diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3a3a7679ce..d382fa7f71 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -678,13 +678,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { switch (vary_texture_index) { - case 0: ret = texture2D(tex0, texcoord); break; - case 1: ret = texture2D(tex1, texcoord); break; - case 2: ret = texture2D(tex2, texcoord); break; + case 0: ret = texture(tex0, texcoord); break; + case 1: ret = texture(tex1, texcoord); break; + case 2: ret = texture(tex2, texcoord); break; . . . - case N: return texture2D(texN, texcoord); break; + case N: return texture(texN, texcoord); break; } return ret; @@ -711,7 +711,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (texture_index_channels == 1) { //don't use flow control, that's silly - extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n"); + extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n"); extra_code_text[extra_code_count++] = strdup("}\n"); } else if (major_version > 1 || minor_version >= 30) @@ -720,7 +720,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //switches are unreliable on some NVIDIA drivers for (U32 i = 0; i < texture_index_channels; ++i) { - std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); + std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); extra_code_text[extra_code_count++] = strdup(if_string.c_str()); } extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n"); @@ -735,7 +735,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev //switch body for (S32 i = 0; i < texture_index_channels; ++i) { - std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i); extra_code_text[extra_code_count++] = strdup(case_str.c_str()); } |