diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 762 |
1 files changed, 481 insertions, 281 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 3948145580..dfbd8cd4ee 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -31,7 +31,6 @@ #include "llvertexbuffer.h" // #include "llrender.h" #include "llglheaders.h" -#include "llmemtype.h" #include "llrender.h" #include "llvector4a.h" #include "llshadermgr.h" @@ -49,138 +48,198 @@ U32 nhpo2(U32 v) return r; } +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i) +{ + llassert(i > 0); + llassert(nhpo2(i) == i); + + U32 r = 0; + + while (i >>= 1) ++r; + + return r; +} + + +const U32 LL_VBO_BLOCK_SIZE = 2048; +const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024; + +U32 vbo_block_size(U32 size) +{ //what block size will fit size? + U32 mod = size % LL_VBO_BLOCK_SIZE; + return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); +} + +U32 vbo_block_index(U32 size) +{ + return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; +} + +const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); + //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool; -LLVBOPool LLVertexBuffer::sDynamicVBOPool; -LLVBOPool LLVertexBuffer::sStreamIBOPool; -LLVBOPool LLVertexBuffer::sDynamicIBOPool; +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); + U32 LLVBOPool::sBytesPooled = 0; +U32 LLVBOPool::sIndexBytesPooled = 0; +U32 LLVBOPool::sCurGLName = 1; -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; +std::list<U32> LLVertexBuffer::sAvailableVAOName; +U32 LLVertexBuffer::sCurVAOName = 1; + +U32 LLVertexBuffer::sAllocatedIndexBytes = 0; +U32 LLVertexBuffer::sIndexCount = 0; + +LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; -BOOL LLVertexBuffer::sEnableVBOs = TRUE; +bool LLVertexBuffer::sDisableVBOMapping = false; +bool LLVertexBuffer::sEnableVBOs = true; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; -BOOL LLVertexBuffer::sVBOActive = FALSE; -BOOL LLVertexBuffer::sIBOActive = FALSE; +bool LLVertexBuffer::sVBOActive = false; +bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; -BOOL LLVertexBuffer::sMapped = FALSE; -BOOL LLVertexBuffer::sUseStreamDraw = TRUE; -BOOL LLVertexBuffer::sUseVAO = FALSE; -BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; +U32 LLVertexBuffer::sVertexCount = 0; +bool LLVertexBuffer::sMapped = false; +bool LLVertexBuffer::sUseStreamDraw = true; +bool LLVertexBuffer::sUseVAO = false; +bool LLVertexBuffer::sPreferStreamDraw = false; -const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms -class LLGLSyncFence : public LLGLFence +U32 LLVBOPool::genBuffer() { -public: -#ifdef GL_ARB_sync - GLsync mSync; -#endif - - LLGLSyncFence() - { -#ifdef GL_ARB_sync - mSync = 0; -#endif - } + U32 ret = 0; - ~LLGLSyncFence() + if (mGLNamePool.empty()) { -#ifdef GL_ARB_sync - if (mSync) - { - glDeleteSync(mSync); - } -#endif + ret = sCurGLName++; } - - void placeFence() + else { -#ifdef GL_ARB_sync - if (mSync) - { - glDeleteSync(mSync); - } - mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); -#endif + ret = mGLNamePool.front(); + mGLNamePool.pop_front(); } - void wait() - { -#ifdef GL_ARB_sync - if (mSync) - { - while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED) - { //track the number of times we've waited here - static S32 waits = 0; - waits++; - } - } -#endif - } + return ret; +} +void LLVBOPool::deleteBuffer(U32 name) +{ + if (gGLManager.mInited) + { + LLVertexBuffer::unbind(); -}; + glBindBufferARB(mType, name); + glBufferDataARB(mType, 0, NULL, mUsage); + llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end()); -//which power of 2 is i? -//assumes i is a power of 2 > 0 -U32 wpo2(U32 i) -{ - llassert(i > 0); - llassert(nhpo2(i) == i); + mGLNamePool.push_back(name); - U32 r = 0; + glBindBufferARB(mType, 0); + } +} - while (i >>= 1) ++r; - return r; +LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) +: mUsage(vboUsage), mType(vboType) +{ + mMissCount.resize(LL_VBO_POOL_SEED_COUNT); + std::fill(mMissCount.begin(), mMissCount.end(), 0); } -U8* LLVBOPool::allocate(U32& name, U32 size) +volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) { - llassert(nhpo2(size) == size); + llassert(vbo_block_size(size) == size); + + volatile U8* ret = NULL; - U32 i = wpo2(size); + U32 i = vbo_block_index(size); if (mFreeList.size() <= i) { mFreeList.resize(i+1); } - U8* ret = NULL; - - if (mFreeList[i].empty()) + if (mFreeList[i].empty() || for_seed) { //make a new buffer - glGenBuffersARB(1, &name); + name = genBuffer(); + glBindBufferARB(mType, name); - glBufferDataARB(mType, size, 0, mUsage); - LLVertexBuffer::sAllocatedBytes += size; - if (LLVertexBuffer::sDisableVBOMapping) + if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) + { //record this miss + mMissCount[i]++; + } + + if (mType == GL_ARRAY_BUFFER_ARB) { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } + + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); ret = (U8*) ll_aligned_malloc_16(size); } + else + { //always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } + glBindBufferARB(mType, 0); + + if (for_seed) + { //put into pool for future use + llassert(mFreeList.size() > i); + + Record rec; + rec.mGLName = name; + rec.mClientData = ret; + + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled += size; + } + else + { + sIndexBytesPooled += size; + } + mFreeList[i].push_back(rec); + } } else { name = mFreeList[i].front().mGLName; ret = mFreeList[i].front().mClientData; - sBytesPooled -= size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + } + else + { + sIndexBytesPooled -= size; + } mFreeList[i].pop_front(); } @@ -188,26 +247,52 @@ U8* LLVBOPool::allocate(U32& name, U32 size) return ret; } -void LLVBOPool::release(U32 name, U8* buffer, U32 size) +void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { - llassert(nhpo2(size) == size); + llassert(vbo_block_size(size) == size); - U32 i = wpo2(size); + deleteBuffer(name); + ll_aligned_free_16((U8*) buffer); - llassert(mFreeList.size() > i); + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes -= size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes -= size; + } +} - Record rec; - rec.mGLName = name; - rec.mClientData = buffer; +void LLVBOPool::seedPool() +{ + U32 dummy_name = 0; - sBytesPooled += size; + if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) + { + mFreeList.resize(LL_VBO_POOL_SEED_COUNT); + } - mFreeList[i].push_back(rec); + for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) + { + if (mMissCount[i] > mFreeList[i].size()) + { + U32 size = i*LL_VBO_BLOCK_SIZE; + + S32 count = mMissCount[i] - mFreeList[i].size(); + for (U32 j = 0; j < count; ++j) + { + allocate(dummy_name, size, true); + } + } + } } + + void LLVBOPool::cleanup() { - U32 size = 1; + U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < mFreeList.size(); ++i) { @@ -217,21 +302,32 @@ void LLVBOPool::cleanup() { Record& r = l.front(); - glDeleteBuffersARB(1, &r.mGLName); - + deleteBuffer(r.mGLName); + if (r.mClientData) { - ll_aligned_free_16(r.mClientData); + ll_aligned_free_16((void*) r.mClientData); } l.pop_front(); - LLVertexBuffer::sAllocatedBytes -= size; - sBytesPooled -= size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + LLVertexBuffer::sAllocatedBytes -= size; + } + else + { + sIndexBytesPooled -= size; + LLVertexBuffer::sAllocatedIndexBytes -= size; + } } - size *= 2; + size += LL_VBO_BLOCK_SIZE; } + + //reset miss counts + std::fill(mMissCount.begin(), mMissCount.end(), 0); } @@ -265,13 +361,54 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = GL_LINE_LOOP, }; +//static +U32 LLVertexBuffer::getVAOName() +{ + U32 ret = 0; + + if (!sAvailableVAOName.empty()) + { + ret = sAvailableVAOName.front(); + sAvailableVAOName.pop_front(); + } + else + { +#ifdef GL_ARB_vertex_array_object + glGenVertexArrays(1, &ret); +#endif + } + + return ret; +} + +//static +void LLVertexBuffer::releaseVAOName(U32 name) +{ + sAvailableVAOName.push_back(name); +} + + +//static +void LLVertexBuffer::seedPools() +{ + sStreamVBOPool.seedPool(); + sDynamicVBOPool.seedPool(); + sStreamIBOPool.seedPool(); + sDynamicIBOPool.seedPool(); +} //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { - BOOL error = FALSE; + bool error = false; + + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) + { + //make sure texture index is disabled + data_mask = data_mask & ~MAP_TEXTURE_INDEX; + } if (LLGLSLShader::sNoFixedFunction) { @@ -332,7 +469,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; } else @@ -352,7 +489,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else @@ -417,8 +554,21 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con