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-rw-r--r--indra/llrender/llshadermgr.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fd1e85c68d..09d3f95736 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1178,6 +1178,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
mReservedUniforms.push_back("reflectionProbes");
+ mReservedUniforms.push_back("irradianceProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");
@@ -1224,6 +1225,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("minimum_alpha");
mReservedUniforms.push_back("emissive_brightness");
+ // Deferred
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
mReservedUniforms.push_back("shadow_clip");
@@ -1248,8 +1250,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("depth_cutoff");
mReservedUniforms.push_back("norm_cutoff");
mReservedUniforms.push_back("shadow_target_width");
+ mReservedUniforms.push_back("view_dir"); // DEFERRED_VIEW_DIR
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_VIEW_DIR+1);
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");