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-rw-r--r--indra/llrender/llshadermgr.h428
1 files changed, 215 insertions, 213 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 127b5ce5b6..3908efd4ec 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -36,221 +36,223 @@ public:
LLShaderMgr();
virtual ~LLShaderMgr();
- typedef enum
- {
- MODELVIEW_MATRIX = 0,
- PROJECTION_MATRIX,
- INVERSE_PROJECTION_MATRIX,
- MODELVIEW_PROJECTION_MATRIX,
- INVERSE_MODELVIEW_MATRIX,
- NORMAL_MATRIX,
- TEXTURE_MATRIX0,
- TEXTURE_MATRIX1,
- TEXTURE_MATRIX2,
- TEXTURE_MATRIX3,
- OBJECT_PLANE_S,
- OBJECT_PLANE_T,
- VIEWPORT,
- LIGHT_POSITION,
- LIGHT_DIRECTION,
- LIGHT_ATTENUATION,
- LIGHT_DIFFUSE,
- LIGHT_AMBIENT,
- MULTI_LIGHT_COUNT,
- MULTI_LIGHT,
- MULTI_LIGHT_COL,
- MULTI_LIGHT_FAR_Z,
- PROJECTOR_MATRIX,
- PROJECTOR_NEAR,
- PROJECTOR_P,
- PROJECTOR_N,
- PROJECTOR_ORIGIN,
- PROJECTOR_RANGE,
- PROJECTOR_AMBIANCE,
- PROJECTOR_SHADOW_INDEX,
- PROJECTOR_SHADOW_FADE,
- PROJECTOR_FOCUS,
- PROJECTOR_LOD,
- PROJECTOR_AMBIENT_LOD,
- DIFFUSE_COLOR,
- DIFFUSE_MAP,
- ALTERNATE_DIFFUSE_MAP,
- SPECULAR_MAP,
- BUMP_MAP,
- BUMP_MAP2,
- ENVIRONMENT_MAP,
- CLOUD_NOISE_MAP,
- CLOUD_NOISE_MAP_NEXT,
- FULLBRIGHT,
- LIGHTNORM,
- SUNLIGHT_COLOR,
- AMBIENT,
- BLUE_HORIZON,
- BLUE_DENSITY,
- HAZE_HORIZON,
- HAZE_DENSITY,
- CLOUD_SHADOW,
- DENSITY_MULTIPLIER,
- DISTANCE_MULTIPLIER,
- MAX_Y,
- GLOW,
- CLOUD_COLOR,
- CLOUD_POS_DENSITY1,
- CLOUD_POS_DENSITY2,
- CLOUD_SCALE,
- GAMMA,
- SCENE_LIGHT_STRENGTH,
- LIGHT_CENTER,
- LIGHT_SIZE,
- LIGHT_FALLOFF,
- BOX_CENTER,
- BOX_SIZE,
-
- GLOW_MIN_LUMINANCE,
- GLOW_MAX_EXTRACT_ALPHA,
- GLOW_LUM_WEIGHTS,
- GLOW_WARMTH_WEIGHTS,
- GLOW_WARMTH_AMOUNT,
- GLOW_STRENGTH,
- GLOW_DELTA,
-
- MINIMUM_ALPHA,
- EMISSIVE_BRIGHTNESS,
-
- DEFERRED_SHADOW_MATRIX,
- DEFERRED_ENV_MAT,
- DEFERRED_SHADOW_CLIP,
- DEFERRED_SUN_WASH,
- DEFERRED_SHADOW_NOISE,
- DEFERRED_BLUR_SIZE,
- DEFERRED_SSAO_RADIUS,
- DEFERRED_SSAO_MAX_RADIUS,
- DEFERRED_SSAO_FACTOR,
- DEFERRED_SSAO_FACTOR_INV,
- DEFERRED_SSAO_EFFECT_MAT,
- DEFERRED_SCREEN_RES,
- DEFERRED_NEAR_CLIP,
- DEFERRED_SHADOW_OFFSET,
- DEFERRED_SHADOW_BIAS,
- DEFERRED_SPOT_SHADOW_BIAS,
- DEFERRED_SPOT_SHADOW_OFFSET,
- DEFERRED_SUN_DIR,
- DEFERRED_MOON_DIR,
- DEFERRED_SHADOW_RES,
- DEFERRED_PROJ_SHADOW_RES,
- DEFERRED_DEPTH_CUTOFF,
- DEFERRED_NORM_CUTOFF,
- DEFERRED_SHADOW_TARGET_WIDTH,
-
- FXAA_TC_SCALE,
- FXAA_RCP_SCREEN_RES,
- FXAA_RCP_FRAME_OPT,
- FXAA_RCP_FRAME_OPT2,
-
- DOF_FOCAL_DISTANCE,
- DOF_BLUR_CONSTANT,
- DOF_TAN_PIXEL_ANGLE,
- DOF_MAGNIFICATION,
- DOF_MAX_COF,
- DOF_RES_SCALE,
- DOF_WIDTH,
- DOF_HEIGHT,
-
- DEFERRED_DEPTH,
- DEFERRED_SHADOW0,
- DEFERRED_SHADOW1,
- DEFERRED_SHADOW2,
- DEFERRED_SHADOW3,
- DEFERRED_SHADOW4,
- DEFERRED_SHADOW5,
- DEFERRED_NORMAL,
- DEFERRED_POSITION,
- DEFERRED_DIFFUSE,
- DEFERRED_SPECULAR,
- DEFERRED_NOISE,
- DEFERRED_LIGHTFUNC,
- DEFERRED_LIGHT,