gGL.syncMatrices(); U32 count = pos.size(); - llassert_always(norm.size() >= pos.size()); - llassert_always(count > 0) ; + + llassert(norm.size() >= pos.size()); + llassert(count > 0); + + if( count == 0 ) + { + llwarns << "Called drawArrays with 0 vertices" << llendl; + return; + } + + if( norm.size() < pos.size() ) + { + llwarns << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << llendl; + return; + } unbind(); @@ -536,7 +686,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); - + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -591,7 +741,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - + mMappable = false; gGL.syncMatrices(); llassert(mNumIndices >= 0); @@ -637,7 +787,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -677,23 +827,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; + sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; - if(!sPrivatePoolp) + if (!sPrivatePoolp) { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC); } - - sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; - sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; - - sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; - sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; } //static @@ -706,18 +846,18 @@ void LLVertexBuffer::unbind() #endif sGLRenderArray = 0; sGLRenderIndices = 0; - sIBOActive = FALSE; + sIBOActive = false; } if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - sVBOActive = FALSE; + sVBOActive = false; } if (sIBOActive) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderBuffer = 0; @@ -729,7 +869,6 @@ void LLVertexBuffer::unbind() //static void LLVertexBuffer::cleanupClass() { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); sStreamIBOPool.cleanup(); @@ -739,69 +878,85 @@ void LLVertexBuffer::cleanupClass() if(sPrivatePoolp) { - LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; - sPrivatePoolp = NULL ; + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp); + sPrivatePoolp = NULL; } } //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : - LLRefCount(), - - mNumVerts(0), - mNumIndices(0), - mUsage(usage), - mGLBuffer(0), - mGLArray(0), - mGLIndices(0), - mMappedData(NULL), - mMappedIndexData(NULL), - mVertexLocked(FALSE), - mIndexLocked(FALSE), - mFinal(FALSE), - mEmpty(TRUE), - mFence(NULL) +S32 LLVertexBuffer::determineUsage(S32 usage) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - mFence = NULL; + S32 ret_usage = usage; + if (!sEnableVBOs) { - mUsage = 0 ; + ret_usage = 0; } - - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + + if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { - mUsage = 0; + ret_usage = 0; } - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage == 0 && LLRender::sGLCoreProfile) + + if (ret_usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage && mUsage != GL_STREAM_DRAW_ARB) + + if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default - mUsage = GL_DYNAMIC_DRAW_ARB; + if (sDisableVBOMapping) + { //always use stream draw if VBO mapping is disabled + ret_usage = GL_STREAM_DRAW_ARB; + } + else + { + ret_usage = GL_DYNAMIC_DRAW_ARB; + } } - + + return ret_usage; +} + +LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : + LLRefCount(), + + mNumVerts(0), + mNumIndices(0), + mAlignedOffset(0), + mAlignedIndexOffset(0), + mSize(0), + mIndicesSize(0), + mTypeMask(typemask), + mUsage(LLVertexBuffer::determineUsage(usage)), + mGLBuffer(0), + mGLIndices(0), + mGLArray(0), + mMappedData(NULL), + mMappedIndexData(NULL), + mMappedDataUsingVBOs(false), + mMappedIndexDataUsingVBOs(false), + mVertexLocked(false), + mIndexLocked(false), + mFinal(false), + mEmpty(true), + mMappable(false), + mFence(NULL) +{ + mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping); + //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { mOffsets[i] = 0; } - mTypeMask = typemask; - mSize = 0; - mIndicesSize = 0; - mAlignedOffset = 0; - mAlignedIndexOffset = 0; - sCount++; } @@ -853,14 +1008,13 @@ S32 LLVertexBuffer::getSize() const //virtual LLVertexBuffer::~LLVertexBuffer() { - LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR); destroyGLBuffer(); destroyGLIndices(); if (mGLArray) { #if GL_ARB_vertex_array_object - glDeleteVertexArrays(1, &mGLArray); + releaseVAOName(mGLArray); #endif } @@ -873,7 +1027,10 @@ LLVertexBuffer::~LLVertexBuffer() mFence = NULL; - llassert_always(!mMappedData && !mMappedIndexData) ; + sVertexCount -= mNumVerts; + sIndexCount -= mNumIndices; + + llassert_always(!mMappedData && !mMappedIndexData); }; void LLVertexBuffer::placeFence() const @@ -904,7 +1061,7 @@ void LLVertexBuffer::waitFence() const void LLVertexBuffer::genBuffer(U32 size) { - mSize = nhpo2(size); + mSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -920,7 +1077,7 @@ void LLVertexBuffer::genBuffer(U32 size) void LLVertexBuffer::genIndices(U32 size) { - mIndicesSize = nhpo2(size); + mIndicesSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -970,8 +1127,6 @@ void LLVertexBuffer::releaseIndices() void LLVertexBuffer::createGLBuffer(U32 size) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES); - if (mGLBuffer) { destroyGLBuffer(); @@ -982,9 +1137,11 @@ void LLVertexBuffer::createGLBuffer(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; - if (useVBOs()) + mMappedDataUsingVBOs = useVBOs(); + + if (mMappedDataUsingVBOs) { genBuffer(size); } @@ -999,8 +1156,6 @@ void LLVertexBuffer::createGLBuffer(U32 size) void LLVertexBuffer::createGLIndices(U32 size) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES); - if (mGLIndices) { destroyGLIndices(); @@ -1011,12 +1166,14 @@ void LLVertexBuffer::createGLIndices(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; //pad by 16 bytes for aligned copies size += 16; - if (useVBOs()) + mMappedIndexDataUsingVBOs = useVBOs(); + + if (mMappedIndexDataUsingVBOs) { //pad by another 16 bytes for VBO pointer adjustment size += 16; @@ -1033,18 +1190,17 @@ void LLVertexBuffer::createGLIndices(U32 size) void LLVertexBuffer::destroyGLBuffer() { - LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER); if (mGLBuffer) { - if (useVBOs()) + if (mMappedDataUsingVBOs) { releaseBuffer(); } else { - FREE_MEM(sPrivatePoolp, mMappedData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedData); mMappedData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1054,18 +1210,17 @@ void LLVertexBuffer::destroyGLBuffer() void LLVertexBuffer::destroyGLIndices() { - LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES); if (mGLIndices) { - if (useVBOs()) + if (mMappedIndexDataUsingVBOs) { releaseIndices(); } else { - FREE_MEM(sPrivatePoolp, mMappedIndexData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData); mMappedIndexData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1075,14 +1230,12 @@ void LLVertexBuffer::destroyGLIndices() void LLVertexBuffer::updateNumVerts(S32 nverts) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS); - llassert(nverts >= 0); - if (nverts >= 65535) + if (nverts > 65536) { llwarns << "Vertex buffer overflow!" << llendl; - nverts = 65535; + nverts = 65536; } U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); @@ -1092,13 +1245,13 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) createGLBuffer(needed_size); } + sVertexCount -= mNumVerts; mNumVerts = nverts; + sVertexCount += mNumVerts; } void LLVertexBuffer::updateNumIndices(S32 nindices) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES); - llassert(nindices >= 0); U32 needed_size = sizeof(U16) * nindices; @@ -1108,13 +1261,13 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) createGLIndices(needed_size); } + sIndexCount -= mNumIndices; mNumIndices = nindices; + sIndexCount += mNumIndices; } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); - stop_glerror(); if (nverts < 0 || nindices < 0 || @@ -1134,7 +1287,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) { #if GL_ARB_vertex_array_object - glGenVertexArrays(1, &mGLArray); + mGLArray = getVAOName(); #endif setupVertexArray(); } @@ -1187,7 +1340,24 @@ void LLVertexBuffer::setupVertexArray() GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_FLOAT, //TYPE_TEXTURE_INDEX + GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX + }; + + bool attrib_integer[] = + { + false, //TYPE_VERTEX, + false, //TYPE_NORMAL, + false, //TYPE_TEXCOORD0, + false, //TYPE_TEXCOORD1, + false, //TYPE_TEXCOORD2, + false, //TYPE_TEXCOORD3, + false, //TYPE_COLOR, + false, //TYPE_EMISSIVE, + false, //TYPE_BINORMAL, + false, //TYPE_WEIGHT, + false, //TYPE_WEIGHT4, + false, //TYPE_CLOTHWEIGHT, + true, //TYPE_TEXTURE_INDEX }; U32 attrib_normalized[] = @@ -1215,7 +1385,21 @@ void