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Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 694 |
1 files changed, 347 insertions, 347 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index e17eacab7e..7d34132203 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -1,347 +1,347 @@ -/**
- * @file llshadermgr.h
- * @brief Shader Manager
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_SHADERMGR_H
-#define LL_SHADERMGR_H
-
-#include "llgl.h"
-#include "llglslshader.h"
-
-class LLShaderMgr
-{
-public:
- LLShaderMgr();
- virtual ~LLShaderMgr();
-
- // clang-format off
- typedef enum
- { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms()
- MODELVIEW_MATRIX = 0, // "modelview_matrix"
- PROJECTION_MATRIX, // "projection_matrix"
- INVERSE_PROJECTION_MATRIX, // "inv_proj"
- MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
- INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
- IDENTITY_MATRIX, // "identity_matrix"
- NORMAL_MATRIX, // "normal_matrix"
- TEXTURE_MATRIX0, // "texture_matrix0"
- TEXTURE_MATRIX1, // "texture_matrix1"
- TEXTURE_MATRIX2, // "texture_matrix2"
- TEXTURE_MATRIX3, // "texture_matrix3"
- OBJECT_PLANE_S, // "object_plane_s"
- OBJECT_PLANE_T, // "object_plane_t"
-
- TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
- TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
- TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
- TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
-
- VIEWPORT, // "viewport"
- LIGHT_POSITION, // "light_position"
- LIGHT_DIRECTION, // "light_direction"
- LIGHT_ATTENUATION, // "light_attenuation"
- LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation"
- LIGHT_DIFFUSE, // "light_diffuse"
- LIGHT_AMBIENT, // "light_ambient"
- MULTI_LIGHT_COUNT, // "light_count"
- MULTI_LIGHT, // "light"
- MULTI_LIGHT_COL, // "light_col"
- MULTI_LIGHT_FAR_Z, // "far_z"
- PROJECTOR_MATRIX, // "proj_mat"
- PROJECTOR_NEAR, // "proj_near"
- PROJECTOR_P, // "proj_p"
- PROJECTOR_N, // "proj_n"
- PROJECTOR_ORIGIN, // "proj_origin"
- PROJECTOR_RANGE, // "proj_range"
- PROJECTOR_AMBIANCE, // "proj_ambiance"
- PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx"
- PROJECTOR_SHADOW_FADE, // "shadow_fade"
- PROJECTOR_FOCUS, // "proj_focus"
- PROJECTOR_LOD, // "proj_lod"
- PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
- DIFFUSE_COLOR, // "color"
- EMISSIVE_COLOR, // "emissiveColor"
- METALLIC_FACTOR, // "metallicFactor"
- ROUGHNESS_FACTOR, // "roughnessFactor"
- DIFFUSE_MAP, // "diffuseMap"
- ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
- SPECULAR_MAP, // "specularMap"
- EMISSIVE_MAP, // "emissiveMap"
- BUMP_MAP, // "bumpMap"
- BUMP_MAP2, // "bumpMap2"
- ENVIRONMENT_MAP, // "environmentMap"
- SCENE_MAP, // "sceneMap"
- SCENE_DEPTH, // "sceneDepth"
- REFLECTION_PROBES, // "reflectionProbes"
- IRRADIANCE_PROBES, // "irradianceProbes"
- CLOUD_NOISE_MAP, // "cloud_noise_texture"
- CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
- FULLBRIGHT, // "fullbright"
- LIGHTNORM, // "lightnorm"
- SUNLIGHT_COLOR, // "sunlight_color"
- AMBIENT, // "ambient_color"
- SKY_HDR_SCALE, // "sky_hdr_scale"
- SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale"
