89 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -38,12 +38,6 @@
#include "llglslshader.h"
#include "llmemory.h"
-#if LL_DARWIN
-#define LL_VBO_POOLING 1
-#else
-#define LL_VBO_POOLING 0
-#endif
-
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
U32 nhpo2(U32 v)
@@ -71,6 +65,7 @@ U32 wpo2(U32 i)
const U32 LL_VBO_BLOCK_SIZE = 2048;
+const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
U32 vbo_block_size(U32 size)
{ //what block size will fit size?
@@ -83,6 +78,7 @@ U32 vbo_block_index(U32 size)
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
}
+const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
@@ -95,6 +91,11 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
+U32 LLVBOPool::sCurGLName = 1;
+
+std::list<U32> LLVertexBuffer::sAvailableVAOName;
+U32 LLVertexBuffer::sCurVAOName = 1;
+
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
U32 LLVertexBuffer::sIndexCount = 0;
@@ -119,69 +120,55 @@ bool LLVertexBuffer::sUseStreamDraw = true;
bool LLVertexBuffer::sUseVAO = false;
bool LLVertexBuffer::sPreferStreamDraw = false;
-const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
-class LLGLSyncFence : public LLGLFence
+U32 LLVBOPool::genBuffer()
{
-public:
-#ifdef GL_ARB_sync
- GLsync mSync;
-#endif
-
- LLGLSyncFence()
- {
-#ifdef GL_ARB_sync
- mSync = 0;
-#endif
- }
+ U32 ret = 0;
- virtual ~LLGLSyncFence()
+ if (mGLNamePool.empty())
{
-#ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
-#endif
+ ret = sCurGLName++;
}
-
- void placeFence()
+ else
{
-#ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-#endif
+ ret = mGLNamePool.front();
+ mGLNamePool.pop_front();
}
- void wait()
+ return ret;
+}
+
+void LLVBOPool::deleteBuffer(U32 name)
+{
+ if (gGLManager.mInited)
{
-#ifdef GL_ARB_sync
- if (mSync)
- {
- while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
- { //track the number of times we've waited here
- static S32 waits = 0;
- waits++;
- }
- }
-#endif
- }
+ LLVertexBuffer::unbind();
+ glBindBufferARB(mType, name);
+ glBufferDataARB(mType, 0, NULL, mUsage);
-};
+ llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
+ mGLNamePool.push_back(name);
+
+ glBindBufferARB(mType, 0);
+ }
+}
-volatile U8* LLVBOPool::allocate(U32& name, U32 size)
+
+LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
+: mUsage(vboUsage), mType(vboType)
+{
+ mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
+}
+
+volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
llassert(vbo_block_size(size) == size);
volatile U8* ret = NULL;
-#if LL_VBO_POOLING
-
U32 i = vbo_block_index(size);
if (mFreeList.size() <= i)
@@ -189,12 +176,18 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList.resize(i+1);
}
- if (mFreeList[i].empty())
+ if (mFreeList[i].empty() || for_seed)
{
//make a new buffer
- glGenBuffersARB(1, &name);
+ name = genBuffer();
+
glBindBufferARB(mType, name);
+ if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
+ { //record this miss
+ mMissCount[i]++;
+ }
+
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
@@ -215,6 +208,25 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
}
glBindBufferARB(mType, 0);
+
+ if (for_seed)
+ { //put into pool for future use
+ llassert(mFreeList.size() > i);
+
+ Record rec;
+ rec.mGLName = name;
+ rec.mClientData = ret;
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled += size;
+ }
+ else
+ {
+ sIndexBytesPooled += size;
+ }
+ mFreeList[i].push_back(rec);
+ }
}
else
{
@@ -232,33 +244,6 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList[i].pop_front();
}
-#else //no pooling
-
- glGenBuffersARB(1, &name);
- glBindBufferARB(mType, name);
-
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- LLVertexBuffer::sAllocatedBytes += size;
- }
- else
- {
- LLVertexBuffer::sAllocatedIndexBytes += size;
- }
-
- if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
- {
- glBufferDataARB(mType, size, 0, mUsage);
- ret = (U8*) ll_aligned_malloc_16(size);
- }
- else
- { //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
- }
-
- glBindBufferARB(mType, 0);
-
-#endif
return ret;
}
@@ -267,50 +252,48 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(vbo_block_size(size) == size);
-#if LL_VBO_POOLING
-
- U32 i = vbo_block_index(size);
-
- llassert(mFreeList.size() > i);
+ deleteBuffer(name);
+ ll_aligned_free_16((U8*) buffer);
