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-rwxr-xr-x[-rw-r--r--]indra/llrender/llshadermgr.h228
1 files changed, 205 insertions, 23 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 2488c7ab00..394b38f832 100644..100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -2,31 +2,25 @@
* @file llshadermgr.h
* @brief Shader Manager
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,14 +36,199 @@ public:
LLShaderMgr();
virtual ~LLShaderMgr();
+ typedef enum
+ {
+ MODELVIEW_MATRIX = 0,
+ PROJECTION_MATRIX,
+ INVERSE_PROJECTION_MATRIX,
+ MODELVIEW_PROJECTION_MATRIX,
+ NORMAL_MATRIX,
+ TEXTURE_MATRIX0,
+ TEXTURE_MATRIX1,
+ TEXTURE_MATRIX2,
+ TEXTURE_MATRIX3,
+ OBJECT_PLANE_S,
+ OBJECT_PLANE_T,
+ VIEWPORT,
+ LIGHT_POSITION,
+ LIGHT_DIRECTION,
+ LIGHT_ATTENUATION,
+ LIGHT_DIFFUSE,
+ LIGHT_AMBIENT,
+ MULTI_LIGHT_COUNT,
+ MULTI_LIGHT,
+ MULTI_LIGHT_COL,
+ MULTI_LIGHT_FAR_Z,
+ PROJECTOR_MATRIX,
+ PROJECTOR_NEAR,
+ PROJECTOR_P,
+ PROJECTOR_N,
+ PROJECTOR_ORIGIN,
+ PROJECTOR_RANGE,
+ PROJECTOR_AMBIANCE,
+ PROJECTOR_SHADOW_INDEX,
+ PROJECTOR_SHADOW_FADE,
+ PROJECTOR_FOCUS,
+ PROJECTOR_LOD,
+ PROJECTOR_AMBIENT_LOD,
+ DIFFUSE_COLOR,
+ DIFFUSE_MAP,
+ SPECULAR_MAP,
+ BUMP_MAP,
+ ENVIRONMENT_MAP,
+ CLOUD_NOISE_MAP,
+ FULLBRIGHT,
+ LIGHTNORM,
+ SUNLIGHT_COLOR,
+ AMBIENT,
+ BLUE_HORIZON,
+ BLUE_DENSITY,
+ HAZE_HORIZON,
+ HAZE_DENSITY,
+ CLOUD_SHADOW,
+ DENSITY_MULTIPLIER,
+ DISTANCE_MULTIPLIER,
+ MAX_Y,
+ GLOW,
+ CLOUD_COLOR,
+ CLOUD_POS_DENSITY1,
+ CLOUD_POS_DENSITY2,
+ CLOUD_SCALE,
+ GAMMA,
+ SCENE_LIGHT_STRENGTH,
+ LIGHT_CENTER,
+ LIGHT_SIZE,
+ LIGHT_FALLOFF,
+ BOX_CENTER,
+ BOX_SIZE,
+
+ GLOW_MIN_LUMINANCE,
+ GLOW_MAX_EXTRACT_ALPHA,
+ GLOW_LUM_WEIGHTS,
+ GLOW_WARMTH_WEIGHTS,
+ GLOW_WARMTH_AMOUNT,
+ GLOW_STRENGTH,
+ GLOW_DELTA,
+
+ MINIMUM_ALPHA,
+ EMISSIVE_BRIGHTNESS,
+
+ DEFERRED_SHADOW_MATRIX,
+ DEFERRED_ENV_MAT,
+ DEFERRED_SHADOW_CLIP,
+ DEFERRED_SUN_WASH,
+ DEFERRED_SHADOW_NOISE,
+ DEFERRED_BLUR_SIZE,
+ DEFERRED_SSAO_RADIUS,
+ DEFERRED_SSAO_MAX_RADIUS,
+ DEFERRED_SSAO_FACTOR,
+ DEFERRED_SSAO_FACTOR_INV,
+ DEFERRED_SSAO_EFFECT_MAT,
+ DEFERRED_SCREEN_RES,
+ DEFERRED_NEAR_CLIP,
