diff options
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llshadermgr.h | 192 |
1 files changed, 190 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index c54c4608d7..394b38f832 100644..100755 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,14 +36,199 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + typedef enum + { + MODELVIEW_MATRIX = 0, + PROJECTION_MATRIX, + INVERSE_PROJECTION_MATRIX, + MODELVIEW_PROJECTION_MATRIX, + NORMAL_MATRIX, + TEXTURE_MATRIX0, + TEXTURE_MATRIX1, + TEXTURE_MATRIX2, + TEXTURE_MATRIX3, + OBJECT_PLANE_S, + OBJECT_PLANE_T, + VIEWPORT, + LIGHT_POSITION, + LIGHT_DIRECTION, + LIGHT_ATTENUATION, + LIGHT_DIFFUSE, + LIGHT_AMBIENT, + MULTI_LIGHT_COUNT, + MULTI_LIGHT, + MULTI_LIGHT_COL, + MULTI_LIGHT_FAR_Z, + PROJECTOR_MATRIX, + PROJECTOR_NEAR, + PROJECTOR_P, + PROJECTOR_N, + PROJECTOR_ORIGIN, + PROJECTOR_RANGE, + PROJECTOR_AMBIANCE, + PROJECTOR_SHADOW_INDEX, + PROJECTOR_SHADOW_FADE, + PROJECTOR_FOCUS, + PROJECTOR_LOD, + PROJECTOR_AMBIENT_LOD, + DIFFUSE_COLOR, + DIFFUSE_MAP, + SPECULAR_MAP, + BUMP_MAP, + ENVIRONMENT_MAP, + CLOUD_NOISE_MAP, + FULLBRIGHT, + LIGHTNORM, + SUNLIGHT_COLOR, + AMBIENT, + BLUE_HORIZON, + BLUE_DENSITY, + HAZE_HORIZON, + HAZE_DENSITY, + CLOUD_SHADOW, + DENSITY_MULTIPLIER, + DISTANCE_MULTIPLIER, + MAX_Y, + GLOW, + CLOUD_COLOR, + CLOUD_POS_DENSITY1, + CLOUD_POS_DENSITY2, + CLOUD_SCALE, + GAMMA, + SCENE_LIGHT_STRENGTH, + LIGHT_CENTER, + LIGHT_SIZE, + LIGHT_FALLOFF, + BOX_CENTER, + BOX_SIZE, + + GLOW_MIN_LUMINANCE, + GLOW_MAX_EXTRACT_ALPHA, + GLOW_LUM_WEIGHTS, + GLOW_WARMTH_WEIGHTS, + GLOW_WARMTH_AMOUNT, + GLOW_STRENGTH, + GLOW_DELTA, + + MINIMUM_ALPHA, + EMISSIVE_BRIGHTNESS, + + DEFERRED_SHADOW_MATRIX, + DEFERRED_ENV_MAT, + DEFERRED_SHADOW_CLIP, + DEFERRED_SUN_WASH, + DEFERRED_SHADOW_NOISE, + DEFERRED_BLUR_SIZE, + DEFERRED_SSAO_RADIUS, + DEFERRED_SSAO_MAX_RADIUS, + DEFERRED_SSAO_FACTOR, + DEFERRED_SSAO_FACTOR_INV, + DEFERRED_SSAO_EFFECT_MAT, + DEFERRED_SCREEN_RES, + DEFERRED_NEAR_CLIP, + DEFERRED_SHADOW_OFFSET, + DEFERRED_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_OFFSET, + DEFERRED_SUN_DIR, + DEFERRED_SHADOW_RES, + DEFERRED_PROJ_SHADOW_RES, + DEFERRED_DEPTH_CUTOFF, + DEFERRED_NORM_CUTOFF, + DEFERRED_SHADOW_TARGET_WIDTH, + + FXAA_TC_SCALE, + FXAA_RCP_SCREEN_RES, + FXAA_RCP_FRAME_OPT, + FXAA_RCP_FRAME_OPT2, + + DOF_FOCAL_DISTANCE, + DOF_BLUR_CONSTANT, + DOF_TAN_PIXEL_ANGLE, + DOF_MAGNIFICATION, + DOF_MAX_COF, + DOF_RES_SCALE, + DOF_WIDTH, + DOF_HEIGHT, + + DEFERRED_DEPTH, + DEFERRED_SHADOW0, + DEFERRED_SHADOW1, + DEFERRED_SHADOW2, + DEFERRED_SHADOW3, + DEFERRED_SHADOW4, + DEFERRED_SHADOW5, + DEFERRED_NORMAL, + DEFERRED_POSITION, + DEFERRED_DIFFUSE, + DEFERRED_SPECULAR, + DEFERRED_NOISE, + DEFERRED_LIGHTFUNC, + DEFERRED_LIGHT, + DEFERRED_BLOOM, + DEFERRED_PROJECTION, + DEFERRED_NORM_MATRIX, + + GLOBAL_GAMMA, + TEXTURE_GAMMA, + + SPECULAR_COLOR, + ENVIRONMENT_INTENSITY, + + AVATAR_MATRIX, + AVATAR_TRANSLATION, + + WATER_SCREENTEX, + WATER_SCREENDEPTH, + WATER_REFTEX, + WATER_EYEVEC, + WATER_TIME, + WATER_WAVE_DIR1, + WATER_WAVE_DIR2, + WATER_LIGHT_DIR, + WATER_SPECULAR, + WATER_SPECULAR_EXP, + WATER_FOGCOLOR, + WATER_FOGDENSITY, + WATER_FOGKS, + WATER_REFSCALE, + WATER_WATERHEIGHT, + WATER_WATERPLANE, + WATER_NORM_SCALE, + WATER_FRESNEL_SCALE, + WATER_FRESNEL_OFFSET, + WATER_BLUR_MULTIPLIER, + WATER_SUN_ANGLE, + WATER_SCALED_ANGLE, + WATER_SUN_ANGLE2, + + WL_CAMPOSLOCAL, + + AVATAR_WIND, + AVATAR_SINWAVE, + AVATAR_GRAVITY, + + TERRAIN_DETAIL0, + TERRAIN_DETAIL1, + TERRAIN_DETAIL2, + TERRAIN_DETAIL3, + TERRAIN_ALPHARAMP, + + SHINY_ORIGIN, +DISPLAY_GAMMA, + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // singleton pattern implementation static LLShaderMgr * instance(); + virtual void initAttribsAndUniforms(void); + BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); + void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = ""); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL validateProgramObject(GLhandleARB obj); - GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type); + GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual @@ -60,6 +245,9 @@ public: std::vector<std::string> mReservedUniforms; + //preprocessor definitions (name/value) + std::map<std::string, std::string> mDefinitions; + protected: // our parameter manager singleton instance |