- SKY_AMBIENT_SCALE, // "sky_ambient_scale"
- BLUE_HORIZON, // "blue_horizon"
- BLUE_DENSITY, // "blue_density"
- HAZE_HORIZON, // "haze_horizon"
- HAZE_DENSITY, // "haze_density"
- CLOUD_SHADOW, // "cloud_shadow"
- DENSITY_MULTIPLIER, // "density_multiplier"
- DISTANCE_MULTIPLIER, // "distance_multiplier"
- MAX_Y, // "max_y"
- GLOW, // "glow"
- CLOUD_COLOR, // "cloud_color"
- CLOUD_POS_DENSITY1, // "cloud_pos_density1"
- CLOUD_POS_DENSITY2, // "cloud_pos_density2"
- CLOUD_SCALE, // "cloud_scale"
- GAMMA, // "gamma"
- SCENE_LIGHT_STRENGTH, // "scene_light_strength"
- LIGHT_CENTER, // "center"
- LIGHT_SIZE, // "size"
- LIGHT_FALLOFF, // "falloff"
- BOX_CENTER, // "box_center"
- BOX_SIZE, // "box_size"
-
- GLOW_MIN_LUMINANCE, // "minLuminance"
- GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha"
- GLOW_LUM_WEIGHTS, // "lumWeights"
- GLOW_WARMTH_WEIGHTS, // "warmthWeights"
- GLOW_WARMTH_AMOUNT, // "warmthAmount"
- GLOW_STRENGTH, // "glowStrength"
- GLOW_DELTA, // "glowDelta"
- GLOW_NOISE_MAP, // "glowNoiseMap"
-
- MINIMUM_ALPHA, // "minimum_alpha"
- EMISSIVE_BRIGHTNESS, // "emissive_brightness"
-
- DEFERRED_SHADOW_MATRIX, // "shadow_matrix"
- DEFERRED_ENV_MAT, // "env_mat"
- DEFERRED_SHADOW_CLIP, // "shadow_clip"
- DEFERRED_SUN_WASH, // "sun_wash"
- DEFERRED_SHADOW_NOISE, // "shadow_noise"
- DEFERRED_BLUR_SIZE, // "blur_size"
- DEFERRED_SSAO_RADIUS, // "ssao_radius"
- DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius"
- DEFERRED_SSAO_FACTOR, // "ssao_factor"
- DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv"
- DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat"
- DEFERRED_SCREEN_RES, // "screen_res"
- DEFERRED_NEAR_CLIP, // "near_clip"
- DEFERRED_SHADOW_OFFSET, // "shadow_offset"
- DEFERRED_SHADOW_BIAS, // "shadow_bias"
- DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias"
- DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset"
- DEFERRED_SUN_DIR, // "sun_dir"
- DEFERRED_MOON_DIR, // "moon_dir"
- DEFERRED_SHADOW_RES, // "shadow_res"
- DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res"
- DEFERRED_DEPTH_CUTOFF, // "depth_cutoff"
- DEFERRED_NORM_CUTOFF, // "norm_cutoff"
- DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
-
- DEFERRED_SSR_ITR_COUNT, // "iterationCount"
- DEFERRED_SSR_RAY_STEP, // "rayStep"
- DEFERRED_SSR_DIST_BIAS, // "distanceBias"
- DEFERRED_SSR_REJECT_BIAS, // "depthRejectBias"
- DEFERRED_SSR_GLOSSY_SAMPLES, // "glossySampleCount"
- DEFERRED_SSR_NOISE_SINE, // "noiseSine"
- DEFERRED_SSR_ADAPTIVE_STEP_MULT, // "adaptiveStepMultiplier"
-
- MODELVIEW_DELTA_MATRIX, // "modelview_delta"
- INVERSE_MODELVIEW_DELTA_MATRIX, // "inv_modelview_delta"
- CUBE_SNAPSHOT, // "cube_snapshot"
-
- FXAA_TC_SCALE, // "tc_scale"
- FXAA_RCP_SCREEN_RES, // "rcp_screen_res"
- FXAA_RCP_FRAME_OPT, // "rcp_frame_opt"
- FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2"
-
- DOF_FOCAL_DISTANCE, // "focal_distance"
- DOF_BLUR_CONSTANT, // "blur_constant"
- DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle"
- DOF_MAGNIFICATION, // "magnification"
- DOF_MAX_COF, // "max_cof"
- DOF_RES_SCALE, // "res_scale"
- DOF_WIDTH, // "dof_width"
- DOF_HEIGHT, // "dof_height"
-
- DEFERRED_DEPTH, // "depthMap"
- DEFERRED_SHADOW0, // "shadowMap0"
- DEFERRED_SHADOW1, // "shadowMap1"
- DEFERRED_SHADOW2, // "shadowMap2"
- DEFERRED_SHADOW3, // "shadowMap3"
- DEFERRED_SHADOW4, // "shadowMap4"
- DEFERRED_SHADOW5, // "shadowMap5"
- DEFERRED_NORMAL, // "normalMap"
- DEFERRED_POSITION, // "positionMap"
- DEFERRED_DIFFUSE, // "diffuseRect"
- DEFERRED_SPECULAR, // "specularRect"
- DEFERRED_EMISSIVE, // "emissiveRect"
- EXPOSURE_MAP, // "exposureMap"
- DEFERRED_BRDF_LUT, // "brdfLut"
- DEFERRED_NOISE, // "noiseMap"
- DEFERRED_LIGHTFUNC, // "lightFunc"
- DEFERRED_LIGHT, // "lightMap"
- DEFERRED_BLOOM, // "bloomMap"
- DEFERRED_PROJECTION, // "projectionMap"
- DEFERRED_NORM_MATRIX, // "norm_mat"
- TEXTURE_GAMMA, // "texture_gamma"
- SPECULAR_COLOR, // "specular_color"
- ENVIRONMENT_INTENSITY, // "env_intensity"
-
- AVATAR_MATRIX, // "matrixPalette"
- AVATAR_TRANSLATION, // "translationPalette"
-
- WATER_SCREENTEX, // "screenTex"
- WATER_SCREENDEPTH, // "screenDepth"
- WATER_REFTEX, // "refTex"
- WATER_EYEVEC, // "eyeVec"
- WATER_TIME, // "time"
- WATER_WAVE_DIR1, // "waveDir1"
- WATER_WAVE_DIR2, // "waveDir2"
- WATER_LIGHT_DIR, // "lightDir"
- WATER_SPECULAR, // "specular"
- WATER_SPECULAR_EXP, // "lightExp"
- WATER_FOGCOLOR, // "waterFogColor"
- WATER_FOGCOLOR_LINEAR, // "waterFogColorLinear"
- WATER_FOGDENSITY, // "waterFogDensity"
- WATER_FOGKS, // "waterFogKS"
- WATER_REFSCALE, // "refScale"
- WATER_WATERHEIGHT, // "waterHeight"
- WATER_WATERPLANE, // "waterPlane"
- WATER_NORM_SCALE, // "normScale"
- WATER_FRESNEL_SCALE, // "fresnelScale"
- WATER_FRESNEL_OFFSET, // "fresnelOffset"
- WATER_BLUR_MULTIPLIER, // "blurMultiplier"
- WATER_SUN_ANGLE, // "sunAngle"
- WATER_SCALED_ANGLE, // "scaledAngle"
- WATER_SUN_ANGLE2, // "sunAngle2"
-
- WL_CAMPOSLOCAL, // "camPosLocal"
-
- AVATAR_WIND, // "gWindDir"
- AVATAR_SINWAVE, // "gSinWaveParams"
- AVATAR_GRAVITY, // "gGravity"
-
- TERRAIN_DETAIL0, // "detail_0"
- TERRAIN_DETAIL1, // "detail_1"
- TERRAIN_DETAIL2, // "detail_2"
- TERRAIN_DETAIL3, // "detail_3"
- TERRAIN_ALPHARAMP, // "alpha_ramp"
-
- SHINY_ORIGIN, // "origin"
- DISPLAY_GAMMA, // "display_gamma"
-
- INSCATTER_RT, // "inscatter"
- SUN_SIZE, // "sun_size"
- FOG_COLOR, // "fog_color"
-
- // precomputed textures
- TRANSMITTANCE_TEX, // "transmittance_texture"
- SCATTER_TEX, // "scattering_texture"
- SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture"
- ILLUMINANCE_TEX, // "irradiance_texture"
- BLEND_FACTOR, // "blend_factor"
-
- MOISTURE_LEVEL, // "moisture_level"
- DROPLET_RADIUS, // "droplet_radius"
- ICE_LEVEL, // "ice_level"
- RAINBOW_MAP, // "rainbow_map"
- HALO_MAP, // "halo_map"
-
- MOON_BRIGHTNESS, // "moon_brightness"
-
- CLOUD_VARIANCE, // "cloud_variance"
-
- REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance"
- REFLECTION_PROBE_MAX_LOD, // "max_probe_lod"
- SH_INPUT_L1R, // "sh_input_r"
- SH_INPUT_L1G, // "sh_input_g"
- SH_INPUT_L1B, // "sh_input_b"
-
- SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor"
- WATER_EDGE_FACTOR, // "water_edge"
- SUN_UP_FACTOR, // "sun_up_factor"
- MOONLIGHT_COLOR, // "moonlight_color"
- END_RESERVED_UNIFORMS
- } eGLSLReservedUniforms;
- // clang-format on
-
- // singleton pattern implementation
- static LLShaderMgr * instance();
-
- virtual void initAttribsAndUniforms(void);
-
- bool attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = "");
- void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
- bool linkProgramObject(GLuint obj, bool suppress_errors = false);
- bool validateProgramObject(GLuint obj);
- GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
-
- // Implemented in the application to actually point to the shader directory.
- virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
-
- // Implemented in the application to actually update out of date uniforms for a particular shader
- virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
-
- void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version);
- void clearShaderCache();
- void persistShaderCacheMetadata();
-
- bool loadCachedProgramBinary(LLGLSLShader* shader);
- bool saveCachedProgramBinary(LLGLSLShader* shader);
-
-public:
- // Map of shader names to compiled
- std::map<std::string, GLuint> mVertexShaderObjects;
- std::map<std::string, GLuint> mFragmentShaderObjects;
-
- //global (reserved slot) shader parameters
- std::vector<std::string> mReservedAttribs;
-
- std::vector<std::string> mReservedUniforms;
-
- struct ProgramBinaryData
- {
- GLsizei mBinaryLength = 0;
- GLenum mBinaryFormat = 0;
- F32 mLastUsedTime = 0.0;
- };
- std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache;
- bool mShaderCacheInitialized = false;
- bool mShaderCacheEnabled = false;
- std::string mShaderCacheDir;
-
-protected:
-
- // our parameter manager singleton instance
- static LLShaderMgr * sInstance;
-
-}; //LLShaderMgr
-
-#endif
+/** + * @file llshadermgr.h + * @brief Shader Manager + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_SHADERMGR_H +#define LL_SHADERMGR_H + +#include "llgl.h" +#include "llglslshader.h" + +class LLShaderMgr +{ +public: + LLShaderMgr(); + virtual ~LLShaderMgr(); + + // clang-format off + typedef enum + { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() + MODELVIEW_MATRIX = 0, // "modelview_matrix" + PROJECTION_MATRIX, // "projection_matrix" + INVERSE_PROJECTION_MATRIX, // "inv_proj" + MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix" + INVERSE_MODELVIEW_MATRIX, // "inv_modelview" + IDENTITY_MATRIX, // "identity_matrix" + NORMAL_MATRIX, // "normal_matrix" + TEXTURE_MATRIX0, // "texture_matrix0" + TEXTURE_MATRIX1, // "texture_matrix1" + TEXTURE_MATRIX2, // "texture_matrix2" + TEXTURE_MATRIX3, // "texture_matrix3" + OBJECT_PLANE_S, // "object_plane_s" + OBJECT_PLANE_T, // "object_plane_t" + + TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF) + TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF) + TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF) + TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF) + + VIEWPORT, // "viewport" + LIGHT_POSITION, // "light_position" + LIGHT_DIRECTION, // "light_direction" + LIGHT_ATTENUATION, // "light_attenuation" + LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation" + LIGHT_DIFFUSE, // "light_diffuse" + LIGHT_AMBIENT, // "light_ambient" + MULTI_LIGHT_COUNT, // "light_count" + MULTI_LIGHT, // "light" + MULTI_LIGHT_COL, // "light_col" + MULTI_LIGHT_FAR_Z, // "far_z" + PROJECTOR_MATRIX, // "proj_mat" + PROJECTOR_NEAR, // "proj_near" + PROJECTOR_P, // "proj_p" + PROJECTOR_N, // "proj_n" + PROJECTOR_ORIGIN, // "proj_origin" + PROJECTOR_RANGE, // "proj_range" + PROJECTOR_AMBIANCE, // "proj_ambiance" + PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx" + PROJECTOR_SHADOW_FADE, // "shadow_fade" + PROJECTOR_FOCUS, // "proj_focus" + PROJECTOR_LOD, // "proj_lod" + PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" + DIFFUSE_COLOR, // "color" + EMISSIVE_COLOR, // "emissiveColor" + METALLIC_FACTOR, // "metallicFactor" + ROUGHNESS_FACTOR, // "roughnessFactor" + DIFFUSE_MAP, // "diffuseMap" + ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" + SPECULAR_MAP, // "specularMap" + EMISSIVE_MAP, // "emissiveMap" + BUMP_MAP, // "bumpMap" + BUMP_MAP2, // "bumpMap2" + ENVIRONMENT_MAP, // "environmentMap" + SCENE_MAP, // "sceneMap" + SCENE_DEPTH, // "sceneDepth" + REFLECTION_PROBES, // "reflectionProbes" + IRRADIANCE_PROBES, // "irradianceProbes" + CLOUD_NOISE_MAP, // "cloud_noise_texture" + CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" + FULLBRIGHT, // "fullbright" + LIGHTNORM, // "lightnorm" + SUNLIGHT_COLOR, // "sunlight_color" + AMBIENT, // "ambient_color" + SKY_HDR_SCALE, // "sky_hdr_scale" + SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale" + SKY_AMBIENT_SCALE, // "sky_ambient_scale" + BLUE_HORIZON, // "blue_horizon" + BLUE_DENSITY, // "blue_density" + HAZE_HORIZON, // "haze_horizon" + HAZE_DENSITY, // "haze_density" + CLOUD_SHADOW, // "cloud_shadow" + DENSITY_MULTIPLIER, // "density_multiplier" + DISTANCE_MULTIPLIER, // "distance_multiplier" + MAX_Y, // "max_y" + GLOW, // "glow" + CLOUD_COLOR, // "cloud_color" + CLOUD_POS_DENSITY1, // "cloud_pos_density1" + CLOUD_POS_DENSITY2, // "cloud_pos_density2" + CLOUD_SCALE, // "cloud_scale" + GAMMA, // "gamma" + SCENE_LIGHT_STRENGTH, // "scene_light_strength" + LIGHT_CENTER, // "center" + LIGHT_SIZE, // "size" + LIGHT_FALLOFF, // "falloff" + BOX_CENTER, // "box_center" + BOX_SIZE, // "box_size" + + GLOW_MIN_LUMINANCE, // "minLuminance" + GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha" + GLOW_LUM_WEIGHTS, // "lumWeights" + GLOW_WARMTH_WEIGHTS, // "warmthWeights" + GLOW_WARMTH_AMOUNT, // "warmthAmount" + GLOW_STRENGTH, // "glowStrength" + GLOW_DELTA, // "glowDelta" + GLOW_NOISE_MAP, // "glowNoiseMap" + + MINIMUM_ALPHA, // "minimum_alpha" + EMISSIVE_BRIGHTNESS, // "emissive_brightness" + + DEFERRED_SHADOW_MATRIX, // "shadow_matrix" + DEFERRED_ENV_MAT, // "env_mat" + DEFERRED_SHADOW_CLIP, // "shadow_clip" + DEFERRED_SUN_WASH, // "sun_wash" + DEFERRED_SHADOW_NOISE, // "shadow_noise" + DEFERRED_BLUR_SIZE, // "blur_size" + DEFERRED_SSAO_RADIUS, // "ssao_radius" + DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" + DEFERRED_SSAO_FACTOR, // "ssao_factor" + DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv" + DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat" + DEFERRED_SCREEN_RES, // "screen_res" + DEFERRED_NEAR_CLIP, // "near_clip" + DEFERRED_SHADOW_OFFSET, // "shadow_offset" + DEFERRED_SHADOW_BIAS, // "shadow_bias" + DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias" + DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset" + DEFERRED_SUN_DIR, // "sun_dir" + DEFERRED_MOON_DIR, // "moon_dir" + DEFERRED_SHADOW_RES, // "shadow_res" + DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" + DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" + DEFERRED_NORM_CUTOFF, // "norm_cutoff" + DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" + + DEFERRED_SSR_ITR_COUNT, // "iterationCount" + DEFERRED_SSR_RAY_STEP, // "rayStep" + DEFERRED_SSR_DIST_BIAS, // "distanceBias" + DEFERRED_SSR_REJECT_BIAS, // "depthRejectBias" + DEFERRED_SSR_GLOSSY_SAMPLES, // "glossySampleCount" + DEFERRED_SSR_NOISE_SINE, // "noiseSine" + DEFERRED_SSR_ADAPTIVE_STEP_MULT, // "adaptiveStepMultiplier" + + MODELVIEW_DELTA_MATRIX, // "modelview_delta" + INVERSE_MODELVIEW_DELTA_MATRIX, // "inv_modelview_delta" + CUBE_SNAPSHOT, // "cube_snapshot" + + FXAA_TC_SCALE, // "tc_scale" + FXAA_RCP_SCREEN_RES, // "rcp_screen_res" + FXAA_RCP_FRAME_OPT, // "rcp_frame_opt" + FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2" + + DOF_FOCAL_DISTANCE, // "focal_distance" + DOF_BLUR_CONSTANT, // "blur_constant" + DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle" + DOF_MAGNIFICATION, // "magnification" + DOF_MAX_COF, // "max_cof" + DOF_RES_SCALE, // "res_scale" + DOF_WIDTH, // "dof_width" + DOF_HEIGHT, // "dof_height" + + DEFERRED_DEPTH, // "depthMap" + DEFERRED_SHADOW0, // "shadowMap0" + DEFERRED_SHADOW1, // "shadowMap1" + DEFERRED_SHADOW2, // "shadowMap2" + DEFERRED_SHADOW3, // "shadowMap3" + DEFERRED_SHADOW4, // "shadowMap4" + DEFERRED_SHADOW5, // "shadowMap5" + DEFERRED_NORMAL, // "normalMap" + DEFERRED_POSITION, // "positionMap" + DEFERRED_DIFFUSE, // "diffuseRect" + DEFERRED_SPECULAR, // "specularRect" + DEFERRED_EMISSIVE, // "emissiveRect" + EXPOSURE_MAP, // "exposureMap" + DEFERRED_BRDF_LUT, // "brdfLut" + DEFERRED_NOISE, // "noiseMap" + DEFERRED_LIGHTFUNC, // "lightFunc" + DEFERRED_LIGHT, // "lightMap" + DEFERRED_BLOOM, // "bloomMap" + DEFERRED_PROJECTION, // "projectionMap" + DEFERRED_NORM_MATRIX, // "norm_mat" + TEXTURE_GAMMA, // "texture_gamma" + SPECULAR_COLOR, // "specular_color" + ENVIRONMENT_INTENSITY, // "env_intensity" + + AVATAR_MATRIX, // "matrixPalette" + AVATAR_TRANSLATION, // "translationPalette" + + WATER_SCREENTEX, // "screenTex" + WATER_SCREENDEPTH, // "screenDepth" + WATER_REFTEX, // "refTex" + WATER_EYEVEC, // "eyeVec" + WATER_TIME, // "time" + WATER_WAVE_DIR1, // "waveDir1" + WATER_WAVE_DIR2, // "waveDir2" + WATER_LIGHT_DIR, // "lightDir" + WATER_SPECULAR, // "specular" + WATER_SPECULAR_EXP, // "lightExp" + WATER_FOGCOLOR, // "waterFogColor" + WATER_FOGCOLOR_LINEAR, // "waterFogColorLinear" + WATER_FOGDENSITY, // "waterFogDensity" + WATER_FOGKS, // "waterFogKS" + WATER_REFSCALE, // "refScale" + WATER_WATERHEIGHT, // "waterHeight" + WATER_WATERPLANE, // "waterPlane" + WATER_NORM_SCALE, // "normScale" + WATER_FRESNEL_SCALE, // "fresnelScale" + WATER_FRESNEL_OFFSET, // "fresnelOffset" + WATER_BLUR_MULTIPLIER, // "blurMultiplier" + WATER_SUN_ANGLE, // "sunAngle" + WATER_SCALED_ANGLE, // "scaledAngle" + WATER_SUN_ANGLE2, // "sunAngle2" + + WL_CAMPOSLOCAL, // "camPosLocal" + + AVATAR_WIND, // "gWindDir" + AVATAR_SINWAVE, // "gSinWaveParams" + AVATAR_GRAVITY, // "gGravity" + + TERRAIN_DETAIL0, // "detail_0" + TERRAIN_DETAIL1, // "detail_1" + TERRAIN_DETAIL2, // "detail_2" + TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + + SHINY_ORIGIN, // "origin" + DISPLAY_GAMMA, // "display_gamma" + + INSCATTER_RT, // "inscatter" + SUN_SIZE, // "sun_size" + FOG_COLOR, // "fog_color" + + // precomputed textures + TRANSMITTANCE_TEX, // "transmittance_texture" + SCATTER_TEX, // "scattering_texture" + SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" + ILLUMINANCE_TEX, // "irradiance_texture" + BLEND_FACTOR, // "blend_factor" + + MOISTURE_LEVEL, // "moisture_level" + DROPLET_RADIUS, // "droplet_radius" + ICE_LEVEL, // "ice_level" + RAINBOW_MAP, // "rainbow_map" + HALO_MAP, // "halo_map" + + MOON_BRIGHTNESS, // "moon_brightness" + + CLOUD_VARIANCE, // "cloud_variance" + + REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance" + REFLECTION_PROBE_MAX_LOD, // "max_probe_lod" + SH_INPUT_L1R, // "sh_input_r" + SH_INPUT_L1G, // "sh_input_g" + SH_INPUT_L1B, // "sh_input_b" + + SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor" + WATER_EDGE_FACTOR, // "water_edge" + SUN_UP_FACTOR, // "sun_up_factor" + MOONLIGHT_COLOR, // "moonlight_color" + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // clang-format on + + // singleton pattern implementation + static LLShaderMgr * instance(); + + virtual void initAttribsAndUniforms(void); + + bool attachShaderFeatures(LLGLSLShader * shader); + void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = ""); + void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); + bool linkProgramObject(GLuint obj, bool suppress_errors = false); + bool validateProgramObject(GLuint obj); + GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); + + // Implemented in the application to actually point to the shader directory. + virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual + + // Implemented in the application to actually update out of date uniforms for a particular shader + virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual + + void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version); + void clearShaderCache(); + void persistShaderCacheMetadata(); + + bool loadCachedProgramBinary(LLGLSLShader* shader); + bool saveCachedProgramBinary(LLGLSLShader* shader); + +public: + // Map of shader names to compiled + std::map<std::string, GLuint> mVertexShaderObjects; + std::map<std::string, GLuint> mFragmentShaderObjects; + + //global (reserved slot) shader parameters + std::vector<std::string> mReservedAttribs; + + std::vector<std::string> mReservedUniforms; + + struct ProgramBinaryData + { + GLsizei mBinaryLength = 0; + GLenum mBinaryFormat = 0; + F32 mLastUsedTime = 0.0; + }; + std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache; + bool mShaderCacheInitialized = false; + bool mShaderCacheEnabled = false; + std::string mShaderCacheDir; + +protected: + + // our parameter manager singleton instance + static LLShaderMgr * sInstance; + +}; //LLShaderMgr + +#endif |