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-rw-r--r--indra/llrender/llshadermgr.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 79a24773e1..781fcd95e0 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -296,11 +296,11 @@ public:
virtual void initAttribsAndUniforms(void);
- BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
+ bool attachShaderFeatures(LLGLSLShader * shader);
+ void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = "");
void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
- BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
- BOOL validateProgramObject(GLuint obj);
+ bool linkProgramObject(GLuint obj, bool suppress_errors = false);
+ bool validateProgramObject(GLuint obj);
GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.