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Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp106
1 files changed, 69 insertions, 37 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index f82ec30242..2eb7c21f77 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -806,6 +806,13 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
STOP_GLERROR;
}
+void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
+ (GLvoid*)(indices_offset * (size_t)mIndicesStride));
+}
+
+
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
drawRange(mode, 0, mNumVerts-1, count, indices_offset);
@@ -1062,12 +1069,6 @@ bool LLVertexBuffer::updateNumVerts(U32 nverts)
bool success = true;
- if (nverts > 65536)
- {
- LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
- nverts = 65536;
- }
-
U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
if (needed_size != mSize)
@@ -1210,7 +1211,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// end -- last byte to copy (NOT last byte + 1)
// data -- data to be flushed
// dst -- mMappedData or mMappedIndexData
-static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
+void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
{
#if LL_DARWIN
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
@@ -1218,6 +1219,8 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
// copy into mapped buffer
memcpy(dst+start, data, end-start+1);
#else
+ llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices);
+
// skip mapped data and stream to GPU via glBufferSubData
if (end != 0)
{
@@ -1627,81 +1630,51 @@ void LLVertexBuffer::setupVertexBuffer()
void LLVertexBuffer::setPositionData(const LLVector4a* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTexCoord0Data(const LLVector2* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData);
}
void LLVertexBuffer::setTexCoord1Data(const LLVector2* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD1], mOffsets[TYPE_TEXCOORD1] + sTypeSize[TYPE_TEXCOORD1] * getNumVerts() - 1, (U8*)data, mMappedData);
}
void LLVertexBuffer::setColorData(const LLColor4U* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setNormalData(const LLVector4a* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTangentData(const LLVector4a* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setWeight4Data(const LLVector4a* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setJointData(const U64* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderBuffer == mGLBuffer);
-#endif
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setIndexData(const U16* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderIndices == mGLIndices);
-#endif
flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData);
}
void LLVertexBuffer::setIndexData(const U32* data)
{
-#if !LL_DARWIN
- llassert(sGLRenderIndices == mGLIndices);
-#endif
if (mIndicesType != GL_UNSIGNED_INT)
{ // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
mIndicesType = GL_UNSIGNED_INT;
@@ -1711,3 +1684,62 @@ void LLVertexBuffer::setIndexData(const U32* data)
flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData);
}
+void LLVertexBuffer::setPositionData(const LLVector4a* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, offset * sizeof(LLVector4a), (offset + count) * sizeof(LLVector4a) - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setNormalData(const LLVector4a* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL] + offset * sTypeSize[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + (offset + count) * sTypeSize[TYPE_NORMAL] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setTexCoord0Data(const LLVector2* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0] + offset * sTypeSize[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + (offset + count) * sTypeSize[TYPE_TEXCOORD0] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setTexCoord1Data(const LLVector2* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD1] + offset * sTypeSize[TYPE_TEXCOORD1], mOffsets[TYPE_TEXCOORD1] + (offset + count) * sTypeSize[TYPE_TEXCOORD1] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setColorData(const LLColor4U* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR] + offset * sTypeSize[TYPE_COLOR], mOffsets[TYPE_COLOR] + (offset + count) * sTypeSize[TYPE_COLOR] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setTangentData(const LLVector4a* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT] + offset * sTypeSize[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + (offset + count) * sTypeSize[TYPE_TANGENT] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setWeight4Data(const LLVector4a* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4] + offset * sTypeSize[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + (offset + count) * sTypeSize[TYPE_WEIGHT4] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setJointData(const U64* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT] + offset * sTypeSize[TYPE_JOINT], mOffsets[TYPE_JOINT] + (offset + count) * sTypeSize[TYPE_JOINT] - 1, (U8*)data, mMappedData);
+}
+
+void LLVertexBuffer::setIndexData(const U16* data, U32 offset, U32 count)
+{
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, offset * sizeof(U16), (offset + count) * sizeof(U16) - 1, (U8*)data, mMappedIndexData);
+}
+
+void LLVertexBuffer::setIndexData(const U32* data, U32 offset, U32 count)
+{
+ if (mIndicesType != GL_UNSIGNED_INT)
+ { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
+ mIndicesType = GL_UNSIGNED_INT;
+ mIndicesStride = 4;
+ mNumIndices /= 2;
+ }
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, offset * sizeof(U32), (offset + count) * sizeof(U32) - 1, (U8*)data, mMappedIndexData);
+}
+
+
+
+