- DEFERRED_BLOOM,
- DEFERRED_PROJECTION,
- DEFERRED_NORM_MATRIX,
- TEXTURE_GAMMA,
- SPECULAR_COLOR,
- ENVIRONMENT_INTENSITY,
-
- AVATAR_MATRIX,
- AVATAR_TRANSLATION,
-
- WATER_SCREENTEX,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_FOGKS,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- WATER_WATERPLANE,
- WATER_NORM_SCALE,
- WATER_FRESNEL_SCALE,
- WATER_FRESNEL_OFFSET,
- WATER_BLUR_MULTIPLIER,
- WATER_SUN_ANGLE,
- WATER_SCALED_ANGLE,
- WATER_SUN_ANGLE2,
-
- WL_CAMPOSLOCAL,
-
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY,
-
- TERRAIN_DETAIL0,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP,
-
- SHINY_ORIGIN,
- DISPLAY_GAMMA,
-
- INSCATTER_RT,
- SUN_SIZE,
- FOG_COLOR,
+ // clang-format off
+ typedef enum
+ { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms()
+ MODELVIEW_MATRIX = 0, // "modelview_matrix"
+ PROJECTION_MATRIX, // "projection_matrix"
+ INVERSE_PROJECTION_MATRIX, // "inv_proj"
+ MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
+ INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
+ NORMAL_MATRIX, // "normal_matrix"
+ TEXTURE_MATRIX0, // "texture_matrix0"
+ TEXTURE_MATRIX1, // "texture_matrix1"
+ TEXTURE_MATRIX2, // "texture_matrix2"
+ TEXTURE_MATRIX3, // "texture_matrix3"
+ OBJECT_PLANE_S, // "object_plane_s"
+ OBJECT_PLANE_T, // "object_plane_t"
+ VIEWPORT, // "viewport"
+ LIGHT_POSITION, // "light_position"
+ LIGHT_DIRECTION, // "light_direction"
+ LIGHT_ATTENUATION, // "light_attenuation"
+ LIGHT_DIFFUSE, // "light_diffuse"
+ LIGHT_AMBIENT, // "light_ambient"
+ MULTI_LIGHT_COUNT, // "light_count"
+ MULTI_LIGHT, // "light"
+ MULTI_LIGHT_COL, // "light_col"
+ MULTI_LIGHT_FAR_Z, // "far_z"
+ PROJECTOR_MATRIX, // "proj_mat"
+ PROJECTOR_NEAR, // "proj_near"
+ PROJECTOR_P, // "proj_p"
+ PROJECTOR_N, // "proj_n"
+ PROJECTOR_ORIGIN, // "proj_origin"
+ PROJECTOR_RANGE, // "proj_range"
+ PROJECTOR_AMBIANCE, // "proj_ambiance"
+ PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx"
+ PROJECTOR_SHADOW_FADE, // "shadow_fade"
+ PROJECTOR_FOCUS, // "proj_focus"
+ PROJECTOR_LOD, // "proj_lod"
+ PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
+ DIFFUSE_COLOR, // "color"
+ DIFFUSE_MAP, // "diffuseMap"
+ ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
+ SPECULAR_MAP, // "specularMap"
+ BUMP_MAP, // "bumpMap"
+ BUMP_MAP2, // "bumpMap2"
+ ENVIRONMENT_MAP, // "environmentMap"
+ CLOUD_NOISE_MAP, // "cloud_noise_texture"
+ CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
+ FULLBRIGHT, // "fullbright"
+ LIGHTNORM, // "lightnorm"
+ SUNLIGHT_COLOR, // "sunlight_color"
+ AMBIENT, // "ambient_color"
+ BLUE_HORIZON, // "blue_horizon"
+ BLUE_DENSITY, // "blue_density"
+ HAZE_HORIZON, // "haze_horizon"
+ HAZE_DENSITY, // "haze_density"
+ CLOUD_SHADOW, // "cloud_shadow"
+ DENSITY_MULTIPLIER, // "density_multiplier"
+ DISTANCE_MULTIPLIER, // "distance_multiplier"
+ MAX_Y, // "max_y"
