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-rw-r--r--indra/llrender/llvertexbuffer.cpp1020
1 files changed, 799 insertions, 221 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 02160b09c4..8fd1193780 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -33,6 +33,10 @@
#include "llglheaders.h"
#include "llmemtype.h"
#include "llrender.h"
+#include "llvector4a.h"
+#include "llglslshader.h"
+#include "llmemory.h"
+
//============================================================================
@@ -42,11 +46,13 @@ LLVBOPool LLVertexBuffer::sDynamicVBOPool;
LLVBOPool LLVertexBuffer::sStreamIBOPool;
LLVBOPool LLVertexBuffer::sDynamicIBOPool;
+LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
+BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
BOOL LLVertexBuffer::sEnableVBOs = TRUE;
U32 LLVertexBuffer::sGLRenderBuffer = 0;
U32 LLVertexBuffer::sGLRenderIndices = 0;
@@ -56,20 +62,78 @@ BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
+
+const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
+
+class LLGLSyncFence : public LLGLFence
{
- sizeof(LLVector3), // TYPE_VERTEX,
- sizeof(LLVector3), // TYPE_NORMAL,
+public:
+#ifdef GL_ARB_sync
+ GLsync mSync;
+#endif
+
+ LLGLSyncFence()
+ {
+#ifdef GL_ARB_sync
+ mSync = 0;
+#endif
+ }
+
+ ~LLGLSyncFence()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+#endif
+ }
+
+ void placeFence()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+#endif
+ }
+
+ void wait()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ static S32 waits = 0;
+ waits++;
+ }
+ }
+#endif
+ }
+
+
+};
+
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
+{
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLVector3), // TYPE_BINORMAL,
+ sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
@@ -138,11 +202,11 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
else
{ //was disabled
- if (data_mask & mask[i])
+ if (data_mask & mask[i] && i > 0)
{ //needs to be enabled
glEnableClientState(array[i]);
}
- else if (gDebugGL && glIsEnabled(array[i]))
+ else if (gDebugGL && i > 0 && glIsEnabled(array[i]))
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
@@ -204,18 +268,54 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
+ if (sLastMask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc < 0)
+ {
+ llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
+ }
+
+ if (!(data_mask & MAP_WEIGHT4))
+ { //disable 4-component skin weight
+ glDisableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+ else if (data_mask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc >= 0)
+ { //enable 4-component skin weight
+ glEnableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+
+
sLastMask = data_mask;
}
}
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+//static
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
{
- llassert(mRequestedNumVerts >= 0);
+ U32 count = pos.size();
+ llassert_always(norm.size() >= pos.size());
+ llassert_always(count > 0) ;
+
+ unbind();
+
+ setupClientArrays(MAP_VERTEX | MAP_NORMAL);
+
+ glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
+ glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+ glDrawArrays(sGLMode[mode], 0, count);
+}
+
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
+{
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl;
}
llassert(mRequestedNumIndices >= 0);
@@ -226,6 +326,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ llassert(mRequestedNumVerts >= 0);
+
if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
@@ -242,10 +361,13 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
return;
}
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
+ idx);
stop_glerror();
+ placeFence();
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -277,6 +399,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
stop_glerror();
+ placeFence();
}
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
@@ -302,16 +425,30 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
stop_glerror();
glDrawArrays(sGLMode[mode], first, count);
stop_glerror();
+ placeFence();
}
//static
-void LLVertexBuffer::initClass(bool use_vbo)
+void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
- sEnableVBOs = use_vbo;
- LLGLNamePool::registerPool(&sDynamicVBOPool);
- LLGLNamePool::registerPool(&sDynamicIBOPool);
- LLGLNamePool::registerPool(&sStreamVBOPool);
- LLGLNamePool::registerPool(&sStreamIBOPool);
+ sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
+ if(sEnableVBOs)
+ {
+ //llassert_always(glBindBufferARB) ; //double check the extention for VBO is loaded.
