diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 88 |
1 files changed, 42 insertions, 46 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index f152911b24..1d257d8415 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -202,7 +202,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) glBufferDataARB(mType, size, 0, mUsage); if (mUsage != GL_DYNAMIC_COPY_ARB) { //data will be provided by application - ret = (U8*) ll_aligned_malloc_16(size); + ret = (U8*) ll_aligned_malloc(size, 64); } } else @@ -256,7 +256,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) llassert(vbo_block_size(size) == size); deleteBuffer(name); - ll_aligned_free_16((U8*) buffer); + ll_aligned_free((U8*) buffer); if (mType == GL_ARRAY_BUFFER_ARB) { @@ -1298,7 +1298,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) //actually allocate space for the vertex buffer if using VBO mapping flush(); - if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) + if (gGLManager.mHasVertexArrayObject && useVBOs() && (sUseVAO)) { #if GL_ARB_vertex_array_object mGLArray = getVAOName(); @@ -1454,21 +1454,18 @@ bool LLVertexBuffer::useVBOs() const //---------------------------------------------------------------------------- -bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) +bool expand_region(LLVertexBuffer::MappedRegion& region, S32 start, S32 end) { - S32 end = index+count; - S32 region_end = region.mIndex+region.mCount; - if (end < region.mIndex || - index > region_end) + start > region.mEnd) { //gap exists, do not merge return false; } - S32 new_end = llmax(end, region_end); - S32 new_index = llmin(index, region.mIndex); - region.mIndex = new_index; - region.mCount = new_end-new_index; + region.mEnd = llmax(end, region.mEnd); + region.mIndex = llmin(start, region.mIndex); + region.mCount = region.mEnd-region.mIndex; + return true; } @@ -1478,7 +1475,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map"); // Map for data access volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { - bindGLBuffer(true); if (mFinal) { llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; @@ -1499,23 +1495,23 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo bool mapped = false; //see if range is already mapped - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + S32 start_index = mOffsets[type]+index*sTypeSize[type]; + S32 end_index = start_index+count*sTypeSize[type]; + + for (std::vector<MappedRegion>::iterator iter = mMappedVertexRegions.begin(), end = mMappedVertexRegions.end(); iter != end; ++iter) { - MappedRegion& region = mMappedVertexRegions[i]; - if (region.mType == type) + MappedRegion& region = *iter; + if (expand_region(region, index, end_index)) { - if (expand_region(region, index, count)) - { - mapped = true; - break; - } + mapped = true; + break; } } if (!mapped) { //not already mapped, map new region - MappedRegion region(type, mMappable && map_range ? -1 : index, count); + MappedRegion region(mMappable && map_range ? -1 : start_index, end_index-start_index); mMappedVertexRegions.push_back(region); } } @@ -1539,6 +1535,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { volatile U8* src = NULL; waitFence(); + bindGLBuffer(); if (gGLManager.mHasMapBufferRange) { if (map_range) @@ -1657,7 +1654,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map"); volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { - bindGLIndices(true); if (mFinal) { llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; @@ -1676,12 +1672,14 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range count = mNumIndices-index; } + S32 end = index+count; + bool mapped = false; //see if range is already mapped for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { MappedRegion& region = mMappedIndexRegions[i]; - if (expand_region(region, index, count)) + if (expand_region(region, index, end)) { mapped = true; break; @@ -1691,7 +1689,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (!mapped) { //not already mapped, map new region - MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count); + MappedRegion region(mMappable && map_range ? -1 : index, count); mMappedIndexRegions.push_back(region); } } @@ -1707,23 +1705,23 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range sMappedCount++; stop_glerror(); - if (gDebugGL && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); - - if (elem != mGLIndices) - { - llerrs << "Wrong index buffer bound!" << llendl; - } - } - if(!mMappable) { map_range = false; } else { + bindGLIndices(); + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } + } volatile U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) @@ -1837,7 +1835,7 @@ void LLVertexBuffer::unmapBuffer() llassert(mUsage != GL_DYNAMIC_COPY_ARB); LLFastTimer t(FTM_VBO_UNMAP); - bindGLBuffer(true); + bindGLBuffer(); updated_all = mIndexLocked; //both vertex and index buffers done updating if(!mMappable) @@ -1848,8 +1846,8 @@ void LLVertexBuffer::unmapBuffer() for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; + S32 offset = region.mIndex; + S32 length = region.mCount; glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset); stop_glerror(); } @@ -1873,8 +1871,8 @@ void LLVertexBuffer::unmapBuffer() for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; + S32 offset = region.mIndex; + S32 length = region.mCount; if (gGLManager.mHasMapBufferRange) { LLFastTimer t(FTM_VBO_FLUSH_RANGE); @@ -2083,7 +2081,6 @@ bool LLVertexBuffer::bindGLArray() if (mGLArray && sGLRenderArray != mGLArray) { { - LLFastTimer t(FTM_BIND_GL_ARRAY); #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -2453,11 +2450,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) llglassertok(); } -LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) -: mType(type), mIndex(index), mCount(count) +LLVertexBuffer::MappedRegion::MappedRegion(S32 index, S32 count) +: mIndex(index), mCount(count) { - llassert(mType == LLVertexBuffer::TYPE_INDEX || - mType < LLVertexBuffer::TYPE_TEXTURE_INDEX); + mEnd = mIndex+mCount; } |