+ GLOW, // "glow"
+ CLOUD_COLOR, // "cloud_color"
+ CLOUD_POS_DENSITY1, // "cloud_pos_density1"
+ CLOUD_POS_DENSITY2, // "cloud_pos_density2"
+ CLOUD_SCALE, // "cloud_scale"
+ GAMMA, // "gamma"
+ SCENE_LIGHT_STRENGTH, // "scene_light_strength"
+ LIGHT_CENTER, // "center"
+ LIGHT_SIZE, // "size"
+ LIGHT_FALLOFF, // "falloff"
+ BOX_CENTER, // "box_center"
+ BOX_SIZE, // "box_size"
+
+ GLOW_MIN_LUMINANCE, // "minLuminance"
+ GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha"
+ GLOW_LUM_WEIGHTS, // "lumWeights"
+ GLOW_WARMTH_WEIGHTS, // "warmthWeights"
+ GLOW_WARMTH_AMOUNT, // "warmthAmount"
+ GLOW_STRENGTH, // "glowStrength"
+ GLOW_DELTA, // "glowDelta"
+
+ MINIMUM_ALPHA, // "minimum_alpha"
+ EMISSIVE_BRIGHTNESS, // "emissive_brightness"
+
+ DEFERRED_SHADOW_MATRIX, // "shadow_matrix"
+ DEFERRED_ENV_MAT, // "env_mat"
+ DEFERRED_SHADOW_CLIP, // "shadow_clip"
+ DEFERRED_SUN_WASH, // "sun_wash"
+ DEFERRED_SHADOW_NOISE, // "shadow_noise"
+ DEFERRED_BLUR_SIZE, // "blur_size"
+ DEFERRED_SSAO_RADIUS, // "ssao_radius"
+ DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius"
+ DEFERRED_SSAO_FACTOR, // "ssao_factor"
+ DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv"
+ DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat"
+ DEFERRED_SCREEN_RES, // "screen_res"
+ DEFERRED_NEAR_CLIP, // "near_clip"
+ DEFERRED_SHADOW_OFFSET, // "shadow_offset"
+ DEFERRED_SHADOW_BIAS, // "shadow_bias"
+ DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias"
+ DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset"
+ DEFERRED_SUN_DIR, // "sun_dir"
+ DEFERRED_MOON_DIR, // "moon_dir"
+ DEFERRED_SHADOW_RES, // "shadow_res"
+ DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res"
+ DEFERRED_DEPTH_CUTOFF, // "depth_cutoff"
+ DEFERRED_NORM_CUTOFF, // "norm_cutoff"
+ DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
+
+ FXAA_TC_SCALE, // "tc_scale"
+ FXAA_RCP_SCREEN_RES, // "rcp_screen_res"
+ FXAA_RCP_FRAME_OPT, // "rcp_frame_opt"
+ FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2"
+
+ DOF_FOCAL_DISTANCE, // "focal_distance"
+ DOF_BLUR_CONSTANT, // "blur_constant"
+ DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle"
+ DOF_MAGNIFICATION, // "magnification"
+ DOF_MAX_COF, // "max_cof"
+ DOF_RES_SCALE, // "res_scale"
+ DOF_WIDTH, // "dof_width"
+ DOF_HEIGHT, // "dof_height"
+
+ DEFERRED_DEPTH, // "depthMap"
+ DEFERRED_SHADOW0, // "shadowMap0"
+ DEFERRED_SHADOW1, // "shadowMap1"
+ DEFERRED_SHADOW2, // "shadowMap2"
+ DEFERRED_SHADOW3, // "shadowMap3"
+ DEFERRED_SHADOW4, // "shadowMap4"
+ DEFERRED_SHADOW5, // "shadowMap5"
+ DEFERRED_NORMAL, // "normalMap"
+ DEFERRED_POSITION, // "positionMap"
+ DEFERRED_DIFFUSE, // "diffuseRect"
+ DEFERRED_SPECULAR, // "specularRect"
+ DEFERRED_NOISE, // "noiseMap"
+ DEFERRED_LIGHTFUNC, // "lightFunc"
+ DEFERRED_LIGHT, // "lightMap"
+ DEFERRED_BLOOM, // "bloomMap"
