diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 512ef340f9..796805e2a5 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -595,8 +595,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } + } - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); + if (type == GL_FRAGMENT_SHADER) + { + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -1183,8 +1190,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("gltf_material_id"); // (GLTF) mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF) + mReservedUniforms.push_back("terrain_stamp_scale"); - llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS +1); + llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_STAMP_SCALE +1); mReservedUniforms.push_back("viewport"); @@ -1293,9 +1301,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); - mReservedUniforms.push_back("sun_wash"); - mReservedUniforms.push_back("shadow_noise"); - mReservedUniforms.push_back("blur_size"); mReservedUniforms.push_back("ssao_radius"); mReservedUniforms.push_back("ssao_max_radius"); mReservedUniforms.push_back("ssao_factor"); @@ -1311,8 +1316,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("moon_dir"); mReservedUniforms.push_back("shadow_res"); mReservedUniforms.push_back("proj_shadow_res"); - mReservedUniforms.push_back("depth_cutoff"); - mReservedUniforms.push_back("norm_cutoff"); mReservedUniforms.push_back("shadow_target_width"); llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH + 1); @@ -1362,9 +1365,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("noiseMap"); mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("norm_mat"); mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); @@ -1443,10 +1444,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sun_size"); mReservedUniforms.push_back("fog_color"); - mReservedUniforms.push_back("transmittance_texture"); - mReservedUniforms.push_back("scattering_texture"); - mReservedUniforms.push_back("single_mie_scattering_texture"); - mReservedUniforms.push_back("irradiance_texture"); mReservedUniforms.push_back("blend_factor"); mReservedUniforms.push_back("moisture_level"); mReservedUniforms.push_back("droplet_radius"); @@ -1470,6 +1467,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; |