+
+ llinfos << "VBO is enabled." << llendl ;
+ }
+ else
+ {
+ llinfos << "VBO is disabled." << llendl ;
+ }
+
+ sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
+
+ if(!sPrivatePoolp)
+ {
+ sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
+ }
}
//static
@@ -340,6 +477,12 @@ void LLVertexBuffer::cleanupClass()
LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
unbind();
clientCopy(); // deletes GL buffers
+
+ if(sPrivatePoolp)
+ {
+ LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
+ sPrivatePoolp = NULL ;
+ }
}
void LLVertexBuffer::clientCopy(F64 max_time)
@@ -364,14 +507,18 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mGLBuffer(0),
mGLIndices(0),
mMappedData(NULL),
- mMappedIndexData(NULL), mLocked(FALSE),
+ mMappedIndexData(NULL),
+ mVertexLocked(FALSE),
+ mIndexLocked(FALSE),
mFinal(FALSE),
mFilthy(FALSE),
mEmpty(TRUE),
mResized(FALSE),
- mDynamicSize(FALSE)
+ mDynamicSize(FALSE),
+ mFence(NULL)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
+ mFence = NULL;
if (!sEnableVBOs)
{
mUsage = 0 ;
@@ -382,22 +529,29 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mUsage = 0;
}
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
- mUsage = 0;
+ mUsage = GL_STREAM_DRAW_ARB;
}
- S32 stride = calcStride(typemask, mOffsets);
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
mTypeMask = typemask;
- mStride = stride;
+ mSize = 0;
+ mAlignedOffset = 0;
+ mAlignedIndexOffset = 0;
+
sCount++;
}
//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
- S32 stride = 0;
+ S32 offset = 0;
for (S32 i=0; i<TYPE_MAX; i++)
{
U32 mask = 1<<i;
@@ -405,13 +559,35 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
{
if (offsets)
{
- offsets[i] = stride;
+ offsets[i] = offset;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
+ offset = (offset + 0xF) & ~0xF;
}
- stride += sTypeOffsets[i];
}
}
- return stride;
+ return offset+16;
+}
+
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+{
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_MAX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ size += LLVertexBuffer::sTypeSize[i];
+ }
+ }
+
+ return size;
+}
+
+S32 LLVertexBuffer::getSize() const
+{
+ return mSize;
}
// protected, use unref()
@@ -422,8 +598,41 @@ LLVertexBuffer::~LLVertexBuffer()
destroyGLBuffer();
destroyGLIndices();
sCount--;
+
+ if (mFence)
+ {
+ delete mFence;
+ }
+
+ mFence = NULL;
+
+ llassert_always(!mMappedData && !mMappedIndexData) ;
};
+void LLVertexBuffer::placeFence() const
+{
+ /*if (!mFence && useVBOs())
+ {
+ if (gGLManager.mHasSync)
+ {
+ mFence = new LLGLSyncFence();
+ }
+ }
+
+ if (mFence)
+ {
+ mFence->placeFence();
+ }*/
+}
+
+void LLVertexBuffer::waitFence() const
+{
+ /*if (mFence)
+ {
+ mFence->wait();
+ }*/
+}
+
//----------------------------------------------------------------------------
void LLVertexBuffer::genBuffer()
@@ -523,8 +732,7 @@ void LLVertexBuffer::createGLBuffer()
{
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
- mMappedData = new U8[size];
- memset(mMappedData, 0, size);
+ mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
}
}
@@ -545,16 +753,20 @@ void LLVertexBuffer::createGLIndices()
mEmpty = TRUE;
+ //pad by 16 bytes for aligned copies
+ size += 16;
+
if (useVBOs())
{
+ //pad by another 16 bytes for VBO pointer adjustment
+ size += 16;
mMappedIndexData = NULL;
genIndices();
mResized = TRUE;
}
else
{
- mMappedIndexData = new U8[size];
- memset(mMappedIndexData, 0, size);
+ mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
static int gl_buffer_idx = 0;
mGLIndices = ++gl_buffer_idx;
}
@@ -567,6 +779,8 @@ void LLVertexBuffer::destroyGLBuffer()
{
if (useVBOs())
{
+ freeClientBuffer() ;
+
if (mMappedData || mMappedIndexData)
{
llerrs << "Vertex buffer destroyed while mapped!" << llendl;
@@ -575,7 +789,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
else
{
- delete [] mMappedData;
+ FREE_MEM(sPrivatePoolp, mMappedData) ;
mMappedData = NULL;
mEmpty = TRUE;
}
@@ -584,7 +798,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
@@ -594,6 +808,8 @@ void LLVertexBuffer::destroyGLIndices()
{
if (useVBOs())
{
+ freeClientBuffer() ;
+
if (mMappedData || mMappedIndexData)
{
llerrs << "Vertex buffer destroyed while mapped." << llendl;
@@ -602,7 +818,7 @@ void LLVertexBuffer::destroyGLIndices()
}
else
{
- delete [] mMappedIndexData;
+ FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
mMappedIndexData = NULL;
mEmpty = TRUE;
}
@@ -611,7 +827,7 @@ void LLVertexBuffer::destroyGLIndices()
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
@@ -627,7 +843,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mRequestedNumVerts = nverts;
-
+
if (!mDynamicSize)
{
mNumVerts = nverts;
@@ -642,7 +858,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mNumVerts = nverts;
}
-
+ mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts);
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