+ DEFERRED_SHADOW_OFFSET,
+ DEFERRED_SHADOW_BIAS,
+ DEFERRED_SPOT_SHADOW_BIAS,
+ DEFERRED_SPOT_SHADOW_OFFSET,
+ DEFERRED_SUN_DIR,
+ DEFERRED_SHADOW_RES,
+ DEFERRED_PROJ_SHADOW_RES,
+ DEFERRED_DEPTH_CUTOFF,
+ DEFERRED_NORM_CUTOFF,
+ DEFERRED_SHADOW_TARGET_WIDTH,
+
+ FXAA_TC_SCALE,
+ FXAA_RCP_SCREEN_RES,
+ FXAA_RCP_FRAME_OPT,
+ FXAA_RCP_FRAME_OPT2,
+
+ DOF_FOCAL_DISTANCE,
+ DOF_BLUR_CONSTANT,
+ DOF_TAN_PIXEL_ANGLE,
+ DOF_MAGNIFICATION,
+ DOF_MAX_COF,
+ DOF_RES_SCALE,
+ DOF_WIDTH,
+ DOF_HEIGHT,
+
+ DEFERRED_DEPTH,
+ DEFERRED_SHADOW0,
+ DEFERRED_SHADOW1,
+ DEFERRED_SHADOW2,
+ DEFERRED_SHADOW3,
+ DEFERRED_SHADOW4,
+ DEFERRED_SHADOW5,
+ DEFERRED_NORMAL,
+ DEFERRED_POSITION,
+ DEFERRED_DIFFUSE,
+ DEFERRED_SPECULAR,
+ DEFERRED_NOISE,
+ DEFERRED_LIGHTFUNC,
+ DEFERRED_LIGHT,
+ DEFERRED_BLOOM,
+ DEFERRED_PROJECTION,
+ DEFERRED_NORM_MATRIX,
+
+ GLOBAL_GAMMA,
+ TEXTURE_GAMMA,
+
+ SPECULAR_COLOR,
+ ENVIRONMENT_INTENSITY,
+
+ AVATAR_MATRIX,
+ AVATAR_TRANSLATION,
+
+ WATER_SCREENTEX,
+ WATER_SCREENDEPTH,
+ WATER_REFTEX,
+ WATER_EYEVEC,
+ WATER_TIME,
+ WATER_WAVE_DIR1,
+ WATER_WAVE_DIR2,
+ WATER_LIGHT_DIR,
+ WATER_SPECULAR,
+ WATER_SPECULAR_EXP,
+ WATER_FOGCOLOR,
+ WATER_FOGDENSITY,
+ WATER_FOGKS,
+ WATER_REFSCALE,
+ WATER_WATERHEIGHT,
+ WATER_WATERPLANE,
+ WATER_NORM_SCALE,
+ WATER_FRESNEL_SCALE,
+ WATER_FRESNEL_OFFSET,
+ WATER_BLUR_MULTIPLIER,
+ WATER_SUN_ANGLE,
+ WATER_SCALED_ANGLE,
+ WATER_SUN_ANGLE2,
+
+ WL_CAMPOSLOCAL,
+
+ AVATAR_WIND,
+ AVATAR_SINWAVE,
+ AVATAR_GRAVITY,
+
+ TERRAIN_DETAIL0,
+ TERRAIN_DETAIL1,
+ TERRAIN_DETAIL2,
+ TERRAIN_DETAIL3,
+ TERRAIN_ALPHARAMP,
+
+ SHINY_ORIGIN,
+DISPLAY_GAMMA,
+ END_RESERVED_UNIFORMS
+ } eGLSLReservedUniforms;
+
// singleton pattern implementation
static LLShaderMgr * instance();
+ virtual void initAttribsAndUniforms(void);
+
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
+ void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -66,6 +245,9 @@ public:
std::vector<std::string> mReservedUniforms;
+ //preprocessor definitions (name/value)
+ std::map<std::string, std::string> mDefinitions;
+
protected:
// our parameter manager singleton instance