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-rwxr-xr-x[-rw-r--r--]indra/llrender/llshadermgr.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7a16b7c20f..c049e935b8 100644..100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -109,6 +109,7 @@ public:
GLOW_DELTA,
MINIMUM_ALPHA,
+ EMISSIVE_BRIGHTNESS,
DEFERRED_SHADOW_MATRIX,
DEFERRED_ENV_MAT,
@@ -164,6 +165,13 @@ public:
DEFERRED_LIGHT,
DEFERRED_BLOOM,
DEFERRED_PROJECTION,
+
+ GLOBAL_GAMMA,
+ TEXTURE_GAMMA,
+
+ SPECULAR_COLOR,
+ ENVIRONMENT_INTENSITY,
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@@ -176,7 +184,7 @@ public:
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual