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-rw-r--r--indra/llrender/llvertexbuffer.cpp62
1 files changed, 42 insertions, 20 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 5048799854..a55ca5ed9c 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -98,7 +98,6 @@ U32 LLVertexBuffer::sCurVAOName = 1;
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
U32 LLVertexBuffer::sIndexCount = 0;
-LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
@@ -191,6 +190,10 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
if (mUsage != GL_DYNAMIC_COPY_ARB)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
+ if (!ret)
+ {
+ LL_ERRS() << "Failed to allocate for LLVBOPool buffer" << LL_ENDL;
+ }
}
}
else
@@ -859,11 +862,6 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
-
- if (!sPrivatePoolp)
- {
- sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC);
- }
}
//static
@@ -906,12 +904,6 @@ void LLVertexBuffer::cleanupClass()
sStreamVBOPool.cleanup();
sDynamicVBOPool.cleanup();
sDynamicCopyVBOPool.cleanup();
-
- if(sPrivatePoolp)
- {
- LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp);
- sPrivatePoolp = NULL;
- }
}
//----------------------------------------------------------------------------
@@ -1057,10 +1049,12 @@ LLVertexBuffer::~LLVertexBuffer()
if (mFence)
{
+ // Sanity check. We have weird crashes in this destructor (on delete). Yet mFence is disabled.
+ // TODO: mFence was added in scope of SH-2038, but was never enabled, consider removing mFence.
+ LL_ERRS() << "LLVertexBuffer destruction failed" << LL_ENDL;
delete mFence;
+ mFence = NULL;
}
-
- mFence = NULL;
sVertexCount -= mNumVerts;
sIndexCount -= mNumIndices;
@@ -1200,7 +1194,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size)
{
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
- mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ mMappedData = (U8*)ll_aligned_malloc_16(size);
disclaimMem(mSize);
mSize = size;
claimMem(mSize);
@@ -1242,7 +1236,7 @@ bool LLVertexBuffer::createGLIndices(U32 size)
}
else
{
- mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ mMappedIndexData = (U8*)ll_aligned_malloc_16(size);
static int gl_buffer_idx = 0;
mGLIndices = ++gl_buffer_idx;
mIndicesSize = size;
@@ -1265,7 +1259,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
else
{
- FREE_MEM(sPrivatePoolp, (void*) mMappedData);
+ ll_aligned_free_16((void*)mMappedData);
mMappedData = NULL;
mEmpty = true;
}
@@ -1285,7 +1279,7 @@ void LLVertexBuffer::destroyGLIndices()
}
else
{
- FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData);
+ ll_aligned_free_16((void*)mMappedIndexData);
mMappedIndexData = NULL;
mEmpty = true;
}
@@ -1930,7 +1924,21 @@ void LLVertexBuffer::unmapBuffer()
const MappedRegion& region = mMappedVertexRegions[i];
S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
S32 length = sTypeSize[region.mType]*region.mCount;
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);
+ if (mSize >= length + offset)
+ {
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
+ }
+ else
+ {
+ GLint size = 0;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
+ << "mapped size: " << mSize
+ << ", gl buffer size: " << size
+ << ", length: " << length
+ << ", offset: " << offset
+ << LL_ENDL;
+ }
stop_glerror();
}
@@ -1998,7 +2006,21 @@ void LLVertexBuffer::unmapBuffer()
const MappedRegion& region = mMappedIndexRegions[i];
S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
S32 length = sizeof(U16)*region.mCount;
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ if (mIndicesSize >= length + offset)
+ {
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ }
+ else
+ {
+ GLint size = 0;
+ glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
+ << "mapped size: " << mIndicesSize
+ << ", gl buffer size: " << size
+ << ", length: " << length
+ << ", offset: " << offset
+ << LL_ENDL;
+ }
stop_glerror();
}