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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp220
1 files changed, 97 insertions, 123 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index b1b69f1508..a40ea2eb1e 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -83,11 +83,11 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER);
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
@@ -127,7 +127,7 @@ U32 LLVBOPool::genBuffer()
if (sNameIdx == 0)
{
- glGenBuffersARB(1024, sNamePool);
+ glGenBuffers(1024, sNamePool);
sNameIdx = 1024;
}
@@ -141,11 +141,11 @@ void LLVBOPool::deleteBuffer(U32 name)
{
LLVertexBuffer::unbind();
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, 0, NULL, mUsage);
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, name);
+ glBufferData(mType, 0, NULL, mUsage);
+ glBindBuffer(mType, 0);
- glDeleteBuffersARB(1, &name);
+ glDeleteBuffers(1, &name);
}
}
@@ -176,14 +176,14 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
//make a new buffer
name = genBuffer();
- glBindBufferARB(mType, name);
+ glBindBuffer(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
mMissCount[i]++;
}
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes += size;
}
@@ -192,10 +192,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
LLVertexBuffer::sAllocatedIndexBytes += size;
}
- if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW)
{
- glBufferDataARB(mType, size, 0, mUsage);
- if (mUsage != GL_DYNAMIC_COPY_ARB)
+ glBufferData(mType, size, 0, mUsage);
+ if (mUsage != GL_DYNAMIC_COPY)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
if (!ret)
@@ -212,10 +212,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ glBufferData(mType, size, 0, GL_STATIC_DRAW);
}
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, 0);
if (for_seed)
{ //put into pool for future use
@@ -225,7 +225,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
rec.mGLName = name;
rec.mClientData = ret;
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled += size;
}
@@ -241,7 +241,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
name = mFreeList[i].front().mGLName;
ret = mFreeList[i].front().mClientData;
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
}
@@ -263,7 +263,7 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size)
deleteBuffer(name);
ll_aligned_free_fallback((U8*) buffer);
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes -= size;
}
@@ -322,7 +322,7 @@ void LLVBOPool::cleanup()
l.pop_front();
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
LLVertexBuffer::sAllocatedBytes -= size;
@@ -451,14 +451,14 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //was enabled
if (!(data_mask & mask))
{ //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
+ glDisableVertexAttribArray(loc);
}
}
else
{ //was disabled
if (data_mask & mask)
{ //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
+ glEnableVertexAttribArray(loc);
}
}
}
@@ -763,12 +763,12 @@ void LLVertexBuffer::unbind()
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
sVBOActive = false;
}
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sIBOActive = false;
}
@@ -801,32 +801,32 @@ S32 LLVertexBuffer::determineUsage(S32 usage)
ret_usage = 0;
}
- if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw)
{
ret_usage = 0;
}
- if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw)
{
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
if (ret_usage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
- if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
+ if (ret_usage && ret_usage != GL_STREAM_DRAW)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- if (ret_usage != GL_DYNAMIC_COPY_ARB)
+ if (ret_usage != GL_DYNAMIC_COPY)
{
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
else
{
- ret_usage = GL_DYNAMIC_DRAW_ARB;
+ ret_usage = GL_DYNAMIC_DRAW;
}
}
}
@@ -859,7 +859,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mMappable(false),
mFence(NULL)
{
- mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
+ mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping);
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
@@ -982,11 +982,11 @@ void LLVertexBuffer::genBuffer(U32 size)
{
mSize = vbo_block_size(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
}
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
+ else if (mUsage == GL_DYNAMIC_DRAW)
{
mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
}
@@ -1003,7 +1003,7 @@ void LLVertexBuffer::genIndices(U32 size)
{
mIndicesSize = vbo_block_size(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
}
@@ -1017,7 +1017,7 @@ void LLVertexBuffer::genIndices(U32 size)
void LLVertexBuffer::releaseBuffer()
{
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
}
@@ -1034,7 +1034,7 @@ void LLVertexBuffer::releaseBuffer()
void LLVertexBuffer::releaseIndices()
{
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
}
@@ -1334,7 +1334,7 @@ void LLVertexBuffer::setupVertexArray()
{
if (mTypeMask & (1 << i))
{
- glEnableVertexAttribArrayARB(i);
+ glEnableVertexAttribArray(i);
if (attrib_integer[i])
{
@@ -1360,14 +1360,14 @@ void LLVertexBuffer::setupVertexArray()
// pointer value. Ruslan asserts that in this case the last
// param is interpreted as an array data offset within the VBO
// rather than as an actual pointer, so it's okay.
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
+ glVertexAttribPointer(i, attrib_size[i], attrib_type[i],
attrib_normalized[i], sTypeSize[i],
reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
}
}
else
{
- glDisableVertexAttribArrayARB(i);
+ glDisableVertexAttribArray(i);
}
}
@@ -1499,7 +1499,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
#ifdef GL_ARB_map_buffer_range
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@@ -1512,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (gDebugGL)
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
if (size < mSize)
{
@@ -1520,7 +1520,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@@ -1530,21 +1530,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
if (map_range)
{
-#ifndef LL_MESA_HEADLESS
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-#endif
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@@ -1568,8 +1564,8 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//print out more debug info before crash
LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
GLint size;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
- LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
+ LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL;
//--------------------
GLint buff;
@@ -1684,7 +1680,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
#ifdef GL_ARB_map_buffer_range
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@@ -1693,7 +1689,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
else
{
#ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@@ -1703,21 +1699,17 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
if (map_range)
{
-#ifndef LL_MESA_HEADLESS
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-#endif
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@@ -1793,12 +1785,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (mSize >= length + offset)
{
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
+ glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mSize
<< ", gl buffer size: " << size
@@ -1814,7 +1806,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1832,15 +1824,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
}
}
@@ -1848,7 +1832,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ARRAY_BUFFER);
stop_glerror();
mMappedData = NULL;
@@ -1873,12 +1857,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (mIndicesSize >= length + offset)
{
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mIndicesSize
<< ", gl buffer size: " << size
@@ -1894,7 +1878,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1912,17 +1896,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifdef GL_APPLE_flush_buffer_range
-#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
-#endif
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
}
stop_glerror();
}
@@ -1931,7 +1905,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
mMappedIndexData = NULL;
}
@@ -2085,7 +2059,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2102,7 +2076,7 @@ bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2125,7 +2099,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
}*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
@@ -2140,7 +2114,7 @@ bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
@@ -2302,7 +2276,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
sBindCount++;
sVBOActive = false;
setup = true; // ... or a VBO is deactivated
@@ -2317,7 +2291,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sBindCount++;
sIBOActive = false;
}
@@ -2392,74 +2366,74 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
@@ -2474,7 +2448,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
llglassertok();
@@ -2488,74 +2462,74 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
@@ -2569,7 +2543,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}