summaryrefslogtreecommitdiff
path: root/indra/llrender/llshadermgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp22
1 files changed, 7 insertions, 15 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c355115e8c..08a2e6779e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -188,7 +188,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
///////////////////////////////////////
// NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics)
+ if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("environment/srgbF.glsl"))
{
@@ -1074,20 +1074,12 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("object_plane_s");
mReservedUniforms.push_back("object_plane_t");
- mReservedUniforms.push_back("texture_base_color_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_base_color_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_base_color_offset"); // (GLTF)
- mReservedUniforms.push_back("texture_normal_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_normal_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_normal_offset"); // (GLTF)
- mReservedUniforms.push_back("texture_metallic_roughness_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_metallic_roughness_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_metallic_roughness_offset"); // (GLTF)
- mReservedUniforms.push_back("texture_emissive_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_emissive_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_emissive_offset"); // (GLTF)
-
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_OFFSET+1);
+ mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
mReservedUniforms.push_back("viewport");