- Record rec;
- rec.mGLName = name;
- rec.mClientData = buffer;
-
- if (buffer == NULL)
+ if (mType == GL_ARRAY_BUFFER_ARB)
{
- glDeleteBuffersARB(1, &rec.mGLName);
+ LLVertexBuffer::sAllocatedBytes -= size;
}
else
{
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- sBytesPooled += size;
- }
- else
- {
- sIndexBytesPooled += size;
- }
- mFreeList[i].push_back(rec);
+ LLVertexBuffer::sAllocatedIndexBytes -= size;
}
-#else //no pooling
- glDeleteBuffersARB(1, &name);
- ll_aligned_free_16((U8*) buffer);
+}
- if (mType == GL_ARRAY_BUFFER_ARB)
+void LLVBOPool::seedPool()
+{
+ U32 dummy_name = 0;
+
+ if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
{
- LLVertexBuffer::sAllocatedBytes -= size;
+ mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
}
- else
+
+ for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
{
- LLVertexBuffer::sAllocatedIndexBytes -= size;
+ if (mMissCount[i] > mFreeList[i].size())
+ {
+ U32 size = i*LL_VBO_BLOCK_SIZE;
+
+ S32 count = mMissCount[i] - mFreeList[i].size();
+ for (U32 j = 0; j < count; ++j)
+ {
+ allocate(dummy_name, size, true);
+ }
+ }
}
-#endif
}
+
+
void LLVBOPool::cleanup()
{
- U32 size = 1;
+ U32 size = LL_VBO_BLOCK_SIZE;
for (U32 i = 0; i < mFreeList.size(); ++i)
{
@@ -320,8 +303,8 @@ void LLVBOPool::cleanup()
{
Record& r = l.front();
- glDeleteBuffersARB(1, &r.mGLName);
-
+ deleteBuffer(r.mGLName);
+
if (r.mClientData)
{
ll_aligned_free_16((void*) r.mClientData);
@@ -341,8 +324,11 @@ void LLVBOPool::cleanup()
}
}
- size *= 2;
+ size += LL_VBO_BLOCK_SIZE;
}
+
+ //reset miss counts
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
@@ -376,6 +362,41 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_LINE_LOOP,
};
+//static
+U32 LLVertexBuffer::getVAOName()
+{
+ U32 ret = 0;
+
+ if (!sAvailableVAOName.empty())
+ {
+ ret = sAvailableVAOName.front();
+ sAvailableVAOName.pop_front();
+ }
+ else
+ {
+#ifdef GL_ARB_vertex_array_object
+ glGenVertexArrays(1, &ret);
+#endif
+ }
+
+ return ret;
+}
+
+//static
+void LLVertexBuffer::releaseVAOName(U32 name)
+{
+ sAvailableVAOName.push_back(name);
+}
+
+
+//static
+void LLVertexBuffer::seedPools()
+{
+ sStreamVBOPool.seedPool();
+ sDynamicVBOPool.seedPool();
+ sStreamIBOPool.seedPool();
+ sDynamicIBOPool.seedPool();
+}
//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
@@ -985,7 +1006,7 @@ LLVertexBuffer::~LLVertexBuffer()
if (mGLArray)
{
#if GL_ARB_vertex_array_object
- glDeleteVertexArrays(1, &mGLArray);
+ releaseVAOName(mGLArray);
#endif
}
@@ -1211,10 +1232,10 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
llassert(nverts >= 0);
- if (nverts >= 65535)
+ if (nverts > 65536)
{
llwarns << "Vertex buffer overflow!" << llendl;
- nverts = 65535;
+ nverts = 65536;
}
U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
@@ -1270,7 +1291,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
{
#if GL_ARB_vertex_array_object
- glGenVertexArrays(1, &mGLArray);
+ mGLArray = getVAOName();
#endif
setupVertexArray();
}
@@ -1306,7 +1327,7 @@ void LLVertexBuffer::setupVertexArray()
1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
- 4, //TYPE_TEXTURE_INDEX
+ 1, //TYPE_TEXTURE_INDEX
};
U32 attrib_type[] =
@@ -1323,7 +1344,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
- GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX
+ GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
};
bool attrib_integer[] =
@@ -2140,6 +2161,16 @@ void LLVertexBuffer::flush()
}
}
+// bind for transform feedback (quick 'n dirty)
+void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
+{
+#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
+ U32 offset = mOffsets[type] + sTypeSize[type]*index;
+ U32 size= (sTypeSize[type]*count);
+ glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
+#endif
+}
+
// Set for rendering
void LLVertexBuffer::setBuffer(U32 data_mask)
{
@@ -2291,10 +2322,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
stop_glerror();
volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
- /*if ((data_mask & mTypeMask) != data_mask)
+ if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
- }*/
+ }
if (LLGLSLShader::sNoFixedFunction)
{
@@ -2370,7 +2401,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
- glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
#endif
}
if (data_mask & MAP_VERTEX)