+ DEFERRED_PROJECTION, // "projectionMap"
+ DEFERRED_NORM_MATRIX, // "norm_mat"
+ TEXTURE_GAMMA, // "texture_gamma"
+ SPECULAR_COLOR, // "specular_color"
+ ENVIRONMENT_INTENSITY, // "env_intensity"
+
+ AVATAR_MATRIX, // "matrixPalette"
+ AVATAR_TRANSLATION, // "translationPalette"
+
+ WATER_SCREENTEX, // "screenTex"
+ WATER_SCREENDEPTH, // "screenDepth"
+ WATER_REFTEX, // "refTex"
+ WATER_EYEVEC, // "eyeVec"
+ WATER_TIME, // "time"
+ WATER_WAVE_DIR1, // "waveDir1"
+ WATER_WAVE_DIR2, // "waveDir2"
+ WATER_LIGHT_DIR, // "lightDir"
+ WATER_SPECULAR, // "specular"
+ WATER_SPECULAR_EXP, // "lightExp"
+ WATER_FOGCOLOR, // "waterFogColor"
+ WATER_FOGDENSITY, // "waterFogDensity"
+ WATER_FOGKS, // "waterFogKS"
+ WATER_REFSCALE, // "refScale"
+ WATER_WATERHEIGHT, // "waterHeight"
+ WATER_WATERPLANE, // "waterPlane"
+ WATER_NORM_SCALE, // "normScale"
+ WATER_FRESNEL_SCALE, // "fresnelScale"
+ WATER_FRESNEL_OFFSET, // "fresnelOffset"
+ WATER_BLUR_MULTIPLIER, // "blurMultiplier"
+ WATER_SUN_ANGLE, // "sunAngle"
+ WATER_SCALED_ANGLE, // "scaledAngle"
+ WATER_SUN_ANGLE2, // "sunAngle2"
+
+ WL_CAMPOSLOCAL, // "camPosLocal"
+
+ AVATAR_WIND, // "gWindDir"
+ AVATAR_SINWAVE, // "gSinWaveParams"
+ AVATAR_GRAVITY, // "gGravity"
+
+ TERRAIN_DETAIL0, // "detail_0"
+ TERRAIN_DETAIL1, // "detail_1"
+ TERRAIN_DETAIL2, // "detail_2"
+ TERRAIN_DETAIL3, // "detail_3"
+ TERRAIN_ALPHARAMP, // "alpha_ramp"
+
+ SHINY_ORIGIN, // "origin"
+ DISPLAY_GAMMA, // "display_gamma"
+
+ INSCATTER_RT, // "inscatter"
+ SUN_SIZE, // "sun_size"
+ FOG_COLOR, // "fog_color"
// precomputed textures
- TRANSMITTANCE_TEX,
- SCATTER_TEX,
- SINGLE_MIE_SCATTER_TEX,
- ILLUMINANCE_TEX,
- BLEND_FACTOR,
-
- NO_ATMO,
- MOISTURE_LEVEL,
- DROPLET_RADIUS,
- ICE_LEVEL,
- RAINBOW_MAP,
- HALO_MAP,
-
- MOON_BRIGHTNESS,
-
- CLOUD_VARIANCE,
-
- SH_INPUT_L1R,
- SH_INPUT_L1G,
- SH_INPUT_L1B,
-
- SUN_MOON_GLOW_FACTOR,
- WATER_EDGE_FACTOR,
- SUN_UP_FACTOR,
- MOONLIGHT_COLOR,
- END_RESERVED_UNIFORMS
- } eGLSLReservedUniforms;
+ TRANSMITTANCE_TEX, // "transmittance_texture"
+ SCATTER_TEX, // "scattering_texture"
+ SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture"
+ ILLUMINANCE_TEX, // "irradiance_texture"
+ BLEND_FACTOR, // "blend_factor"
+
+ NO_ATMO, // "no_atmo"
+ MOISTURE_LEVEL, // "moisture_level"
+ DROPLET_RADIUS, // "droplet_radius"
+ ICE_LEVEL, // "ice_level"
+ RAINBOW_MAP, // "rainbow_map"
+ HALO_MAP, // "halo_map"
+
+ MOON_BRIGHTNESS, // "moon_brightness"
+
+ CLOUD_VARIANCE, // "cloud_variance"
+
+ SH_INPUT_L1R, // "sh_input_r"
+ SH_INPUT_L1G, // "sh_input_g"
+ SH_INPUT_L1B, // "sh_input_b"
+
+ SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor"
+ WATER_EDGE_FACTOR, // "water_edge"
+ SUN_UP_FACTOR, // "sun_up_factor"
+ MOONLIGHT_COLOR, // "moonlight_color"
+ END_RESERVED_UNIFORMS
+ } eGLSLReservedUniforms;
+ // clang-format on
// singleton pattern implementation
static LLShaderMgr * instance();