diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llshadermgr.cpp | 44 |
1 files changed, 35 insertions, 9 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b6a9a6b653..fea4ee2819 100644..100755 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -521,7 +521,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) { GLenum error = GL_NO_ERROR; if (gDebugGL) @@ -650,13 +650,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); } } - - //copy preprocessor definitions into buffer - for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter) + + if (defines) + { + for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; text[count++] = (GLcharARB *) strdup(define.c_str()); } + } if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) { @@ -693,6 +695,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } */ + text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n"); + //uniform declartion for (S32 i = 0; i < texture_index_channels; ++i) { @@ -750,6 +754,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; } } + else + { + text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n"); + } //copy file into memory while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) ) @@ -806,7 +814,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //an error occured, print log LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; dumpObjectLog(ret); - #if LL_WINDOWS std::stringstream ostr; //dump shader source for debugging @@ -824,8 +831,20 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; -#endif // LL_WINDOWS - +#else + std::string str; + + for (GLuint i = 0; i < count; i++) { + str.append(text[i]); + + if (i % 128 == 0) + { + LL_WARNS("ShaderLoading") << str << llendl; + str = ""; + } + } +#endif + ret = 0; } } @@ -854,7 +873,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (shader_level > 1) { shader_level--; - return loadShaderFile(filename,shader_level,type,texture_index_channels); + return loadShaderFile(filename,shader_level,type, defines, texture_index_channels); } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } @@ -958,7 +977,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedAttribs.push_back("texcoord3"); mReservedAttribs.push_back("diffuse_color"); mReservedAttribs.push_back("emissive"); - mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("tangent"); mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); @@ -1055,6 +1074,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("minimum_alpha"); + mReservedUniforms.push_back("emissive_brightness"); mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); @@ -1115,6 +1135,12 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("lightMap"); mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); + + mReservedUniforms.push_back("global_gamma"); + mReservedUniforms.push_back("texture_gamma"); + + mReservedUniforms.push_back("specular_color"); + mReservedUniforms.push_back("env_intensity"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); |