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-rw-r--r--indra/llrender/llvertexbuffer.cpp236
1 files changed, 201 insertions, 35 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7caf20f40b..f82ec30242 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -290,6 +290,62 @@ static GLuint gen_buffer()
#define ANALYZE_VBO_POOL 0
+#if LL_DARWIN
+
+// experimental -- disable VBO pooling on OS X and use glMapBuffer
+class LLVBOPool
+{
+public:
+ U64 mAllocated = 0;
+
+ U64 getVramBytesUsed()
+ {
+ return mAllocated;
+ }
+
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ STOP_GLERROR;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(name == 0); // non zero name indicates a gl name that wasn't freed
+ llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
+ llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+
+ mAllocated += size;
+
+ { //allocate a new buffer
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+ // ON OS X, we don't allocate a VBO until the last possible moment
+ // in unmapBuffer
+ data = (U8*) ll_aligned_malloc_16(size);
+ STOP_GLERROR;
+ }
+ }
+
+ void free(GLenum type, U32 size, GLuint name, U8* data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(size >= 2);
+
+ if (data)
+ {
+ ll_aligned_free_16(data);
+ }
+
+ mAllocated -= size;
+ STOP_GLERROR;
+ if (name)
+ {
+ glDeleteBuffers(1, &name);
+ }
+ STOP_GLERROR;
+ }
+};
+
+#else
+
class LLVBOPool
{
public:
@@ -509,9 +565,8 @@ public:
mIBOPool.clear();
mVBOPool.clear();
}
-
-
};
+#endif
static LLVBOPool* sVBOPool = nullptr;
@@ -545,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(U64), // TYPE_JOINT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
};
@@ -562,6 +618,7 @@ static const std::string vb_type_name[] =
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
+ "TYPE_JOINT"
"TYPE_TEXTURE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
@@ -629,6 +686,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
+ STOP_GLERROR;
+
gGL.syncMatrices();
U32 mask = LLVertexBuffer::MAP_VERTEX;
@@ -643,7 +702,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
if (tc != nullptr)
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.texCoord2fv(tc[idx].mV);
@@ -652,7 +711,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
}
else
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
@@ -669,24 +728,23 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
return true;
}
- llassert(start < (U32)mNumVerts);
- llassert(end < (U32)mNumVerts);
+ llassert(start < mNumVerts);
+ llassert(end < mNumVerts);
- if (start >= (U32) mNumVerts ||
- end >= (U32) mNumVerts)
+ if (start >= mNumVerts ||
+ end >= mNumVerts)
{
LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL;
}
- llassert(mNumIndices >= 0);
-
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
+ if (indices_offset >= mNumIndices ||
+ indices_offset + count > mNumIndices)
{
LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
{
+#if 0 // not a reliable test for VBOs that are not backed by a CPU buffer
U16* idx = (U16*) mMappedIndexData+indices_offset;
for (U32 i = 0; i < count; ++i)
{
@@ -718,12 +776,13 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
for (U32 i = start; i < end; i++)
{
U32 idx = (U32) (v[i][3]+0.25f);
- if (idx >= shader->mFeatures.mIndexedTextureChannels)
+ if (idx >= (U32)shader->mFeatures.mIndexedTextureChannels)
{
LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL;
}
}
}
+#endif
}
return true;
@@ -741,8 +800,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llassert(mGLBuffer == sGLRenderBuffer);
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
(GLvoid*) (indices_offset * (size_t) mIndicesStride));
+ STOP_GLERROR;
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -758,7 +819,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawArrays(sGLMode[mode], first, count);
+ STOP_GLERROR;
}
//static
@@ -781,9 +844,10 @@ void LLVertexBuffer::initClass(LLWindow* window)
//static
void LLVertexBuffer::unbind()
{
+ STOP_GLERROR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
+ STOP_GLERROR;
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
}
@@ -1036,8 +1100,7 @@ bool LLVertexBuffer::updateNumIndices(U32 nindices)
bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices)
{
- if (nverts < 0 || nindices < 0 ||
- nverts > 65536)
+ if (nverts < 0 || nindices < 0)
{
LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
}
@@ -1080,6 +1143,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
+#if !LL_DARWIN
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1100,7 +1164,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
//didn't expand an existing region, make a new one
mMappedVertexRegions.push_back({ start, end });
}
-
+#endif
return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1114,6 +1178,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
+#if !LL_DARWIN
