diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llvertexbuffer.cpp | 37 |
1 files changed, 29 insertions, 8 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 29fe5400a3..08f2d30aa4 100644..100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -421,7 +421,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { - bool error = false; if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) { @@ -488,7 +487,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (gDebugSession) { - error = true; gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; } else @@ -508,7 +506,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { - error = true; gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else @@ -567,8 +564,10 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } //static +static LLFastTimer::DeclareTimer FTM_VB_DRAW_ARRAYS("drawArrays"); void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm) { + LLFastTimer t(FTM_VB_DRAW_ARRAYS); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); @@ -613,8 +612,9 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); glNormalPointer(GL_FLOAT, 0, norm[0].mV); } - + LLGLSLShader::startProfile(); glDrawArrays(sGLMode[mode], 0, count); + LLGLSLShader::stopProfile(count, mode); } //static @@ -651,7 +651,9 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto glVertexPointer(3, GL_FLOAT, 16, pos); } + LLGLSLShader::startProfile(); glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); + LLGLSLShader::stopProfile(num_indices, mode); } void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const @@ -751,9 +753,14 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi U16* idx = ((U16*) getIndicesPointer())+indices_offset; stop_glerror(); + LLGLSLShader::startProfile(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); + LLGLSLShader::stopProfile(count, mode); stop_glerror(); + + + placeFence(); } @@ -797,12 +804,15 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const } stop_glerror(); + LLGLSLShader::startProfile(); glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); + LLGLSLShader::stopProfile(count, mode); stop_glerror(); placeFence(); } +static LLFastTimer::DeclareTimer FTM_GL_DRAW_ARRAYS("GL draw arrays"); void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); @@ -837,8 +847,14 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const return; } + { + LLFastTimer t2(FTM_GL_DRAW_ARRAYS); stop_glerror(); + LLGLSLShader::startProfile(); glDrawArrays(sGLMode[mode], first, count); + LLGLSLShader::stopProfile(count, mode); + } + stop_glerror(); placeFence(); } @@ -1584,8 +1600,10 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { if (map_range) { +#ifndef LL_MESA_HEADLESS glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); +#endif src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } else @@ -1759,8 +1777,10 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range { if (map_range) { +#ifndef LL_MESA_HEADLESS glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); +#endif src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } else @@ -1887,7 +1907,9 @@ void LLVertexBuffer::unmapBuffer() } else if (gGLManager.mHasFlushBufferRange) { +#ifndef LL_MESA_HEADLESS glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); +#endif } stop_glerror(); } @@ -1953,8 +1975,10 @@ void LLVertexBuffer::unmapBuffer() else if (gGLManager.mHasFlushBufferRange) { #ifdef GL_APPLE_flush_buffer_range +#ifndef LL_MESA_HEADLESS glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif +#endif } stop_glerror(); } @@ -2211,7 +2235,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if ((data_mask & required_mask) != required_mask) { - llerrs << "Shader consumption mismatches data provision." << llendl; + llwarns << "Shader consumption mismatches data provision." << llendl; } } } @@ -2231,7 +2255,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask) setup = setup || bindBuffer || bindIndices; } - bool error = false; if (gDebugGL && !mGLArray) { GLint buff; @@ -2240,7 +2263,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = true; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else @@ -2256,7 +2278,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = true; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else |