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-rw-r--r--indra/llrender/llshadermgr.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index c54c4608d7..2f30103811 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -43,7 +43,7 @@ public:
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -60,6 +60,9 @@ public:
std::vector<std::string> mReservedUniforms;
+ //preprocessor definitions (name/value)
+ std::map<std::string, std::string> mDefinitions;
+
protected:
// our parameter manager singleton instance