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1134,6 +1199,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
//didn't expand an existing region, make a new one
mMappedIndexRegions.push_back({ start, end });
}
+#endif
return mMappedIndexData + sizeof(U16)*index;
}
@@ -1142,9 +1208,17 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// target -- "target" parameter for glBufferSubData
// start -- first byte to copy
// end -- last byte to copy (NOT last byte + 1)
-// data -- mMappedData or mMappedIndexData
-static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
-{
+// data -- data to be flushed
+// dst -- mMappedData or mMappedIndexData
+static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
+{
+#if LL_DARWIN
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ STOP_GLERROR;
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+#else
+ // skip mapped data and stream to GPU via glBufferSubData
if (end != 0)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
@@ -1163,10 +1237,12 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
glBufferSubData(target, i, size, (U8*) data + (i-start));
}
}
+#endif
}
void LLVertexBuffer::unmapBuffer()
{
+ STOP_GLERROR;
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1175,9 +1251,51 @@ void LLVertexBuffer::unmapBuffer()
}
};
+#if LL_DARWIN
+ STOP_GLERROR;
+ if (mMappedData)
+ {
+ if (mGLBuffer)
+ {
+ glDeleteBuffers(1, &mGLBuffer);
+ }
+ mGLBuffer = gen_buffer();
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
+ }
+ else if (mGLBuffer != sGLRenderBuffer)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ }
+ STOP_GLERROR;
+
+ if (mMappedIndexData)
+ {
+ if (mGLIndices)
+ {
+ glDeleteBuffers(1, &mGLIndices);
+ }
+
+ mGLIndices = gen_buffer();
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
+ }
+ else if (mGLIndices != sGLRenderIndices)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ }
+ STOP_GLERROR;
+#else
+
if (!mMappedVertexRegions.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
+
if (sGLRenderBuffer != mGLBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
@@ -1198,14 +1316,13 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
-
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
mMappedVertexRegions.clear();
}
@@ -1232,16 +1349,16 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
-
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
mMappedIndexRegions.clear();
}
+#endif
}
//----------------------------------------------------------------------------
@@ -1362,6 +1479,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
+ STOP_GLERROR;
+#if LL_DARWIN
+ if (!mGLBuffer)
+ { // OS X doesn't allocate a buffer until we call unmapBuffer
+ return;
+ }
+#endif
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
@@ -1394,12 +1518,15 @@ void LLVertexBuffer::setBuffer()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
+
+ STOP_GLERROR;
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer()
{
+ STOP_GLERROR;
U8* base = nullptr;
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
@@ -1471,6 +1598,12 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
+ if (data_mask & MAP_JOINT)
+ {
+ AttributeType loc = TYPE_JOINT;
+ void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
+ glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
+ }
if (data_mask & MAP_CLOTHWEIGHT)
{
AttributeType loc = TYPE_CLOTHWEIGHT;
@@ -1489,59 +1622,92 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
+ STOP_GLERROR;
}
void LLVertexBuffer::setPositionData(const LLVector4a* data)
{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setTexCoord0Data(const LLVector2* data)
+{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData);
}
-void LLVertexBuffer::setTexCoordData(const LLVector2* data)
+void LLVertexBuffer::setTexCoord1Data(const LLVector2* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD1], mOffsets[TYPE_TEXCOORD1] + sTypeSize[TYPE_TEXCOORD1] * getNumVerts() - 1, (U8*)data, mMappedData);
}
void LLVertexBuffer::setColorData(const LLColor4U* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setNormalData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTangentData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setWeight4Data(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setJointData(const U64* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setIndexData(const U16* data)
{
+#if !LL_DARWIN
llassert(sGLRenderIndices == mGLIndices);
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData);
}
void LLVertexBuffer::setIndexData(const U32* data)
{
+#if !LL_DARWIN
llassert(sGLRenderIndices == mGLIndices);
+#endif
if (mIndicesType != GL_UNSIGNED_INT)
{ // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
mIndicesType = GL_UNSIGNED_INT;
mIndicesStride = 4;
mNumIndices /= 2;
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData);
}