summaryrefslogtreecommitdiff
path: root/indra/llrender/llshadermgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp27
1 files changed, 18 insertions, 9 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index a8e9f20b40..150277c8df 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -44,7 +44,6 @@ using std::make_pair;
using std::string;
LLShaderMgr * LLShaderMgr::sInstance = NULL;
-bool LLShaderMgr::sMirrorsEnabled = false;
LLShaderMgr::LLShaderMgr()
{
@@ -596,13 +595,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
}
}
-
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
}
- if (sMirrorsEnabled)
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n");
+ }
+ else
{
- extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n");
+ extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n");
}
// Use alpha float to store bit flags
@@ -1003,7 +1004,7 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
ProgramBinaryData binary_info = ProgramBinaryData();
binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger();
binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger();
- binary_info.mLastUsedTime = data_pair.second["last_used"].asReal();
+ binary_info.mLastUsedTime = (F32)data_pair.second["last_used"].asReal();
mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info);
}
}
@@ -1034,7 +1035,7 @@ void LLShaderMgr::persistShaderCacheMetadata()
LLSD out = LLSD::emptyMap();
static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days
- const F32 current_time = LLTimer::getTotalSeconds();
+ const F32 current_time = (F32)LLTimer::getTotalSeconds();
for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();)
{
const ProgramBinaryData& shader_metadata = it->second;
@@ -1093,7 +1094,7 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader)
glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success);
if (error == GL_NO_ERROR && success == GL_TRUE)
{
- binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds();
+ binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL;
return true;
}
@@ -1131,7 +1132,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader)
fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile);
outfile.close();
- binary_info.mLastUsedTime = LLTimer::getTotalSeconds();
+ binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info);
return true;
@@ -1415,6 +1416,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("detail_3");
mReservedUniforms.push_back("alpha_ramp");
+ mReservedUniforms.push_back("paint_map");
mReservedUniforms.push_back("detail_0_base_color");
mReservedUniforms.push_back("detail_1_base_color");
@@ -1439,6 +1441,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("emissiveColors");
mReservedUniforms.push_back("minimum_alphas");
+ mReservedUniforms.push_back("region_scale");
+
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
@@ -1473,6 +1477,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("debug_normal_draw_length");
+ mReservedUniforms.push_back("edgesTex");
+ mReservedUniforms.push_back("areaTex");
+ mReservedUniforms.push_back("searchTex");
+ mReservedUniforms.push_back("blendTex");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;