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path: root/indra/llrender/llvertexbuffer.cpp
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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7caf20f40b..1580e76ed6 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -643,7 +643,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
if (tc != nullptr)
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.texCoord2fv(tc[idx].mV);
@@ -652,7 +652,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
}
else
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
@@ -669,19 +669,17 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
return true;
}
- llassert(start < (U32)mNumVerts);
- llassert(end < (U32)mNumVerts);
+ llassert(start < mNumVerts);
+ llassert(end < mNumVerts);
- if (start >= (U32) mNumVerts ||
- end >= (U32) mNumVerts)
+ if (start >= mNumVerts ||
+ end >= mNumVerts)
{
LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL;
}
- llassert(mNumIndices >= 0);
-
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
+ if (indices_offset >= mNumIndices ||
+ indices_offset + count > mNumIndices)
{
LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
@@ -718,7 +716,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
for (U32 i = start; i < end; i++)
{
U32 idx = (U32) (v[i][3]+0.25f);
- if (idx >= shader->mFeatures.mIndexedTextureChannels)
+ if (idx >= (U32)shader->mFeatures.mIndexedTextureChannels)
{
LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL;
}