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Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rwxr-xr-xindra/llrender/llshadermgr.cpp44
1 files changed, 43 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fea4ee2819..d1afd2ed28 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -993,7 +993,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_matrix1");
mReservedUniforms.push_back("texture_matrix2");
mReservedUniforms.push_back("texture_matrix3");
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1);
+ mReservedUniforms.push_back("object_plane_s");
+ mReservedUniforms.push_back("object_plane_t");
+ llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
mReservedUniforms.push_back("viewport");
@@ -1142,6 +1144,46 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
+ mReservedUniforms.push_back("matrixPalette");
+
+ mReservedUniforms.push_back("screenTex");
+ mReservedUniforms.push_back("screenDepth");
+ mReservedUniforms.push_back("refTex");
+ mReservedUniforms.push_back("eyeVec");
+ mReservedUniforms.push_back("time");
+ mReservedUniforms.push_back("d1");
+ mReservedUniforms.push_back("d2");
+ mReservedUniforms.push_back("lightDir");
+ mReservedUniforms.push_back("specular");
+ mReservedUniforms.push_back("lightExp");
+ mReservedUniforms.push_back("waterFogColor");
+ mReservedUniforms.push_back("waterFogDensity");
+ mReservedUniforms.push_back("waterFogKS");
+ mReservedUniforms.push_back("refScale");
+ mReservedUniforms.push_back("waterHeight");
+ mReservedUniforms.push_back("waterPlane");
+ mReservedUniforms.push_back("normScale");
+ mReservedUniforms.push_back("fresnelScale");
+ mReservedUniforms.push_back("fresnelOffset");
+ mReservedUniforms.push_back("blurMultiplier");
+ mReservedUniforms.push_back("sunAngle");
+ mReservedUniforms.push_back("scaledAngle");
+ mReservedUniforms.push_back("sunAngle2");
+
+ mReservedUniforms.push_back("camPosLocal");
+
+ mReservedUniforms.push_back("gWindDir");
+ mReservedUniforms.push_back("gSinWaveParams");
+ mReservedUniforms.push_back("gGravity");
+
+ mReservedUniforms.push_back("detail_0");
+ mReservedUniforms.push_back("detail_1");
+ mReservedUniforms.push_back("detail_2");
+ mReservedUniforms.push_back("detail_3");
+ mReservedUniforms.push_back("alpha_ramp");
+
+ mReservedUniforms.push_back("origin");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;