LLVertexBuffer::setupVertexArray() if (mTypeMask & (1 << i)) { glEnableVertexAttribArrayARB(i); - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + + if (attrib_integer[i]) + { +#if !LL_DARWIN + //glVertexattribIPointer requires GLSL 1.30 or later + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + } +#endif + } + else + { + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } } else { @@ -1234,8 +1418,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) llassert(newnverts >= 0); llassert(newnindices >= 0); - LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER); - updateNumVerts(newnverts); updateNumIndices(newnindices); @@ -1250,16 +1432,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) } } -BOOL LLVertexBuffer::useVBOs() const +bool LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple - - if (!mUsage) - { - return FALSE; - } - - return TRUE; + return (mUsage != 0); } //---------------------------------------------------------------------------- @@ -1282,11 +1458,13 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) return true; } +static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range"); +static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map"); + // Map for data access -U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) +volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { bindGLBuffer(true); - LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); if (mFinal) { llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; @@ -1298,7 +1476,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (useVBOs()) { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { @@ -1323,7 +1501,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (!mapped) { //not already mapped, map new region - MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count); + MappedRegion region(type, mMappable && map_range ? -1 : index, count); mMappedVertexRegions.push_back(region); } } @@ -1335,24 +1513,24 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (!mVertexLocked) { - LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - mVertexLocked = TRUE; + mVertexLocked = true; sMappedCount++; stop_glerror(); - if(sDisableVBOMapping) + if(!mMappable) { map_range = false; } else { - U8* src = NULL; + volatile U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range + LLFastTimer t(FTM_VBO_MAP_BUFFER_RANGE); S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, @@ -1376,6 +1554,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } } + LLFastTimer t(FTM_VBO_MAP_BUFFER); src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1403,7 +1582,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran llassert(src != NULL); - mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); + mMappedData = LL_NEXT_ALIGNED_ADDRESS<volatile U8>(src); mAlignedOffset = mMappedData - src; stop_glerror(); @@ -1413,17 +1592,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran { log_glerror(); - //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; + //check the availability of memory + LLMemory::logMemoryInfo(true); - if(!sDisableVBOMapping) + if(mMappable) { //-------------------- //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; + llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl; + GLint size; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl; //-------------------- GLint buff; @@ -1438,7 +1617,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } else { - llerrs << "memory allocation for vertex data failed." << llendl ; + llerrs << "memory allocation for vertex data failed." << llendl; } } } @@ -1448,7 +1627,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran map_range = false; } - if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) + if (map_range && gGLManager.mHasMapBufferRange && mMappable) { return mMappedData; } @@ -1458,9 +1637,12 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } } -U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) + +static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX_RANGE("IBO Map Range"); +static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map"); + +volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); bindGLIndices(true); if (mFinal) { @@ -1473,7 +1655,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (useVBOs()) { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { @@ -1495,7 +1677,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (!mapped) { //not already mapped, map new region - MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count); + MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count); mMappedIndexRegions.push_back(region); } } @@ -1507,9 +1689,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (!mIndexLocked) { - LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - - mIndexLocked = TRUE; + mIndexLocked = true; sMappedCount++; stop_glerror(); @@ -1524,19 +1704,20 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } } - if(sDisableVBOMapping) + if(!mMappable) { map_range = false; } else { - U8* src = NULL; + volatile U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range + LLFastTimer t(FTM_VBO_MAP_INDEX_RANGE); S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, @@ -1548,6 +1729,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) else { #ifdef GL_ARB_map_buffer_range + LLFastTimer t(FTM_VBO_MAP_INDEX); src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1569,6 +1751,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } else { + LLFastTimer t(FTM_VBO_MAP_INDEX); map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } @@ -1585,9 +1768,9 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (!mMappedIndexData) { log_glerror(); - LLMemory::logMemoryInfo(TRUE) ; + LLMemory::logMemoryInfo(true); - if(!sDisableVBOMapping) + if(mMappable) { GLint buff; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); @@ -1600,7 +1783,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } else { - llerrs << "memory allocation for Index data failed. " << llendl ; + llerrs << "memory allocation for Index data failed. " << llendl; } } } @@ -1609,7 +1792,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) map_range = false; } - if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) + if (map_range && gGLManager.mHasMapBufferRange && mMappable) { return mMappedIndexData; } @@ -1619,22 +1802,29 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } } +static LLFastTimer::DeclareTimer FTM_VBO_UNMAP("VBO Unmap"); +static LLFastTimer::DeclareTimer FTM_VBO_FLUSH_RANGE("Flush VBO Range"); + + +static LLFastTimer::DeclareTimer FTM_IBO_UNMAP("IBO Unmap"); +static LLFastTimer::DeclareTimer FTM_IBO_FLUSH_RANGE("Flush IBO Range"); + void LLVertexBuffer::unmapBuffer() { - LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); if (!useVBOs()) { - return ; //nothing to unmap + return; //nothing to unmap } - bool updated_all = false ; + bool updated_all = false; if (mMappedData && mVertexLocked) { + LLFastTimer t(FTM_VBO_UNMAP); bindGLBuffer(true); updated_all = mIndexLocked; //both vertex and index buffers done updating - if(sDisableVBOMapping) + if(!mMappable) { if (!mMappedVertexRegions.empty()) { @@ -1644,7 +1834,7 @@ void LLVertexBuffer::unmapBuffer() const MappedRegion& region = mMappedVertexRegions[i]; S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; S32 length = sTypeSize[region.mType]*region.mCount; - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset); + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset); stop_glerror(); } @@ -1653,7 +1843,7 @@ void LLVertexBuffer::unmapBuffer() else { stop_glerror(); - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData); + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData); stop_glerror(); } } @@ -1671,6 +1861,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { + LLFastTimer t(FTM_VBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); #endif @@ -1692,14 +1883,15 @@ void LLVertexBuffer::unmapBuffer() mMappedData = NULL; } - mVertexLocked = FALSE ; + mVertexLocked = false; sMappedCount--; } if (mMappedIndexData && mIndexLocked) { + LLFastTimer t(FTM_IBO_UNMAP); bindGLIndices(); - if(sDisableVBOMapping) + if(!mMappable) { if (!mMappedIndexRegions.empty()) { @@ -1708,7 +1900,7 @@ void LLVertexBuffer::unmapBuffer() const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset); + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset); stop_glerror(); } @@ -1717,7 +1909,7 @@ void LLVertexBuffer::unmapBuffer() else { stop_glerror(); - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData); + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData); stop_glerror(); } } @@ -1734,6 +1926,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { + LLFastTimer t(FTM_IBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif @@ -1754,16 +1947,16 @@ void LLVertexBuffer::unmapBuffer() glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); - mMappedIndexData = NULL ; + mMappedIndexData = NULL; } - mIndexLocked = FALSE ; + mIndexLocked = false; sMappedCount--; } if(updated_all) { - mEmpty = FALSE; + mEmpty = false; } } @@ -1778,39 +1971,39 @@ template <class T,S32 type> struct VertexBufferStrider { if (type == LLVertexBuffer::TYPE_INDEX) { - U8* ptr = vbo.mapIndexBuffer(index, count, map_range); + volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range); if (ptr == NULL) { llwarns << "mapIndexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(0); - return TRUE; + return true; } else if (vbo.hasDataType(type)) { S32 stride = LLVertexBuffer::sTypeSize[type]; - U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); + volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); if (ptr == NULL) { llwarns << "mapVertexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(stride); - return TRUE; + return true; } else { llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; } - return FALSE; + return false; } }; @@ -1909,7 +2102,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; - sVBOActive = TRUE; + sVBOActive = true; if (mGLArray) { @@ -1941,7 +2134,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) sGLRenderIndices = mGLIndices; stop_glerror(); sBindCount++; - sIBOActive = TRUE; + sIBOActive = true; ret = true; } @@ -1956,14 +2149,23 @@ void LLVertexBuffer::flush() } } +// bind for transform feedback (quick 'n dirty) +void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count) +{ +#ifdef GL_TRANSFORM_FEEDBACK_BUFFER + U32 offset = mOffsets[type] + sTypeSize[type]*index; + U32 size= (sTypeSize[type]*count); + glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size); +#endif +} + // Set for rendering void LLVertexBuffer::setBuffer(U32 data_mask) { flush(); - LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); + bool setup = (sLastMask != data_mask); if (gDebugGL && data_mask != 0) { //make sure data requirements are fulfilled @@ -1997,21 +2199,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (mGLArray) { bindGLArray(); - setup = FALSE; //do NOT perform pointer setup if using VAO + setup = false; //do NOT perform pointer setup if using VAO } else { - if (bindGLBuffer()) - { - setup = TRUE; - } - if (bindGLIndices()) - { - setup = TRUE; - } + const bool bindBuffer = bindGLBuffer(); + const bool bindIndices = bindGLIndices(); + + setup = setup || bindBuffer || bindIndices; } - BOOL error = FALSE; + bool error = false; if (gDebugGL && !mGLArray) { GLint buff; @@ -2020,7 +2218,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else @@ -2036,7 +2234,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else @@ -2058,7 +2256,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) #endif sGLRenderArray = 0; sGLRenderIndices = 0; - sIBOActive = FALSE; + sIBOActive = false; } if (mGLBuffer) @@ -2067,13 +2265,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; - sVBOActive = FALSE; - setup = TRUE; // ... or a VBO is deactivated + sVBOActive = false; + setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { sGLRenderBuffer = mGLBuffer; - setup = TRUE; // ... or a client memory pointer changed + setup = true; // ... or a client memory pointer changed } } if (mGLIndices) @@ -2082,7 +2280,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sBindCount++; - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderIndices = mGLIndices; @@ -2107,14 +2305,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask) // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); stop_glerror(); - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - /*if ((data_mask & mTypeMask) != data_mask) + if (gDebugGL && ((data_mask & mTypeMask) != data_mask)) { llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; - }*/ + } if (LLGLSLShader::sNoFixedFunction) { @@ -2170,25 +2367,28 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } - if (data_mask & MAP_TEXTURE_INDEX) + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { +#if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif } if (data_mask & MAP_VERTEX) { |