diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 151 |
1 files changed, 80 insertions, 71 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0f3716bc18..6097b09d96 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -44,7 +44,6 @@ using std::make_pair; using std::string; LLShaderMgr * LLShaderMgr::sInstance = NULL; -bool LLShaderMgr::sMirrorsEnabled = false; LLShaderMgr::LLShaderMgr() { @@ -66,14 +65,14 @@ LLShaderMgr * LLShaderMgr::instance() return sInstance; } -BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) +bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { llassert_always(shader != NULL); LLShaderFeatures *features = & shader->mFeatures; if (features->attachNothing) { - return TRUE; + return true; } ////////////////////////////////////// // Attach Vertex Shader Features First @@ -84,7 +83,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { - return FALSE; + return false; } } @@ -92,7 +91,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("windlight/atmosphericsHelpersV.glsl")) { - return FALSE; + return false; } } @@ -102,40 +101,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("lighting/lightFuncSpecularV.glsl")) { - return FALSE; + return false; } if (!features->isAlphaLighting) { if (!shader->attachVertexObject("lighting/sumLightsSpecularV.glsl")) { - return FALSE; + return false; } } if (!shader->attachVertexObject("lighting/lightSpecularV.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachVertexObject("lighting/lightFuncV.glsl")) { - return FALSE; + return false; } if (!features->isAlphaLighting) { if (!shader->attachVertexObject("lighting/sumLightsV.glsl")) { - return FALSE; + return false; } } if (!shader->attachVertexObject("lighting/lightV.glsl")) { - return FALSE; + return false; } } } @@ -145,16 +144,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("environment/srgbF.glsl")) // NOTE -- "F" suffix is superfluous here, there is nothing fragment specific in srgbF { - return FALSE; + return false; } if (!shader->attachVertexObject("windlight/atmosphericsFuncs.glsl")) { - return FALSE; + return false; } if (!shader->attachVertexObject("windlight/atmosphericsV.glsl")) { - return FALSE; + return false; } } @@ -162,7 +161,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("avatar/avatarSkinV.glsl")) { - return FALSE; + return false; } } @@ -171,13 +170,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) shader->mRiggedVariant = shader; if (!shader->attachVertexObject("avatar/objectSkinV.glsl")) { - return FALSE; + return false; } } if (!shader->attachVertexObject("deferred/textureUtilV.glsl")) { - return FALSE; + return false; } /////////////////////////////////////// @@ -188,14 +187,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (!shader->attachFragmentObject("deferred/globalF.glsl")) { - return FALSE; + return false; } if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("environment/srgbF.glsl")) { - return FALSE; + return false; } } @@ -203,7 +202,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) { - return FALSE; + return false; } } @@ -211,7 +210,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("windlight/atmosphericsHelpersF.glsl")) { - return FALSE; + return false; } } @@ -220,7 +219,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/deferredUtil.glsl")) { - return FALSE; + return false; } } @@ -228,7 +227,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) { - return FALSE; + return false; } } @@ -236,7 +235,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/shadowUtil.glsl")) { - return FALSE; + return false; } } @@ -244,7 +243,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl")) { - return FALSE; + return false; } } @@ -252,7 +251,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/aoUtil.glsl")) { - return FALSE; + return false; } } @@ -260,19 +259,19 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("windlight/gammaF.glsl")) { - return FALSE; + return false; } } if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { - return FALSE; + return false; } if (!shader->attachFragmentObject("windlight/atmosphericsF.glsl")) { - return FALSE; + return false; } } @@ -280,7 +279,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl")) { - return FALSE; + return false; } } @@ -289,26 +288,26 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) { - return FALSE; + return false; } } if (features->hasLighting) { - if (features->disableTextureIndex) + if (features->mIndexedTextureChannels <= 1) { if (features->hasAlphaMask) { if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) { - return FALSE; + return false; } } } @@ -318,14 +317,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachFragmentObject("lighting/lightF.glsl")) { - return FALSE; + return false; } } shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1); @@ -336,18 +335,18 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl")) { - return FALSE; + return false; } } else { if (!shader->attachVertexObject("objects/indexedTextureV.glsl")) { - return FALSE; + return false; } } - return TRUE; + return true; } //============================================================================ @@ -421,7 +420,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_t LL_CONT << LL_ENDL; } -void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename) +void LLShaderMgr::dumpObjectLog(GLuint ret, bool warns, const std::string& filename) { std::string log; log = get_object_log(ret); @@ -596,13 +595,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } - - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); } - if (sMirrorsEnabled) + if (type == GL_FRAGMENT_SHADER) { - extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n"); + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -689,7 +690,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //switches are supported in GLSL 1.30 and later if (gGLManager.mIsNVIDIA) { //switches are unreliable on some NVIDIA drivers - for (U32 i = 0; i < texture_index_channels; ++i) + for (S32 i = 0; i < texture_index_channels; ++i) { std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); extra_code_text[extra_code_count++] = strdup(if_string.c_str()); @@ -877,7 +878,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //an error occured, print log LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; - dumpObjectLog(ret, TRUE, open_file_name); + dumpObjectLog(ret, true, open_file_name); dumpShaderSource(shader_code_count, shader_code_text); glDeleteShader(ret); //no longer need handle ret = 0; @@ -919,7 +920,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev return ret; } -BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) +bool LLShaderMgr::linkProgramObject(GLuint obj, bool suppress_errors) { //check for errors { @@ -936,7 +937,7 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { //an error occured, print log LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL; - dumpObjectLog(obj, TRUE, "linker"); + dumpObjectLog(obj, true, "linker"); return success; } } @@ -947,12 +948,12 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL; success = GL_FALSE; - suppress_errors = FALSE; + suppress_errors = false; } return success; } -BOOL LLShaderMgr::validateProgramObject(GLuint obj) +bool LLShaderMgr::validateProgramObject(GLuint obj) { //check program validity against current GL glValidateProgram(obj); @@ -965,7 +966,7 @@ BOOL LLShaderMgr::validateProgramObject(GLuint obj) } else { - dumpObjectLog(obj, FALSE); + dumpObjectLog(obj, false); } return success; @@ -1003,7 +1004,7 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, ProgramBinaryData binary_info = ProgramBinaryData(); binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); - binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); + binary_info.mLastUsedTime = (F32)data_pair.second["last_used"].asReal(); mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); } } @@ -1034,7 +1035,7 @@ void LLShaderMgr::persistShaderCacheMetadata() LLSD out = LLSD::emptyMap(); static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days - const F32 current_time = LLTimer::getTotalSeconds(); + const F32 current_time = (F32)LLTimer::getTotalSeconds(); for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) { const ProgramBinaryData& shader_metadata = it->second; @@ -1093,7 +1094,7 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); if (error == GL_NO_ERROR && success == GL_TRUE) { - binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; return true; } @@ -1120,7 +1121,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) program_binary.resize(binary_info.mBinaryLength); GLenum error = glGetError(); // Clear current error - glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data()); + glGetProgramBinary(shader->mProgramObject, static_cast<GLsizei>(program_binary.size() * sizeof(U8)), nullptr, &binary_info.mBinaryFormat, program_binary.data()); error = glGetError(); if (error == GL_NO_ERROR) { @@ -1131,7 +1132,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); outfile.close(); - binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); return true; @@ -1157,6 +1158,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("joint"); mReservedAttribs.push_back("texture_index"); //matrix state @@ -1177,9 +1179,19 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF) mReservedUniforms.push_back("texture_normal_transform"); // (GLTF) mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF) + mReservedUniforms.push_back("texture_occlusion_transform"); // (GLTF) mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF) + mReservedUniforms.push_back("base_color_texcoord"); // (GLTF) + mReservedUniforms.push_back("emissive_texcoord"); // (GLTF) + mReservedUniforms.push_back("normal_texcoord"); // (GLTF) + mReservedUniforms.push_back("metallic_roughness_texcoord"); // (GLTF) + mReservedUniforms.push_back("occlusion_texcoord"); // (GLTF) + mReservedUniforms.push_back("gltf_node_id"); // (GLTF) + mReservedUniforms.push_back("gltf_material_id"); // (GLTF) - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1); + mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF) + + llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS +1); mReservedUniforms.push_back("viewport"); @@ -1223,6 +1235,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("altDiffuseMap"); mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("metallicRoughnessMap"); + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("occlusionMap"); mReservedUniforms.push_back("emissiveMap"); mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); @@ -1234,7 +1249,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("heroProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); - mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient_color"); @@ -1286,9 +1300,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); - mReservedUniforms.push_back("sun_wash"); - mReservedUniforms.push_back("shadow_noise"); - mReservedUniforms.push_back("blur_size"); mReservedUniforms.push_back("ssao_radius"); mReservedUniforms.push_back("ssao_max_radius"); mReservedUniforms.push_back("ssao_factor"); @@ -1304,8 +1315,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("moon_dir"); mReservedUniforms.push_back("shadow_res"); mReservedUniforms.push_back("proj_shadow_res"); - mReservedUniforms.push_back("depth_cutoff"); - mReservedUniforms.push_back("norm_cutoff"); mReservedUniforms.push_back("shadow_target_width"); llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH + 1); @@ -1346,7 +1355,6 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); - mReservedUniforms.push_back("normalMap"); mReservedUniforms.push_back("positionMap"); mReservedUniforms.push_back("diffuseRect"); mReservedUniforms.push_back("specularRect"); @@ -1356,10 +1364,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("noiseMap"); mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("norm_mat"); - mReservedUniforms.push_back("texture_gamma"); mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); @@ -1404,6 +1409,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("detail_3"); mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("paint_map"); mReservedUniforms.push_back("detail_0_base_color"); mReservedUniforms.push_back("detail_1_base_color"); @@ -1428,6 +1434,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColors"); mReservedUniforms.push_back("minimum_alphas"); + mReservedUniforms.push_back("region_scale"); + mReservedUniforms.push_back("origin"); mReservedUniforms.push_back("display_gamma"); @@ -1435,10 +1443,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sun_size"); mReservedUniforms.push_back("fog_color"); - mReservedUniforms.push_back("transmittance_texture"); - mReservedUniforms.push_back("scattering_texture"); - mReservedUniforms.push_back("single_mie_scattering_texture"); - mReservedUniforms.push_back("irradiance_texture"); mReservedUniforms.push_back("blend_factor"); mReservedUniforms.push_back("moisture_level"); mReservedUniforms.push_back("droplet_radius"); @@ -1462,6 +1466,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; |