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path: root/indra/llrender/llvertexbuffer.cpp
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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp128
1 files changed, 64 insertions, 64 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index b1b69f1508..f2c863d057 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -127,7 +127,7 @@ U32 LLVBOPool::genBuffer()
if (sNameIdx == 0)
{
- glGenBuffersARB(1024, sNamePool);
+ glGenBuffers(1024, sNamePool);
sNameIdx = 1024;
}
@@ -141,11 +141,11 @@ void LLVBOPool::deleteBuffer(U32 name)
{
LLVertexBuffer::unbind();
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, 0, NULL, mUsage);
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, name);
+ glBufferData(mType, 0, NULL, mUsage);
+ glBindBuffer(mType, 0);
- glDeleteBuffersARB(1, &name);
+ glDeleteBuffers(1, &name);
}
}
@@ -176,7 +176,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
//make a new buffer
name = genBuffer();
- glBindBufferARB(mType, name);
+ glBindBuffer(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
@@ -194,7 +194,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
- glBufferDataARB(mType, size, 0, mUsage);
+ glBufferData(mType, size, 0, mUsage);
if (mUsage != GL_DYNAMIC_COPY_ARB)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
@@ -212,10 +212,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ glBufferData(mType, size, 0, GL_STATIC_DRAW_ARB);
}
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, 0);
if (for_seed)
{ //put into pool for future use
@@ -451,14 +451,14 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //was enabled
if (!(data_mask & mask))
{ //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
+ glDisableVertexAttribArray(loc);
}
}
else
{ //was disabled
if (data_mask & mask)
{ //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
+ glEnableVertexAttribArray(loc);
}
}
}
@@ -763,12 +763,12 @@ void LLVertexBuffer::unbind()
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
sVBOActive = false;
}
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sIBOActive = false;
}
@@ -1334,7 +1334,7 @@ void LLVertexBuffer::setupVertexArray()
{
if (mTypeMask & (1 << i))
{
- glEnableVertexAttribArrayARB(i);
+ glEnableVertexAttribArray(i);
if (attrib_integer[i])
{
@@ -1360,14 +1360,14 @@ void LLVertexBuffer::setupVertexArray()
// pointer value. Ruslan asserts that in this case the last
// param is interpreted as an array data offset within the VBO
// rather than as an actual pointer, so it's okay.
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
+ glVertexAttribPointer(i, attrib_size[i], attrib_type[i],
attrib_normalized[i], sTypeSize[i],
reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
}
}
else
{
- glDisableVertexAttribArrayARB(i);
+ glDisableVertexAttribArray(i);
}
}
@@ -1512,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (gDebugGL)
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
if (size < mSize)
{
@@ -1534,17 +1534,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
else
{
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
llassert(src != NULL);
@@ -1568,7 +1568,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//print out more debug info before crash
LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
GLint size;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
//--------------------
@@ -1707,17 +1707,17 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
else
{
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
llassert(src != NULL);
@@ -1793,12 +1793,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (mSize >= length + offset)
{
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
+ glBufferSubData(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mSize
<< ", gl buffer size: " << size
@@ -1814,7 +1814,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
+ glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1848,7 +1848,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ARRAY_BUFFER_ARB);
stop_glerror();
mMappedData = NULL;
@@ -1873,12 +1873,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (mIndicesSize >= length + offset)
{
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mIndicesSize
<< ", gl buffer size: " << size
@@ -1894,7 +1894,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1931,7 +1931,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB);
mMappedIndexData = NULL;
}
@@ -2085,7 +2085,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2102,7 +2102,7 @@ bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2125,7 +2125,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
}*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
@@ -2140,7 +2140,7 @@ bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
@@ -2302,7 +2302,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
sVBOActive = false;
setup = true; // ... or a VBO is deactivated
@@ -2317,7 +2317,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sBindCount++;
sIBOActive = false;
}
@@ -2392,74 +2392,74 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
@@ -2474,7 +2474,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
llglassertok();
@@ -2488,74 +2488,74 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
@@ -2569,7 +2569,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}