@@ -673,6 +889,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
@@ -711,9 +933,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
sAllocatedBytes -= getSize() + getIndicesSize();
- S32 oldsize = getSize();
- S32 old_index_size = getIndicesSize();
-
updateNumVerts(newnverts);
updateNumIndices(newnindices);
@@ -730,26 +949,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
else
{
- //delete old buffer, keep GL buffer for now
if (!useVBOs())
{
- U8* old = mMappedData;
- mMappedData = new U8[newsize];
- if (old)
- {
- memcpy(mMappedData, old, llmin(newsize, oldsize));
- if (newsize > oldsize)
- {
- memset(mMappedData+oldsize, 0, newsize-oldsize);
- }
-
- delete [] old;
- }
- else
- {
- memset(mMappedData, 0, newsize);
- mEmpty = TRUE;
- }
+ FREE_MEM(sPrivatePoolp, mMappedData);
+ mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, newsize);
}
mResized = TRUE;
}
@@ -769,24 +972,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
if (!useVBOs())
{
- //delete old buffer, keep GL buffer for now
- U8* old = mMappedIndexData;
- mMappedIndexData = new U8[new_index_size];
-
- if (old)
- {
- memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size));
- if (new_index_size > old_index_size)
- {
- memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size);
- }
- delete [] old;
- }
- else
- {
- memset(mMappedIndexData, 0, new_index_size);
- mEmpty = TRUE;
- }
+ FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
+ mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, new_index_size);
}
mResized = TRUE;
}
@@ -799,6 +986,7 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
if (mResized && useVBOs())
{
+ freeClientBuffer() ;
setBuffer(0);
}
}
@@ -807,135 +995,532 @@ BOOL LLVertexBuffer::useVBOs() const
{
//it's generally ineffective to use VBO for things that are streaming on apple
-#if LL_DARWIN
- if (!mUsage || mUsage == GL_STREAM_DRAW_ARB)
- {
- return FALSE;
- }
-#else
if (!mUsage)
{
return FALSE;
}
-#endif
+
return TRUE;
}
//----------------------------------------------------------------------------
+void LLVertexBuffer::freeClientBuffer()
+{
+ if(useVBOs() && sDisableVBOMapping && (mMappedData || mMappedIndexData))
+ {
+ FREE_MEM(sPrivatePoolp, mMappedData) ;
+ FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
+ mMappedData = NULL ;
+ mMappedIndexData = NULL ;
+ }
+}
+
+void LLVertexBuffer::allocateClientVertexBuffer()
+{
+ if(!mMappedData)
+ {
+ mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, getSize());
+ }
+}
+
+void LLVertexBuffer::allocateClientIndexBuffer()
+{
+ if(!mMappedIndexData)
+ {
+ mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, getIndicesSize());
+ }
+}
+
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+{
+ S32 end = index+count;
+ S32 region_end = region.mIndex+region.mCount;
+
+ if (end < region.mIndex ||
+ index > region_end)
+ { //gap exists, do not merge
+ return false;
+ }
+
+ S32 new_end = llmax(end, region_end);
+ S32 new_index = llmin(index, region.mIndex);
+ region.mIndex = new_index;
+ region.mCount = new_end-new_index;
+ return true;
+}
// Map for data access
-U8* LLVertexBuffer::mapBuffer(S32 access)
+U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
if (mFinal)
{
- llerrs << "LLVertexBuffer::mapBuffer() called on a finalized buffer." << llendl;
+ llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
}
if (!useVBOs() && !mMappedData && !mMappedIndexData)
{
- llerrs << "LLVertexBuffer::mapBuffer() called on unallocated buffer." << llendl;
+ llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl;
}
- if (!mLocked && useVBOs())
+ if (useVBOs())
{
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumVerts-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mType == type)
+ {
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedVertexRegions.push_back(region);
+ }
+ }
+
+ if (mVertexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mVertexLocked)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
- setBuffer(0);
- mLocked = TRUE;
+ setBuffer(0, type);
+ mVertexLocked = TRUE;
+ sMappedCount++;
stop_glerror();
- mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- stop_glerror();
+
+ if(sDisableVBOMapping)
+ {
+ map_range = false;
+ allocateClientVertexBuffer() ;
+ }
+ else
+ {
+ U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ S32 offset = mOffsets[type] + sTypeSize[type]*index;
+ S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedOffset = mMappedData - src;
+
+ stop_glerror();
+ }
+
+ if (!mMappedData)
+ {
+ log_glerror();
+
+ //check the availability of memory
+ LLMemory::logMemoryInfo(TRUE) ;
+
+ if(!sDisableVBOMapping)
+ {
+ //--------------------
+ //print out more debug info before crash
+ llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
+ GLint size ;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
+ llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
+ //--------------------
+
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ }
