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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp88
1 files changed, 42 insertions, 46 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index f152911b24..1d257d8415 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -202,7 +202,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
glBufferDataARB(mType, size, 0, mUsage);
if (mUsage != GL_DYNAMIC_COPY_ARB)
{ //data will be provided by application
- ret = (U8*) ll_aligned_malloc_16(size);
+ ret = (U8*) ll_aligned_malloc(size, 64);
}
}
else
@@ -256,7 +256,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
llassert(vbo_block_size(size) == size);
deleteBuffer(name);
- ll_aligned_free_16((U8*) buffer);
+ ll_aligned_free((U8*) buffer);
if (mType == GL_ARRAY_BUFFER_ARB)
{
@@ -1298,7 +1298,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
//actually allocate space for the vertex buffer if using VBO mapping
flush();
- if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
+ if (gGLManager.mHasVertexArrayObject && useVBOs() && (sUseVAO))
{
#if GL_ARB_vertex_array_object
mGLArray = getVAOName();
@@ -1454,21 +1454,18 @@ bool LLVertexBuffer::useVBOs() const
//----------------------------------------------------------------------------
-bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 start, S32 end)
{
- S32 end = index+count;
- S32 region_end = region.mIndex+region.mCount;
-
if (end < region.mIndex ||
- index > region_end)
+ start > region.mEnd)
{ //gap exists, do not merge
return false;
}
- S32 new_end = llmax(end, region_end);
- S32 new_index = llmin(index, region.mIndex);
- region.mIndex = new_index;
- region.mCount = new_end-new_index;
+ region.mEnd = llmax(end, region.mEnd);
+ region.mIndex = llmin(start, region.mIndex);
+ region.mCount = region.mEnd-region.mIndex;
+
return true;
}
@@ -1478,7 +1475,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map");
// Map for data access
volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
{
- bindGLBuffer(true);
if (mFinal)
{
llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
@@ -1499,23 +1495,23 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
bool mapped = false;
//see if range is already mapped
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ S32 start_index = mOffsets[type]+index*sTypeSize[type];
+ S32 end_index = start_index+count*sTypeSize[type];
+
+ for (std::vector<MappedRegion>::iterator iter = mMappedVertexRegions.begin(), end = mMappedVertexRegions.end(); iter != end; ++iter)
{
- MappedRegion& region = mMappedVertexRegions[i];
- if (region.mType == type)
+ MappedRegion& region = *iter;
+ if (expand_region(region, index, end_index))
{
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
+ mapped = true;
+ break;
}
}
if (!mapped)
{
//not already mapped, map new region
- MappedRegion region(type, mMappable && map_range ? -1 : index, count);
+ MappedRegion region(mMappable && map_range ? -1 : start_index, end_index-start_index);
mMappedVertexRegions.push_back(region);
}
}
@@ -1539,6 +1535,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
{
volatile U8* src = NULL;
waitFence();
+ bindGLBuffer();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
@@ -1657,7 +1654,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map");
volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
- bindGLIndices(true);
if (mFinal)
{
llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
@@ -1676,12 +1672,14 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
count = mNumIndices-index;
}
+ S32 end = index+count;
+
bool mapped = false;
//see if range is already mapped
for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
{
MappedRegion& region = mMappedIndexRegions[i];
- if (expand_region(region, index, count))
+ if (expand_region(region, index, end))
{
mapped = true;
break;
@@ -1691,7 +1689,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
if (!mapped)
{
//not already mapped, map new region
- MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
+ MappedRegion region(mMappable && map_range ? -1 : index, count);
mMappedIndexRegions.push_back(region);
}
}
@@ -1707,23 +1705,23 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
sMappedCount++;
stop_glerror();
- if (gDebugGL && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLIndices)
- {
- llerrs << "Wrong index buffer bound!" << llendl;
- }
- }
-
if(!mMappable)
{
map_range = false;
}
else
{
+ bindGLIndices();
+ if (gDebugGL && useVBOs())
+ {
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ llerrs << "Wrong index buffer bound!" << llendl;
+ }
+ }
volatile U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
@@ -1837,7 +1835,7 @@ void LLVertexBuffer::unmapBuffer()
llassert(mUsage != GL_DYNAMIC_COPY_ARB);
LLFastTimer t(FTM_VBO_UNMAP);
- bindGLBuffer(true);
+ bindGLBuffer();
updated_all = mIndexLocked; //both vertex and index buffers done updating
if(!mMappable)
@@ -1848,8 +1846,8 @@ void LLVertexBuffer::unmapBuffer()
for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
+ S32 offset = region.mIndex;
+ S32 length = region.mCount;
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);
stop_glerror();
}
@@ -1873,8 +1871,8 @@ void LLVertexBuffer::unmapBuffer()
for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
+ S32 offset = region.mIndex;
+ S32 length = region.mCount;
if (gGLManager.mHasMapBufferRange)
{
LLFastTimer t(FTM_VBO_FLUSH_RANGE);
@@ -2083,7 +2081,6 @@ bool LLVertexBuffer::bindGLArray()
if (mGLArray && sGLRenderArray != mGLArray)
{
{
- LLFastTimer t(FTM_BIND_GL_ARRAY);
#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
#endif
@@ -2453,11 +2450,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
llglassertok();
}
-LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
-: mType(type), mIndex(index), mCount(count)
+LLVertexBuffer::MappedRegion::MappedRegion(S32 index, S32 count)
+: mIndex(index), mCount(count)
{
- llassert(mType == LLVertexBuffer::TYPE_INDEX ||
- mType < LLVertexBuffer::TYPE_TEXTURE_INDEX);
+ mEnd = mIndex+mCount;
}