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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp51
1 files changed, 49 insertions, 2 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index bf5eda21eb..668e9e55f9 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -61,6 +61,8 @@ BOOL LLVertexBuffer::sVBOActive = FALSE;
BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
+BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
@@ -75,6 +77,7 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
sizeof(LLColor4U), // TYPE_COLOR,
sizeof(LLVector3), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
@@ -209,6 +212,27 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
+ if (sLastMask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc < 0)
+ {
+ llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
+ }
+
+ if (!(data_mask & MAP_WEIGHT4))
+ { //disable 4-component skin weight
+ glDisableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+ else if (data_mask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc >= 0)
+ { //enable 4-component skin weight
+ glEnableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+
+
sLastMask = data_mask;
}
}
@@ -381,6 +405,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
{
mUsage = 0 ;
}
+
+ if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ mUsage = 0;
+ }
S32 stride = calcStride(typemask, mOffsets);
@@ -579,7 +608,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
@@ -606,7 +635,7 @@ void LLVertexBuffer::destroyGLIndices()
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
@@ -668,6 +697,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
@@ -1003,6 +1038,12 @@ bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
{
return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
}
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index)
+{
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index);
+}
+
bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
{
return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
@@ -1272,6 +1313,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
}
+
+ if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ {
+ glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+
if (data_mask & MAP_CLOTHWEIGHT)
{
glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));