+
+
+ llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ }
+ else
+ {
+ llerrs << "memory allocation for vertex data failed." << llendl ;
+ }
+ }
}
+ }
+ else
+ {
+ map_range = false;
+ }
+
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ {
+ return mMappedData;
+ }
+ else
+ {
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
+ }
+}
+
+U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
+ if (mFinal)
+ {
+ llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
+ }
+ if (!useVBOs() && !mMappedData && !mMappedIndexData)
+ {
+ llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl;
+ }
+
+ if (useVBOs())
+ {
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- stop_glerror();
+ if (count == -1)
+ {
+ count = mNumIndices-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedIndexRegions.push_back(region);
+ }
}
- if (!mMappedData)
+ if (mIndexLocked && map_range)
{
- log_glerror();
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
- //check the availability of memory
- U32 avail_phy_mem, avail_vir_mem;
- LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ;
- llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ;
- llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl;
-
- //--------------------
- //print out more debug info before crash
- llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
- GLint size ;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
- llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
- //--------------------
+ if (!mIndexLocked)
+ {
+ LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
+ setBuffer(0, TYPE_INDEX);
+ mIndexLocked = TRUE;
+ sMappedCount++;
+ stop_glerror();
+
+ if(sDisableVBOMapping)
{
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ map_range = false;
+ allocateClientIndexBuffer() ;
}
+ else
+ {
+ U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ S32 offset = sizeof(U16)*index;
+ S32 length = sizeof(U16)*count;
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
-
- llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ llassert(src != NULL);
+
+
+ mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedIndexOffset = mMappedIndexData - src;
+ stop_glerror();
+ }
}
if (!mMappedIndexData)
{
log_glerror();
+ LLMemory::logMemoryInfo(TRUE) ;
- GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
+ if(!sDisableVBOMapping)
{
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
+ GLint buff;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
- llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
+ llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
+ }
+ else
+ {
+ llerrs << "memory allocation for Index data failed. " << llendl ;
+ }
}
+ }
+ else
+ {
+ map_range = false;
+ }
- sMappedCount++;
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ {
+ return mMappedIndexData;
+ }
+ else
+ {
+ return mMappedIndexData + sizeof(U16)*index;
}
-
- return mMappedData;
}
-void LLVertexBuffer::unmapBuffer()
+void LLVertexBuffer::unmapBuffer(S32 type)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
- if (mMappedData || mMappedIndexData)
+ if (!useVBOs() || type == -2)
{
- if (useVBOs() && mLocked)
+ return ; //nothing to unmap
+ }
+
+ bool updated_all = false ;
+
+ if (mMappedData && mVertexLocked && type != TYPE_INDEX)
+ {
+ updated_all = (mIndexLocked && type < 0) ; //both vertex and index buffers done updating
+
+ if(sDisableVBOMapping)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
+ stop_glerror();
+ }
+ }
+ else
{
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
+ }
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ }
stop_glerror();
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
stop_glerror();
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- stop_glerror();
- /*if (!sMapped)
+ mMappedData = NULL;
+ }
+
+ mVertexLocked = FALSE ;
+ sMappedCount--;
+ }
+
+ if (mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX))
+ {
+ if(sDisableVBOMapping)
+ {
+ if (!mMappedIndexRegions.empty())
{
- llerrs << "Redundantly unmapped VBO!" << llendl;
- }
- sMapped = FALSE;*/
- sMappedCount--;
-
- if (mUsage == GL_STATIC_DRAW_ARB)
- { //static draw buffers can only be mapped a single time
- //throw out client data (we won't be using it again)
- mEmpty = TRUE;
- mFinal = TRUE;
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
}
else
{
- mEmpty = FALSE;
+ stop_glerror();
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
+ stop_glerror();
}
+ }
+ else
+ {
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+#ifdef GL_APPLE_flush_buffer_range
+ glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ stop_glerror();
+ }
- mMappedIndexData = NULL;
- mMappedData = NULL;
-
- mLocked = FALSE;
+ mMappedIndexRegions.clear();
+ }
+ }
+ stop_glerror();
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ stop_glerror();
+
+ mMappedIndexData = NULL ;
+ }
+
+ mIndexLocked = FALSE ;
