diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 54 |
1 files changed, 49 insertions, 5 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7caf20f40b..783794512c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -359,7 +359,8 @@ public: mMisses++; name = gen_buffer(); glBindBuffer(type, name); - glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW); + //glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW); + glBufferData(type, size, nullptr, GL_STREAM_DRAW); if (type == GL_ELEMENT_ARRAY_BUFFER) { LLVertexBuffer::sGLRenderIndices = name; @@ -1147,20 +1148,63 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data) { if (end != 0) { + //Note (observeur): I maintained the profile "glBufferSubData" names because i'm not sure if it would impact any statistics part somewhere in the code. LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); LL_PROFILE_ZONE_NUM(start); LL_PROFILE_ZONE_NUM(end); LL_PROFILE_ZONE_NUM(end-start); - constexpr U32 block_size = 8192; + U32 size = end-start+1; + + //Note (observeur): glBufferSubData() was causing synchronization stalls, specialy on Apple GPUs, possibly to the fact Apple GPU is a tiled gpu, resulting to heavy stutters, and spacialy when called several times per frame on the same buffer. + + //Note (observeur): I maintained the notion of block_size for testing purpose, but i think it's a bad idea. We don't know the overhead of glMapBufferRange() depending on the driver, so it's better avoiding calling it more than necessary.(0 -> loop is disabled, 8192 -> original value, 524288 -> a resonable value). + constexpr U32 block_size = 0; + + if(block_size == 0) + { + U8 * mptr = NULL; + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); + LL_PROFILE_GPU_ZONE("glBufferSubData"); + + mptr = (U8*) glMapBufferRange( target, start, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); + if(mptr) + { + std::memcpy(mptr, (U8*) data, size); + glUnmapBuffer(target); + } + else + { + LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; + } + return; + } + + //Note (observeur): This is for analysis purpose only + if(size > block_size) + { + LL_INFOS() << "Large data range : " << size << LL_ENDL; + } + + U8 * mptr = NULL; for (U32 i = start; i <= end; i += block_size) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); - //LL_PROFILE_GPU_ZONE("glBufferSubData"); + LL_PROFILE_GPU_ZONE("glBufferSubData"); U32 tend = llmin(i + block_size, end); - U32 size = tend - i + 1; - glBufferSubData(target, i, size, (U8*) data + (i-start)); + size = tend - i + 1; + + mptr = (U8*) glMapBufferRange( target, i, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); + if(mptr) + { + std::memcpy(mptr, (U8*) data + (i-start), size); + glUnmapBuffer(target); + } + else + { + LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; + } } } } |