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-rw-r--r--indra/llrender/llshadermgr.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 7a7c5beb38..6fb319fd5b 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -177,6 +177,11 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
+
+ if (!shader->attachVertexObject("deferred/textureUtilV.glsl"))
+ {
+ return FALSE;
+ }
///////////////////////////////////////
// Attach Fragment Shader Features Next
@@ -679,7 +684,6 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
if (major_version > 1 || minor_version >= 40)
{ //GLSL 1.40 replaces texture2DRect et al with texture
@@ -1069,11 +1073,13 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_matrix3");
mReservedUniforms.push_back("object_plane_s");
mReservedUniforms.push_back("object_plane_t");
- mReservedUniforms.push_back("texture_basecolor_matrix"); // GLTF
- mReservedUniforms.push_back("texture_normal_matrix"); // GLTF
- mReservedUniforms.push_back("texture_metallic_roughness_matrix"); // GLTF
- mReservedUniforms.push_back("texture_emissive_matrix"); // GLTF
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_MATRIX+1);
+
+ mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
mReservedUniforms.push_back("viewport");