diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 65 |
1 files changed, 35 insertions, 30 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 96fb764f75..43d59f7b43 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -558,18 +558,18 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) //============================================================================ // Load Shader -static std::string get_object_log(GLhandleARB ret) +static std::string get_object_log(GLuint ret) { std::string res; //get log length GLint length; - glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length); if (length > 0) { //the log could be any size, so allocate appropriately - GLcharARB* log = new GLcharARB[length]; - glGetInfoLogARB(ret, length, &length, log); + GLchar* log = new GLchar[length]; + glGetProgramInfoLog(ret, length, &length, log); res = std::string((char *)log); delete[] log; } @@ -577,7 +577,7 @@ static std::string get_object_log(GLhandleARB ret) } //dump shader source for debugging -void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text) +void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text) { char num_str[16]; // U32 = max 10 digits @@ -592,7 +592,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_cod LL_CONT << LL_ENDL; } -void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename) +void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename) { std::string log = get_object_log(ret); std::string fname = filename; @@ -608,7 +608,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) +GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) { // endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl) @@ -679,9 +679,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //we can't have any lines longer than 1024 characters //or any shaders longer than 4096 lines... deal - DaveP - GLcharARB buff[1024]; - GLcharARB *extra_code_text[1024]; - GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL }; + GLchar buff[1024]; + GLchar *extra_code_text[1024]; + GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL }; GLuint extra_code_count = 0, shader_code_count = 0; BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text)); @@ -763,7 +763,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n"); - if (type == GL_VERTEX_SHADER_ARB) + if (type == GL_VERTEX_SHADER) { //"varying" state is "out" in a vertex program, "in" in a fragment program // ("varying" is deprecated after version 1.20) extra_code_text[extra_code_count++] = strdup("#define VARYING out\n"); @@ -800,7 +800,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; - extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str()); + extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str()); } } @@ -809,7 +809,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" ); } - if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) + if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER) { //use specified number of texture channels for indexed texture rendering @@ -949,7 +949,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } else { - shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff); + shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff); if(flag_write_to_out_of_extra_block_area & flags) { @@ -985,41 +985,46 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade fclose(file); + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("HRS") << "WTF? Should be no error here: " << error << LL_ENDL; + } //create shader object - GLhandleARB ret = glCreateShaderObjectARB(type); + GLuint ret = glCreateShader(type); error = glGetError(); if (error != GL_NO_ERROR) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL; } //load source - glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL); + glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL); error = glGetError(); if (error != GL_NO_ERROR) { - LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL; } //compile source - glCompileShaderARB(ret); + glCompileShader(ret); error = glGetError(); if (error != GL_NO_ERROR) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL; } if (error == GL_NO_ERROR) { //check for errors GLint success = GL_TRUE; - glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); + glGetShaderiv(ret, GL_COMPILE_STATUS, &success); error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) + if (error != GL_NO_ERROR || success == GL_FALSE) { //an error occured, print log LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; @@ -1044,10 +1049,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (ret) { // Add shader file to map - if (type == GL_VERTEX_SHADER_ARB) { + if (type == GL_VERTEX_SHADER) { mVertexShaderObjects[filename] = ret; } - else if (type == GL_FRAGMENT_SHADER_ARB) { + else if (type == GL_FRAGMENT_SHADER) { mFragmentShaderObjects[filename] = ret; } shader_level = try_gpu_class; @@ -1064,12 +1069,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade return ret; } -BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) +BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { //check for errors - glLinkProgramARB(obj); + glLinkProgram(obj); GLint success = GL_TRUE; - glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success); + glGetProgramiv(obj, GL_LINK_STATUS, &success); if (!suppress_errors && success == GL_FALSE) { //an error occured, print log @@ -1087,12 +1092,12 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) return success; } -BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj) +BOOL LLShaderMgr::validateProgramObject(GLuint obj) { //check program validity against current GL - glValidateProgramARB(obj); + glValidateProgram(obj); GLint success = GL_TRUE; - glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success); + glGetProgramiv(obj, GL_LINK_STATUS, &success); if (success == GL_FALSE) { LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL; |