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-rwxr-xr-x[-rw-r--r--]indra/llrender/llshadermgr.cpp144
1 files changed, 117 insertions, 27 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b6a9a6b653..b2be3cc3b6 100644..100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -73,7 +73,11 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
llassert_always(shader != NULL);
LLShaderFeatures *features = & shader->mFeatures;
-
+
+ if (features->attachNothing)
+ {
+ return TRUE;
+ }
//////////////////////////////////////
// Attach Vertex Shader Features First
//////////////////////////////////////
@@ -505,9 +509,25 @@ static std::string get_object_log(GLhandleARB ret)
return res;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
+void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
+
+ if (log.length() > 0 || warns)
+ {
+ if (!filename.empty())
+ {
+ if (warns)
+ {
+ LL_WARNS("ShaderLoading") << "From " << filename << ":" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("ShaderLoading") << "From " << filename << ":" << LL_ENDL;
+ }
+ }
+ }
+
if ( log.length() > 0 )
{
if (warns)
@@ -521,7 +541,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels)
+GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
GLenum error = GL_NO_ERROR;
if (gDebugGL)
@@ -558,7 +578,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
if (file)
{
- LL_INFOS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
break; // done
}
}
@@ -584,7 +604,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
//should NEVER get here -- if major version is 1 and minor version is less than 10,
// viewer should never attempt to use shaders, continuing will result in undefined behavior
- llerrs << "Unsupported GLSL Version." << llendl;
+ LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
}
if (minor_version <= 19)
@@ -650,14 +670,21 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
}
}
-
- //copy preprocessor definitions into buffer
- for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter)
+
+ if (defines)
{
- std::string define = "#define " + iter->first + " " + iter->second + "\n";
- text[count++] = (GLcharARB *) strdup(define.c_str());
+ for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
+ {
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ text[count++] = (GLcharARB *) strdup(define.c_str());
+ }
}
+ if( gGLManager.mIsATI )
+ {
+ text[ count++ ] = strdup( "#define IS_AMD_CARD 1\n" );
+ }
+
if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
{
//use specified number of texture channels for indexed texture rendering
@@ -693,6 +720,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
*/
+ text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
+
//uniform declartion
for (S32 i = 0; i < texture_index_channels; ++i)
{
@@ -747,9 +776,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
else
{ //should never get here. Indexed texture rendering requires GLSL 1.30 or later
// (for passing integers between vertex and fragment shaders)
- llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
+ LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
}
}
+ else
+ {
+ text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
+ }
//copy file into memory
while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )
@@ -804,9 +837,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (error != GL_NO_ERROR || success == GL_FALSE)
{
//an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
- dumpObjectLog(ret);
-
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
+ dumpObjectLog(ret, TRUE, filename);
#if LL_WINDOWS
std::stringstream ostr;
//dump shader source for debugging
@@ -817,15 +849,27 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (i % 128 == 0)
{ //dump every 128 lines
- LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
ostr = std::stringstream();
}
}
- LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
-#endif // LL_WINDOWS
-
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
+#else
+ std::string str;
+
+ for (GLuint i = 0; i < count; i++) {
+ str.append(text[i]);
+
+ if (i % 128 == 0)
+ {
+ LL_WARNS("ShaderLoading") << str << LL_ENDL;
+ str = "";
+ }
+ }
+#endif
+
ret = 0;
}
}
@@ -854,7 +898,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (shader_level > 1)
{
shader_level--;
- return loadShaderFile(filename,shader_level,type,texture_index_channels);
+ return loadShaderFile(filename,shader_level,type, defines, texture_index_channels);
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}
@@ -919,11 +963,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
suppress_errors = FALSE;
}
#endif
- if (!suppress_errors)
- {
- dumpObjectLog(obj, !success);
- }
-
return success;
}
@@ -958,7 +997,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("texcoord3");
mReservedAttribs.push_back("diffuse_color");
mReservedAttribs.push_back("emissive");
- mReservedAttribs.push_back("binormal");
+ mReservedAttribs.push_back("tangent");
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
@@ -974,7 +1013,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_matrix1");
mReservedUniforms.push_back("texture_matrix2");
mReservedUniforms.push_back("texture_matrix3");
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1);
+ mReservedUniforms.push_back("object_plane_s");
+ mReservedUniforms.push_back("object_plane_t");
+ llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
mReservedUniforms.push_back("viewport");
@@ -1055,6 +1096,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("minimum_alpha");
+ mReservedUniforms.push_back("emissive_brightness");
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
@@ -1115,7 +1157,55 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("lightMap");
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
+ mReservedUniforms.push_back("norm_mat");
+
+ mReservedUniforms.push_back("global_gamma");
+ mReservedUniforms.push_back("texture_gamma");
+
+ mReservedUniforms.push_back("specular_color");
+ mReservedUniforms.push_back("env_intensity");
+
+ mReservedUniforms.push_back("matrixPalette");
+ mReservedUniforms.push_back("translationPalette");
+
+ mReservedUniforms.push_back("screenTex");
+ mReservedUniforms.push_back("screenDepth");
+ mReservedUniforms.push_back("refTex");
+ mReservedUniforms.push_back("eyeVec");
+ mReservedUniforms.push_back("time");
+ mReservedUniforms.push_back("d1");
+ mReservedUniforms.push_back("d2");
+ mReservedUniforms.push_back("lightDir");
+ mReservedUniforms.push_back("specular");
+ mReservedUniforms.push_back("lightExp");
+ mReservedUniforms.push_back("waterFogColor");
+ mReservedUniforms.push_back("waterFogDensity");
+ mReservedUniforms.push_back("waterFogKS");
+ mReservedUniforms.push_back("refScale");
+ mReservedUniforms.push_back("waterHeight");
+ mReservedUniforms.push_back("waterPlane");
+ mReservedUniforms.push_back("normScale");
+ mReservedUniforms.push_back("fresnelScale");
+ mReservedUniforms.push_back("fresnelOffset");
+ mReservedUniforms.push_back("blurMultiplier");
+ mReservedUniforms.push_back("sunAngle");
+ mReservedUniforms.push_back("scaledAngle");
+ mReservedUniforms.push_back("sunAngle2");
+
+ mReservedUniforms.push_back("camPosLocal");
+
+ mReservedUniforms.push_back("gWindDir");
+ mReservedUniforms.push_back("gSinWaveParams");
+ mReservedUniforms.push_back("gGravity");
+
+ mReservedUniforms.push_back("detail_0");
+ mReservedUniforms.push_back("detail_1");
+ mReservedUniforms.push_back("detail_2");
+ mReservedUniforms.push_back("detail_3");
+ mReservedUniforms.push_back("alpha_ramp");
+ mReservedUniforms.push_back("origin");
+ mReservedUniforms.push_back("display_gamma");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
@@ -1124,7 +1214,7 @@ void LLShaderMgr::initAttribsAndUniforms()
{
if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
{
- llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl;
+ LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL;
}
dupe_check.insert(mReservedUniforms[i]);
}