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path: root/indra/llrender/llvertexbuffer.cpp
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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7d2b09ca4a..0449ac392c 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -91,6 +91,8 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
+U32 LLVBOPool::sNameIdx = 0;
+U32 LLVBOPool::sNamePool[1024];
std::list<U32> LLVertexBuffer::sAvailableVAOName;
U32 LLVertexBuffer::sCurVAOName = 1;
@@ -121,15 +123,20 @@ bool LLVertexBuffer::sPreferStreamDraw = false;
U32 LLVBOPool::genBuffer()
{
- U32 ret = 0;
+ LL_PROFILE_ZONE_SCOPED
- glGenBuffersARB(1, &ret);
-
- return ret;
+ if (sNameIdx == 0)
+ {
+ glGenBuffersARB(1024, sNamePool);
+ sNameIdx = 1024;
+ }
+
+ return sNamePool[--sNameIdx];
}
void LLVBOPool::deleteBuffer(U32 name)
{
+ LL_PROFILE_ZONE_SCOPED
if (gGLManager.mInited)
{
LLVertexBuffer::unbind();
@@ -152,6 +159,7 @@ LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
+ LL_PROFILE_ZONE_SCOPED
llassert(vbo_block_size(size) == size);
volatile U8* ret = NULL;
@@ -267,10 +275,12 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
void LLVBOPool::seedPool()
{
+ LL_PROFILE_ZONE_SCOPED
U32 dummy_name = 0;
if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
{
+ LL_PROFILE_ZONE_NAMED("VBOPool Resize");
mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
}
@@ -411,6 +421,7 @@ void LLVertexBuffer::releaseVAOName(U32 name)
//static
void LLVertexBuffer::seedPools()
{
+ LL_PROFILE_ZONE_SCOPED
sStreamVBOPool.seedPool();
sDynamicVBOPool.seedPool();
sDynamicCopyVBOPool.seedPool();
@@ -615,6 +626,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
glNormalPointer(GL_FLOAT, 0, norm[0].mV);
}
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF0000 )
glDrawArrays(sGLMode[mode], 0, count);
LLGLSLShader::stopProfile(count, mode);
}
@@ -654,6 +666,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
}
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x80FF80 )
glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
LLGLSLShader::stopProfile(num_indices, mode);
}
@@ -763,6 +776,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
stop_glerror();
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 )
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
@@ -814,6 +828,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
stop_glerror();
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 )
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
@@ -861,6 +876,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
stop_glerror();
LLGLSLShader::startProfile();
stop_glerror();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF4040 )
glDrawArrays(sGLMode[mode], first, count);
stop_glerror();
LLGLSLShader::stopProfile(count, mode);