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-rw-r--r--indra/llrender/llshadermgr.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1458b98bf5..75d6ef6c46 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1266,13 +1266,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient_color");
+ mReservedUniforms.push_back("sky_hdr_scale");
mReservedUniforms.push_back("blue_horizon");
- mReservedUniforms.push_back("blue_horizon_linear");
- mReservedUniforms.push_back("blue_density");
- mReservedUniforms.push_back("blue_density_linear");
- mReservedUniforms.push_back("haze_horizon");
+ mReservedUniforms.push_back("blue_density");
+ mReservedUniforms.push_back("haze_horizon");
mReservedUniforms.push_back("haze_density");
- mReservedUniforms.push_back("haze_density_linear");
mReservedUniforms.push_back("cloud_shadow");
mReservedUniforms.push_back("density_multiplier");
mReservedUniforms.push_back("distance_multiplier");
@@ -1461,9 +1459,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("water_edge");
mReservedUniforms.push_back("sun_up_factor");
mReservedUniforms.push_back("moonlight_color");
- mReservedUniforms.push_back("moonlight_linear");
- mReservedUniforms.push_back("sunlight_linear");
- mReservedUniforms.push_back("ambient_linear");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);