diff options
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llshadermgr.h | 53 |
1 files changed, 52 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7a16b7c20f..51c27fc8b6 100644..100755 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -47,6 +47,8 @@ public: TEXTURE_MATRIX1, TEXTURE_MATRIX2, TEXTURE_MATRIX3, + OBJECT_PLANE_S, + OBJECT_PLANE_T, VIEWPORT, LIGHT_POSITION, LIGHT_DIRECTION, @@ -109,6 +111,7 @@ public: GLOW_DELTA, MINIMUM_ALPHA, + EMISSIVE_BRIGHTNESS, DEFERRED_SHADOW_MATRIX, DEFERRED_ENV_MAT, @@ -164,6 +167,54 @@ public: DEFERRED_LIGHT, DEFERRED_BLOOM, DEFERRED_PROJECTION, + DEFERRED_NORM_MATRIX, + + GLOBAL_GAMMA, + TEXTURE_GAMMA, + + SPECULAR_COLOR, + ENVIRONMENT_INTENSITY, + + AVATAR_MATRIX, + + WATER_SCREENTEX, + WATER_SCREENDEPTH, + WATER_REFTEX, + WATER_EYEVEC, + WATER_TIME, + WATER_WAVE_DIR1, + WATER_WAVE_DIR2, + WATER_LIGHT_DIR, + WATER_SPECULAR, + WATER_SPECULAR_EXP, + WATER_FOGCOLOR, + WATER_FOGDENSITY, + WATER_FOGKS, + WATER_REFSCALE, + WATER_WATERHEIGHT, + WATER_WATERPLANE, + WATER_NORM_SCALE, + WATER_FRESNEL_SCALE, + WATER_FRESNEL_OFFSET, + WATER_BLUR_MULTIPLIER, + WATER_SUN_ANGLE, + WATER_SCALED_ANGLE, + WATER_SUN_ANGLE2, + + WL_CAMPOSLOCAL, + + AVATAR_WIND, + AVATAR_SINWAVE, + AVATAR_GRAVITY, + + TERRAIN_DETAIL0, + TERRAIN_DETAIL1, + TERRAIN_DETAIL2, + TERRAIN_DETAIL3, + TERRAIN_ALPHARAMP, + + SHINY_ORIGIN, +DISPLAY_GAMMA, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; @@ -176,7 +227,7 @@ public: void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL validateProgramObject(GLhandleARB obj); - GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1); + GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual |