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Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h new file mode 100644 index 0000000000..c54c4608d7 --- /dev/null +++ b/indra/llrender/llshadermgr.h @@ -0,0 +1,70 @@ +/** + * @file llshadermgr.h + * @brief Shader Manager + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_SHADERMGR_H +#define LL_SHADERMGR_H + +#include "llgl.h" +#include "llglslshader.h" + +class LLShaderMgr +{ +public: + LLShaderMgr(); + virtual ~LLShaderMgr(); + + // singleton pattern implementation + static LLShaderMgr * instance(); + + BOOL attachShaderFeatures(LLGLSLShader * shader); + void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); + BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); + BOOL validateProgramObject(GLhandleARB obj); + GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type); + + // Implemented in the application to actually point to the shader directory. + virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual + + // Implemented in the application to actually update out of date uniforms for a particular shader + virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual + +public: + // Map of shader names to compiled + std::map<std::string, GLhandleARB> mShaderObjects; + + //global (reserved slot) shader parameters + std::vector<std::string> mReservedAttribs; + + std::vector<std::string> mReservedUniforms; + +protected: + + // our parameter manager singleton instance + static LLShaderMgr * sInstance; + +}; //LLShaderMgr + +#endif |