diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llshadermgr.cpp | 144 |
1 files changed, 117 insertions, 27 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b6a9a6b653..b2be3cc3b6 100644..100755 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -73,7 +73,11 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { llassert_always(shader != NULL); LLShaderFeatures *features = & shader->mFeatures; - + + if (features->attachNothing) + { + return TRUE; + } ////////////////////////////////////// // Attach Vertex Shader Features First ////////////////////////////////////// @@ -505,9 +509,25 @@ static std::string get_object_log(GLhandleARB ret) return res; } -void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) +void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename) { std::string log = get_object_log(ret); + + if (log.length() > 0 || warns) + { + if (!filename.empty()) + { + if (warns) + { + LL_WARNS("ShaderLoading") << "From " << filename << ":" << LL_ENDL; + } + else + { + LL_INFOS("ShaderLoading") << "From " << filename << ":" << LL_ENDL; + } + } + } + if ( log.length() > 0 ) { if (warns) @@ -521,7 +541,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) { GLenum error = GL_NO_ERROR; if (gDebugGL) @@ -558,7 +578,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */ if (file) { - LL_INFOS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL; + LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL; break; // done } } @@ -584,7 +604,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //should NEVER get here -- if major version is 1 and minor version is less than 10, // viewer should never attempt to use shaders, continuing will result in undefined behavior - llerrs << "Unsupported GLSL Version." << llendl; + LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL; } if (minor_version <= 19) @@ -650,14 +670,21 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); } } - - //copy preprocessor definitions into buffer - for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter) + + if (defines) { - std::string define = "#define " + iter->first + " " + iter->second + "\n"; - text[count++] = (GLcharARB *) strdup(define.c_str()); + for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter) + { + std::string define = "#define " + iter->first + " " + iter->second + "\n"; + text[count++] = (GLcharARB *) strdup(define.c_str()); + } } + if( gGLManager.mIsATI ) + { + text[ count++ ] = strdup( "#define IS_AMD_CARD 1\n" ); + } + if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) { //use specified number of texture channels for indexed texture rendering @@ -693,6 +720,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } */ + text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n"); + //uniform declartion for (S32 i = 0; i < texture_index_channels; ++i) { @@ -747,9 +776,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade else { //should never get here. Indexed texture rendering requires GLSL 1.30 or later // (for passing integers between vertex and fragment shaders) - llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL; } } + else + { + text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n"); + } //copy file into memory while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) ) @@ -804,9 +837,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (error != GL_NO_ERROR || success == GL_FALSE) { //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; - dumpObjectLog(ret); - + LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; + dumpObjectLog(ret, TRUE, filename); #if LL_WINDOWS std::stringstream ostr; //dump shader source for debugging @@ -817,15 +849,27 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (i % 128 == 0) { //dump every 128 lines - LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL; ostr = std::stringstream(); } } - LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; -#endif // LL_WINDOWS - + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL; +#else + std::string str; + + for (GLuint i = 0; i < count; i++) { + str.append(text[i]); + + if (i % 128 == 0) + { + LL_WARNS("ShaderLoading") << str << LL_ENDL; + str = ""; + } + } +#endif + ret = 0; } } @@ -854,7 +898,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (shader_level > 1) { shader_level--; - return loadShaderFile(filename,shader_level,type,texture_index_channels); + return loadShaderFile(filename,shader_level,type, defines, texture_index_channels); } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } @@ -919,11 +963,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) suppress_errors = FALSE; } #endif - if (!suppress_errors) - { - dumpObjectLog(obj, !success); - } - return success; } @@ -958,7 +997,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedAttribs.push_back("texcoord3"); mReservedAttribs.push_back("diffuse_color"); mReservedAttribs.push_back("emissive"); - mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("tangent"); mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); @@ -974,7 +1013,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_matrix1"); mReservedUniforms.push_back("texture_matrix2"); mReservedUniforms.push_back("texture_matrix3"); - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); + mReservedUniforms.push_back("object_plane_s"); + mReservedUniforms.push_back("object_plane_t"); + llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1); mReservedUniforms.push_back("viewport"); @@ -1055,6 +1096,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("minimum_alpha"); + mReservedUniforms.push_back("emissive_brightness"); mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); @@ -1115,7 +1157,55 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("lightMap"); mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); + mReservedUniforms.push_back("norm_mat"); + + mReservedUniforms.push_back("global_gamma"); + mReservedUniforms.push_back("texture_gamma"); + + mReservedUniforms.push_back("specular_color"); + mReservedUniforms.push_back("env_intensity"); + + mReservedUniforms.push_back("matrixPalette"); + mReservedUniforms.push_back("translationPalette"); + + mReservedUniforms.push_back("screenTex"); + mReservedUniforms.push_back("screenDepth"); + mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("eyeVec"); + mReservedUniforms.push_back("time"); + mReservedUniforms.push_back("d1"); + mReservedUniforms.push_back("d2"); + mReservedUniforms.push_back("lightDir"); + mReservedUniforms.push_back("specular"); + mReservedUniforms.push_back("lightExp"); + mReservedUniforms.push_back("waterFogColor"); + mReservedUniforms.push_back("waterFogDensity"); + mReservedUniforms.push_back("waterFogKS"); + mReservedUniforms.push_back("refScale"); + mReservedUniforms.push_back("waterHeight"); + mReservedUniforms.push_back("waterPlane"); + mReservedUniforms.push_back("normScale"); + mReservedUniforms.push_back("fresnelScale"); + mReservedUniforms.push_back("fresnelOffset"); + mReservedUniforms.push_back("blurMultiplier"); + mReservedUniforms.push_back("sunAngle"); + mReservedUniforms.push_back("scaledAngle"); + mReservedUniforms.push_back("sunAngle2"); + + mReservedUniforms.push_back("camPosLocal"); + + mReservedUniforms.push_back("gWindDir"); + mReservedUniforms.push_back("gSinWaveParams"); + mReservedUniforms.push_back("gGravity"); + + mReservedUniforms.push_back("detail_0"); + mReservedUniforms.push_back("detail_1"); + mReservedUniforms.push_back("detail_2"); + mReservedUniforms.push_back("detail_3"); + mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("origin"); + mReservedUniforms.push_back("display_gamma"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; @@ -1124,7 +1214,7 @@ void LLShaderMgr::initAttribsAndUniforms() { if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) { - llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl; + LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL; } dupe_check.insert(mReservedUniforms[i]); } |