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-rw-r--r--indra/llrender/llshadermgr.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fd187b99ee..ebdfbd89b2 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -552,8 +552,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
if (log.length() > 0)
{
- LL_INFOS("ShaderErrors") << "Shader loading from " << fname << ":\n" << LL_ENDL;
- LL_INFOS("ShaderErrors") << log << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_WARNS("ShaderLoading") << log << LL_ENDL;
}
}
@@ -1144,6 +1144,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("color");
mReservedUniforms.push_back("diffuseMap");
+ mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("environmentMap");
@@ -1309,6 +1310,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("scattering_texture");
mReservedUniforms.push_back("single_mie_scattering_texture");
mReservedUniforms.push_back("irradiance_texture");
+ mReservedUniforms.push_back("blend_factor");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);