diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a55ca5ed9c..e3e605d040 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -327,7 +327,7 @@ void LLVBOPool::cleanup() //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware -S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = +const S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, sizeof(LLVector4), // TYPE_NORMAL, @@ -344,7 +344,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; -static std::string vb_type_name[] = +static const std::string vb_type_name[] = { "TYPE_VERTEX", "TYPE_NORMAL", @@ -363,7 +363,7 @@ static std::string vb_type_name[] = "TYPE_INDEX", }; -U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = +const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, @@ -512,7 +512,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } } - U32 map_tc[] = + static const U32 map_tc[] = { MAP_TEXCOORD1, MAP_TEXCOORD2, @@ -1382,7 +1382,7 @@ void LLVertexBuffer::setupVertexArray() #endif sGLRenderArray = mGLArray; - U32 attrib_size[] = + static const U32 attrib_size[] = { 3, //TYPE_VERTEX, 3, //TYPE_NORMAL, @@ -1399,7 +1399,7 @@ void LLVertexBuffer::setupVertexArray() 1, //TYPE_TEXTURE_INDEX }; - U32 attrib_type[] = + static const U32 attrib_type[] = { GL_FLOAT, //TYPE_VERTEX, GL_FLOAT, //TYPE_NORMAL, @@ -1416,7 +1416,7 @@ void LLVertexBuffer::setupVertexArray() GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX }; - bool attrib_integer[] = + static const bool attrib_integer[] = { false, //TYPE_VERTEX, false, //TYPE_NORMAL, @@ -1433,7 +1433,7 @@ void LLVertexBuffer::setupVertexArray() true, //TYPE_TEXTURE_INDEX }; - U32 attrib_normalized[] = + static const U32 attrib_normalized[] = { GL_FALSE, //TYPE_VERTEX, GL_FALSE, //TYPE_NORMAL, |