+ sMappedCount--;
+ }
+
+ if(updated_all)
+ {
+ if(mUsage == GL_STATIC_DRAW_ARB)
+ {
+ //static draw buffers can only be mapped a single time
+ //throw out client data (we won't be using it again)
+ mEmpty = TRUE;
+ mFinal = TRUE;
+ if(sDisableVBOMapping)
+ {
+ freeClientBuffer() ;
+ }
+ }
+ else
+ {
+ mEmpty = FALSE;
}
}
}
@@ -947,25 +1532,35 @@ template <class T,S32 type> struct VertexBufferStrider
typedef LLStrider<T> strider_t;
static bool get(LLVertexBuffer& vbo,
strider_t& strider,
- S32 index)
+ S32 index, S32 count, bool map_range)
{
- if (vbo.mapBuffer() == NULL)
- {
- llwarns << "mapBuffer failed!" << llendl;
- return FALSE;
- }
-
if (type == LLVertexBuffer::TYPE_INDEX)
{
- S32 stride = sizeof(T);
- strider = (T*)(vbo.getMappedIndices() + index*stride);
+ U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ llwarns << "mapIndexBuffer failed!" << llendl;
+ return FALSE;
+ }
+
+ strider = (T*)ptr;
strider.setStride(0);
return TRUE;
}
else if (vbo.hasDataType(type))
{
- S32 stride = vbo.getStride();
- strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride);
+ S32 stride = LLVertexBuffer::sTypeSize[type];
+
+ U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ llwarns << "mapVertexBuffer failed!" << llendl;
+ return FALSE;
+ }
+
+ strider = (T*)ptr;
strider.setStride(stride);
return TRUE;
}
@@ -977,75 +1572,54 @@ template <class T,S32 type> struct VertexBufferStrider
}
};
-
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index)
-{
- return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index);
-}
-bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index)
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index);
+ return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
}
-/*bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord3Strider(LLStrider<LLVector2>& strider, S32 index)
-{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD3>::get(*this, strider, index);
-}*/
-bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index)
+
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index)
+bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index)
+bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index);
+ return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
+bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
}
-void LLVertexBuffer::setStride(S32 type, S32 new_stride)
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE);
- if (mNumVerts)
- {
- llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl;
- }
- // This code assumes that setStride() will only be called once per VBO per type.
- S32 delta = new_stride - sTypeOffsets[type];
- for (S32 i=type+1; i<TYPE_MAX; i++)
- {
- if (mTypeMask & (1<<i))
- {
- mOffsets[i] += delta;
- }
- }
- mStride += delta;
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
}
//----------------------------------------------------------------------------
// Set for rendering
-void LLVertexBuffer::setBuffer(U32 data_mask)
+void LLVertexBuffer::setBuffer(U32 data_mask, S32 type)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
//set up pointers if the data mask is different ...
@@ -1186,7 +1760,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
ll_fail("LLVertexBuffer::mapBuffer failed");
}
- unmapBuffer();
+ unmapBuffer(type);
}
else
{
@@ -1238,8 +1812,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
stop_glerror();
- U8* base = useVBOs() ? NULL : mMappedData;
- S32 stride = mStride;
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
if ((data_mask & mTypeMask) != data_mask)
{
@@ -1248,62 +1821,67 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (data_mask & MAP_NORMAL)
{
- glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL]));
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
{
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD1)
{
glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_BINORMAL)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
{
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
}
if (data_mask & MAP_COLOR)
{
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR]));
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
}
if (data_mask & MAP_WEIGHT)
{
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
+ glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
}
+
+ if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ {
+ glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+
if (data_mask & MAP_CLOTHWEIGHT)
{
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
if (data_mask & MAP_VERTEX)
{
- glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0));
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ else
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
}
llglassertok();
}
-void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count)
-{
- // TODO: use GL_APPLE_flush_buffer_range here
- /*if (useVBOs() && !mFilthy)
- {
-
- }*/
-}