diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 805 |
1 files changed, 377 insertions, 428 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7d2b09ca4a..9926447ef8 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -91,6 +91,8 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_ U32 LLVBOPool::sBytesPooled = 0; U32 LLVBOPool::sIndexBytesPooled = 0; +U32 LLVBOPool::sNameIdx = 0; +U32 LLVBOPool::sNamePool[1024]; std::list<U32> LLVertexBuffer::sAvailableVAOName; U32 LLVertexBuffer::sCurVAOName = 1; @@ -121,15 +123,20 @@ bool LLVertexBuffer::sPreferStreamDraw = false; U32 LLVBOPool::genBuffer() { - U32 ret = 0; + LL_PROFILE_ZONE_SCOPED - glGenBuffersARB(1, &ret); - - return ret; + if (sNameIdx == 0) + { + glGenBuffersARB(1024, sNamePool); + sNameIdx = 1024; + } + + return sNamePool[--sNameIdx]; } void LLVBOPool::deleteBuffer(U32 name) { + LL_PROFILE_ZONE_SCOPED if (gGLManager.mInited) { LLVertexBuffer::unbind(); @@ -150,11 +157,12 @@ LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) std::fill(mMissCount.begin(), mMissCount.end(), 0); } -volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) +U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) { + LL_PROFILE_ZONE_SCOPED llassert(vbo_block_size(size) == size); - volatile U8* ret = NULL; + U8* ret = NULL; U32 i = vbo_block_index(size); @@ -248,7 +256,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) return ret; } -void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) +void LLVBOPool::release(U32 name, U8* buffer, U32 size) { llassert(vbo_block_size(size) == size); @@ -267,10 +275,12 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) void LLVBOPool::seedPool() { + LL_PROFILE_ZONE_SCOPED U32 dummy_name = 0; if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) { + LL_PROFILE_ZONE_NAMED("VBOPool Resize"); mFreeList.resize(LL_VBO_POOL_SEED_COUNT); } @@ -411,6 +421,7 @@ void LLVertexBuffer::releaseVAOName(U32 name) //static void LLVertexBuffer::seedPools() { + LL_PROFILE_ZONE_SCOPED sStreamVBOPool.seedPool(); sDynamicVBOPool.seedPool(); sDynamicCopyVBOPool.seedPool(); @@ -430,135 +441,26 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) data_mask = data_mask & ~MAP_TEXTURE_INDEX; } - if (LLGLSLShader::sNoFixedFunction) + for (U32 i = 0; i < TYPE_MAX; ++i) { - for (U32 i = 0; i < TYPE_MAX; ++i) - { - S32 loc = i; + S32 loc = i; - U32 mask = 1 << i; - - if (sLastMask & (1 << i)) - { //was enabled - if (!(data_mask & mask)) - { //needs to be disabled - glDisableVertexAttribArrayARB(loc); - } - } - else - { //was disabled - if (data_mask & mask) - { //needs to be enabled - glEnableVertexAttribArrayARB(loc); - } - } - } - } - else - { - - static const GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - }; - - static const GLenum mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR - }; - - - - for (U32 i = 0; i < 4; ++i) - { - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i])) - { //needs to be disabled - glDisableClientState(array[i]); - } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG) - if (!glIsEnabled(array[i])) - { - if (gDebugSession) - { - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; - } - else - { - LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL; - } - } - } - } - else - { //was disabled - if (data_mask & mask[i]) - { //needs to be enabled - glEnableClientState(array[i]); - } - else if (gDebugGL && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL; - } - } - } - } - - static const U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; + U32 mask = 1 << i; - for (U32 i = 0; i < 3; i++) - { - if (sLastMask & map_tc[i]) - { - if (!(data_mask & map_tc[i])) - { //disable - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & map_tc[i]) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + if (sLastMask & (1 << i)) + { //was enabled + if (!(data_mask & mask)) + { //needs to be disabled + glDisableVertexAttribArrayARB(loc); } } - - if (sLastMask & MAP_TANGENT) - { - if (!(data_mask & MAP_TANGENT)) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + else + { //was disabled + if (data_mask & mask) + { //needs to be enabled + glEnableVertexAttribArrayARB(loc); } } - else if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } } sLastMask = data_mask; @@ -566,63 +468,23 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } //static -static LLTrace::BlockTimerStatHandle FTM_VB_DRAW_ARRAYS("drawArrays"); -void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm) +void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos) { - LL_RECORD_BLOCK_TIME(FTM_VB_DRAW_ARRAYS); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - gGL.syncMatrices(); - - U32 count = pos.size(); - - llassert(norm.size() >= pos.size()); - llassert(count > 0); - - if( count == 0 ) - { - LL_WARNS() << "Called drawArrays with 0 vertices" << LL_ENDL; - return; - } - - if( norm.size() < pos.size() ) - { - LL_WARNS() << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << LL_ENDL; - return; - } - - unbind(); - - setupClientArrays(MAP_VERTEX | MAP_NORMAL); - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader) - { - S32 loc = LLVertexBuffer::TYPE_VERTEX; - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); - } - loc = LLVertexBuffer::TYPE_NORMAL; - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); - } - } - else - { - glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); - glNormalPointer(GL_FLOAT, 0, norm[0].mV); - } - LLGLSLShader::startProfile(); - glDrawArrays(sGLMode[mode], 0, count); - LLGLSLShader::stopProfile(count, mode); + LL_PROFILE_ZONE_SCOPED; + gGL.begin(mode); + for (auto& v : pos) + { + gGL.vertex3fv(v.mV); + } + gGL.end(); + gGL.flush(); } //static void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + LL_PROFILE_ZONE_SCOPED; + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); @@ -634,28 +496,27 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto unbind(); - setupClientArrays(mask); - - if (LLGLSLShader::sNoFixedFunction) - { - S32 loc = LLVertexBuffer::TYPE_VERTEX; - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); - - if (tc) - { - loc = LLVertexBuffer::TYPE_TEXCOORD0; - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); - } - } - else - { - glTexCoordPointer(2, GL_FLOAT, 0, tc); - glVertexPointer(3, GL_FLOAT, 16, pos); - } - - LLGLSLShader::startProfile(); - glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); - LLGLSLShader::stopProfile(num_indices, mode); + gGL.begin(mode); + + if (tc != nullptr) + { + for (int i = 0; i < num_indices; ++i) + { + U16 idx = indicesp[i]; + gGL.texCoord2fv(tc[idx].mV); + gGL.vertex3fv(pos[idx].getF32ptr()); + } + } + else + { + for (int i = 0; i < num_indices; ++i) + { + U16 idx = indicesp[i]; + gGL.vertex3fv(pos[idx].getF32ptr()); + } + } + gGL.end(); + gGL.flush(); } void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const @@ -720,7 +581,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi gGL.syncMatrices(); llassert(mNumVerts >= 0); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); if (mGLArray) { @@ -763,6 +624,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi stop_glerror(); LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 ) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); LLGLSLShader::stopProfile(count, mode); @@ -773,9 +635,21 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi placeFence(); } +void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const +{ + mMappable = false; + gGL.syncMatrices(); + + U16* idx = ((U16*)getIndicesPointer()) + indices_offset; + + LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00) + glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, + idx); +} + void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); @@ -814,6 +688,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const stop_glerror(); LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 ) glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); LLGLSLShader::stopProfile(count, mode); @@ -821,53 +696,53 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const placeFence(); } -static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays"); + void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = false; - gGL.syncMatrices(); - - llassert(mNumVerts >= 0); - if (first >= (U32) mNumVerts || - first + count > (U32) mNumVerts) - { - LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL; - } - - if (mGLArray) - { - if (mGLArray != sGLRenderArray) - { - LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; - } - } - else - { - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) - { - LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; - } - } + LL_PROFILE_ZONE_SCOPED; + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); + mMappable = false; + gGL.syncMatrices(); + +#ifndef LL_RELEASE_FOR_DOWNLOAD + llassert(mNumVerts >= 0); + if (first >= (U32)mNumVerts || + first + count > (U32)mNumVerts) + { + LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL; + } + + if (mGLArray) + { + if (mGLArray != sGLRenderArray) + { + LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; + } + } + else + { + if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + { + LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; + } + } + + if (mode >= LLRender::NUM_MODES) + { + LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; + return; + } +#endif - if (mode >= LLRender::NUM_MODES) - { - LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; - return; - } + LLGLSLShader::startProfile(); + { + LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040) + glDrawArrays(sGLMode[mode], first, count); + } + LLGLSLShader::stopProfile(count, mode); - { - LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS); - stop_glerror(); - LLGLSLShader::startProfile(); - stop_glerror(); - glDrawArrays(sGLMode[mode], first, count); - stop_glerror(); - LLGLSLShader::stopProfile(count, mode); - } - - stop_glerror(); - placeFence(); + stop_glerror(); + placeFence(); } //static @@ -964,8 +839,7 @@ S32 LLVertexBuffer::determineUsage(S32 usage) } LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) -: LLTrace::MemTrackable<LLVertexBuffer>("LLVertexBuffer"), - LLRefCount(), +: LLRefCount(), mNumVerts(0), mNumIndices(0), @@ -1110,9 +984,7 @@ void LLVertexBuffer::waitFence() const void LLVertexBuffer::genBuffer(U32 size) { - disclaimMem(mSize); mSize = vbo_block_size(size); - claimMem(mSize); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -1208,9 +1080,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size) static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; mMappedData = (U8*)ll_aligned_malloc_16(size); - disclaimMem(mSize); mSize = size; - claimMem(mSize); } if (!mMappedData) @@ -1380,8 +1250,6 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) return success; } -static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO"); - void LLVertexBuffer::setupVertexArray() { if (!mGLArray) @@ -1389,7 +1257,7 @@ void LLVertexBuffer::setupVertexArray() return; } - LL_RECORD_BLOCK_TIME(FTM_SETUP_VERTEX_ARRAY); + LL_PROFILE_ZONE_SCOPED; #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -1562,12 +1430,11 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) return true; } -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range"); -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER("VBO Map"); // Map for data access -volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) +U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { + LL_PROFILE_ZONE_SCOPED; bindGLBuffer(true); if (mFinal) { @@ -1627,14 +1494,13 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } else { - volatile U8* src = NULL; + U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER_RANGE); S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, @@ -1658,7 +1524,6 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } } - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER); src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1688,7 +1553,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo llassert(src != NULL); - mMappedData = LL_NEXT_ALIGNED_ADDRESS<volatile U8>(src); + mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); mAlignedOffset = mMappedData - src; stop_glerror(); @@ -1744,11 +1609,9 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX_RANGE("IBO Map Range"); -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX("IBO Map"); - -volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) +U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { + LL_PROFILE_ZONE_SCOPED; bindGLIndices(true); if (mFinal) { @@ -1816,14 +1679,13 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } else { - volatile U8* src = NULL; + U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX_RANGE); S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, @@ -1835,7 +1697,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range else { #ifdef GL_ARB_map_buffer_range - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX); src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1859,7 +1720,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } else { - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX); map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } @@ -1910,13 +1770,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } } -static LLTrace::BlockTimerStatHandle FTM_VBO_UNMAP("VBO Unmap"); -static LLTrace::BlockTimerStatHandle FTM_VBO_FLUSH_RANGE("Flush VBO Range"); - - -static LLTrace::BlockTimerStatHandle FTM_IBO_UNMAP("IBO Unmap"); -static LLTrace::BlockTimerStatHandle FTM_IBO_FLUSH_RANGE("Flush IBO Range"); - void LLVertexBuffer::unmapBuffer() { if (!useVBOs()) @@ -1925,10 +1778,10 @@ void LLVertexBuffer::unmapBuffer() } bool updated_all = false; - + LL_PROFILE_ZONE_SCOPED; if (mMappedData && mVertexLocked) { - LL_RECORD_BLOCK_TIME(FTM_VBO_UNMAP); + LL_PROFILE_ZONE_NAMED("unmapBuffer - vertex"); bindGLBuffer(true); updated_all = mIndexLocked; //both vertex and index buffers done updating @@ -1975,7 +1828,7 @@ void LLVertexBuffer::unmapBuffer() { if (!mMappedVertexRegions.empty()) { - stop_glerror(); + LL_PROFILE_ZONE_NAMED("unmapBuffer - flush vertex"); for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; @@ -1983,18 +1836,16 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { - LL_RECORD_BLOCK_TIME(FTM_VBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); #endif } else if (gGLManager.mHasFlushBufferRange) - { + { #ifndef LL_MESA_HEADLESS glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); #endif } - stop_glerror(); } mMappedVertexRegions.clear(); @@ -2013,7 +1864,7 @@ void LLVertexBuffer::unmapBuffer() if (mMappedIndexData && mIndexLocked) { - LL_RECORD_BLOCK_TIME(FTM_IBO_UNMAP); + LL_PROFILE_ZONE_NAMED("unmapBuffer - index"); bindGLIndices(); if(!mMappable) { @@ -2059,12 +1910,12 @@ void LLVertexBuffer::unmapBuffer() { for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { + LL_PROFILE_ZONE_NAMED("unmapBuffer - flush index"); const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { - LL_RECORD_BLOCK_TIME(FTM_IBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif @@ -2083,9 +1934,8 @@ void LLVertexBuffer::unmapBuffer() mMappedIndexRegions.clear(); } } - stop_glerror(); - glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); - stop_glerror(); + + glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); mMappedIndexData = NULL; } @@ -2111,7 +1961,7 @@ template <class T,S32 type> struct VertexBufferStrider { if (type == LLVertexBuffer::TYPE_INDEX) { - volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range); + U8* ptr = vbo.mapIndexBuffer(index, count, map_range); if (ptr == NULL) { @@ -2127,7 +1977,7 @@ template <class T,S32 type> struct VertexBufferStrider { S32 stride = LLVertexBuffer::sTypeSize[type]; - volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); + U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); if (ptr == NULL) { @@ -2208,13 +2058,12 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in //---------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_BIND_GL_ARRAY("Bind Array"); bool LLVertexBuffer::bindGLArray() { if (mGLArray && sGLRenderArray != mGLArray) { { - LL_RECORD_BLOCK_TIME(FTM_BIND_GL_ARRAY); + LL_PROFILE_ZONE_SCOPED; #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -2231,8 +2080,6 @@ bool LLVertexBuffer::bindGLArray() return false; } -static LLTrace::BlockTimerStatHandle FTM_BIND_GL_BUFFER("Bind Buffer"); - bool LLVertexBuffer::bindGLBuffer(bool force_bind) { bindGLArray(); @@ -2241,8 +2088,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { - //LL_RECORD_BLOCK_TIME(FTM_BIND_GL_BUFFER); - + LL_PROFILE_ZONE_SCOPED; glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; @@ -2256,16 +2102,29 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) return ret; } -static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices"); +bool LLVertexBuffer::bindGLBufferFast() +{ + if (mGLBuffer != sGLRenderBuffer || !sVBOActive) + { + glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + sBindCount++; + sVBOActive = true; + + return true; + } + + return false; +} bool LLVertexBuffer::bindGLIndices(bool force_bind) { + LL_PROFILE_ZONE_SCOPED; bindGLArray(); bool ret = false; if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) { - LL_RECORD_BLOCK_TIME(FTM_BIND_GL_INDICES); /*if (sMapped) { LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL; @@ -2281,6 +2140,21 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) return ret; } +bool LLVertexBuffer::bindGLIndicesFast() +{ + if (mGLIndices != sGLRenderIndices || !sIBOActive) + { + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + sGLRenderIndices = mGLIndices; + sBindCount++; + sIBOActive = true; + + return true; + } + + return false; +} + void LLVertexBuffer::flush() { if (useVBOs()) @@ -2471,11 +2345,39 @@ void LLVertexBuffer::setBuffer(U32 data_mask) } } +void LLVertexBuffer::setBufferFast(U32 data_mask) +{ + if (useVBOs()) + { + //set up pointers if the data mask is different ... + bool setup = (sLastMask != data_mask); + + const bool bindBuffer = bindGLBufferFast(); + const bool bindIndices = bindGLIndicesFast(); + + setup = setup || bindBuffer || bindIndices; + + setupClientArrays(data_mask); + + if (data_mask && setup) + { + setupVertexBufferFast(data_mask); + sSetCount++; + } + } + else + { + //fallback to slow path when not using VBOs + setBuffer(data_mask); + } +} + + // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { stop_glerror(); - volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; if (gDebugGL && ((data_mask & mTypeMask) != data_mask)) { @@ -2490,144 +2392,191 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; } - if (LLGLSLShader::sNoFixedFunction) + if (data_mask & MAP_NORMAL) { - if (data_mask & MAP_NORMAL) - { - S32 loc = TYPE_NORMAL; - void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); - } - if (data_mask & MAP_TEXCOORD3) - { - S32 loc = TYPE_TEXCOORD3; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); - } - if (data_mask & MAP_TEXCOORD2) - { - S32 loc = TYPE_TEXCOORD2; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); - } - if (data_mask & MAP_TEXCOORD1) - { - S32 loc = TYPE_TEXCOORD1; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); - } - if (data_mask & MAP_TANGENT) - { - S32 loc = TYPE_TANGENT; - void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); - glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); - } - if (data_mask & MAP_TEXCOORD0) - { - S32 loc = TYPE_TEXCOORD0; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); - } - if (data_mask & MAP_COLOR) - { - S32 loc = TYPE_COLOR; - //bind emissive instead of color pointer if emissive is present - void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); - } - if (data_mask & MAP_EMISSIVE) - { - S32 loc = TYPE_EMISSIVE; - void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + S32 loc = TYPE_NORMAL; + void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + } + if (data_mask & MAP_TEXCOORD3) + { + S32 loc = TYPE_TEXCOORD3; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + } + if (data_mask & MAP_TEXCOORD2) + { + S32 loc = TYPE_TEXCOORD2; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + } + if (data_mask & MAP_TEXCOORD1) + { + S32 loc = TYPE_TEXCOORD1; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + } + if (data_mask & MAP_TANGENT) + { + S32 loc = TYPE_TANGENT; + void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); + glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); + } + if (data_mask & MAP_TEXCOORD0) + { + S32 loc = TYPE_TEXCOORD0; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + } + if (data_mask & MAP_COLOR) + { + S32 loc = TYPE_COLOR; + //bind emissive instead of color pointer if emissive is present + void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + } + if (data_mask & MAP_EMISSIVE) + { + S32 loc = TYPE_EMISSIVE; + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - if (!(data_mask & MAP_COLOR)) - { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps - loc = TYPE_COLOR; - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - } - } - if (data_mask & MAP_WEIGHT) - { - S32 loc = TYPE_WEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); - } - if (data_mask & MAP_WEIGHT4) - { - S32 loc = TYPE_WEIGHT4; - void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); - } - if (data_mask & MAP_CLOTHWEIGHT) - { - S32 loc = TYPE_CLOTHWEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + if (!(data_mask & MAP_COLOR)) + { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps + loc = TYPE_COLOR; + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } - if (data_mask & MAP_TEXTURE_INDEX && - (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later - { + } + if (data_mask & MAP_WEIGHT) + { + S32 loc = TYPE_WEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + } + if (data_mask & MAP_WEIGHT4) + { + S32 loc = TYPE_WEIGHT4; + void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + } + if (data_mask & MAP_CLOTHWEIGHT) + { + S32 loc = TYPE_CLOTHWEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + } + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later + { #if !LL_DARWIN - S32 loc = TYPE_TEXTURE_INDEX; - void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + S32 loc = TYPE_TEXTURE_INDEX; + void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); + glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); #endif - } - if (data_mask & MAP_VERTEX) - { - S32 loc = TYPE_VERTEX; - void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); - } - } - else - { - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } } + if (data_mask & MAP_VERTEX) + { + S32 loc = TYPE_VERTEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + } llglassertok(); } +void LLVertexBuffer::setupVertexBufferFast(U32 data_mask) +{ + U8* base = (U8*)mAlignedOffset; + + if (data_mask & MAP_NORMAL) + { + S32 loc = TYPE_NORMAL; + void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + } + if (data_mask & MAP_TEXCOORD3) + { + S32 loc = TYPE_TEXCOORD3; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + } + if (data_mask & MAP_TEXCOORD2) + { + S32 loc = TYPE_TEXCOORD2; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + } + if (data_mask & MAP_TEXCOORD1) + { + S32 loc = TYPE_TEXCOORD1; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + } + if (data_mask & MAP_TANGENT) + { + S32 loc = TYPE_TANGENT; + void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); + } + if (data_mask & MAP_TEXCOORD0) + { + S32 loc = TYPE_TEXCOORD0; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + } + if (data_mask & MAP_COLOR) + { + S32 loc = TYPE_COLOR; + //bind emissive instead of color pointer if emissive is present + void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + } + if (data_mask & MAP_EMISSIVE) + { + S32 loc = TYPE_EMISSIVE; + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + + if (!(data_mask & MAP_COLOR)) + { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps + loc = TYPE_COLOR; + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + } + } + if (data_mask & MAP_WEIGHT) + { + S32 loc = TYPE_WEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + } + if (data_mask & MAP_WEIGHT4) + { + S32 loc = TYPE_WEIGHT4; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + } + if (data_mask & MAP_CLOTHWEIGHT) + { + S32 loc = TYPE_CLOTHWEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + } + if (data_mask & MAP_TEXTURE_INDEX) + { +#if !LL_DARWIN + S32 loc = TYPE_TEXTURE_INDEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12); + glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif + } + if (data_mask & MAP_VERTEX) + { + S32 loc = TYPE_VERTEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + } +} + LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) : mType(type), mIndex(index), mCount(count) { |