diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 62 |
1 files changed, 42 insertions, 20 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 5048799854..a55ca5ed9c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -98,7 +98,6 @@ U32 LLVertexBuffer::sCurVAOName = 1; U32 LLVertexBuffer::sAllocatedIndexBytes = 0; U32 LLVertexBuffer::sIndexCount = 0; -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; @@ -191,6 +190,10 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) if (mUsage != GL_DYNAMIC_COPY_ARB) { //data will be provided by application ret = (U8*) ll_aligned_malloc<64>(size); + if (!ret) + { + LL_ERRS() << "Failed to allocate for LLVBOPool buffer" << LL_ENDL; + } } } else @@ -859,11 +862,6 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; - - if (!sPrivatePoolp) - { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC); - } } //static @@ -906,12 +904,6 @@ void LLVertexBuffer::cleanupClass() sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); sDynamicCopyVBOPool.cleanup(); - - if(sPrivatePoolp) - { - LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp); - sPrivatePoolp = NULL; - } } //---------------------------------------------------------------------------- @@ -1057,10 +1049,12 @@ LLVertexBuffer::~LLVertexBuffer() if (mFence) { + // Sanity check. We have weird crashes in this destructor (on delete). Yet mFence is disabled. + // TODO: mFence was added in scope of SH-2038, but was never enabled, consider removing mFence. + LL_ERRS() << "LLVertexBuffer destruction failed" << LL_ENDL; delete mFence; + mFence = NULL; } - - mFence = NULL; sVertexCount -= mNumVerts; sIndexCount -= mNumIndices; @@ -1200,7 +1194,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size) { static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; - mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); + mMappedData = (U8*)ll_aligned_malloc_16(size); disclaimMem(mSize); mSize = size; claimMem(mSize); @@ -1242,7 +1236,7 @@ bool LLVertexBuffer::createGLIndices(U32 size) } else { - mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); + mMappedIndexData = (U8*)ll_aligned_malloc_16(size); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; mIndicesSize = size; @@ -1265,7 +1259,7 @@ void LLVertexBuffer::destroyGLBuffer() } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedData); + ll_aligned_free_16((void*)mMappedData); mMappedData = NULL; mEmpty = true; } @@ -1285,7 +1279,7 @@ void LLVertexBuffer::destroyGLIndices() } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData); + ll_aligned_free_16((void*)mMappedIndexData); mMappedIndexData = NULL; mEmpty = true; } @@ -1930,7 +1924,21 @@ void LLVertexBuffer::unmapBuffer() const MappedRegion& region = mMappedVertexRegions[i]; S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; S32 length = sTypeSize[region.mType]*region.mCount; - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset); + if (mSize >= length + offset) + { + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset); + } + else + { + GLint size = 0; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + LL_WARNS() << "Attempted to map regions to a buffer that is too small, " + << "mapped size: " << mSize + << ", gl buffer size: " << size + << ", length: " << length + << ", offset: " << offset + << LL_ENDL; + } stop_glerror(); } @@ -1998,7 +2006,21 @@ void LLVertexBuffer::unmapBuffer() const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset); + if (mIndicesSize >= length + offset) + { + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset); + } + else + { + GLint size = 0; + glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + LL_WARNS() << "Attempted to map regions to a buffer that is too small, " + << "mapped size: " << mIndicesSize + << ", gl buffer size: " << size + << ", length: " << length + << ", offset: " << offset + << LL_ENDL; + } stop_glerror(); } |