diff options
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r-- | indra/llrender/llrendertarget.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 094b58b562..2735ab21c5 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -64,32 +64,33 @@ class LLRenderTarget public: //whether or not to use FBO implementation static bool sUseFBO; + static U32 sBytesAllocated; LLRenderTarget(); - virtual ~LLRenderTarget(); + ~LLRenderTarget(); //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); + bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); //add color buffer attachment //limit of 4 color attachments per render target - virtual void addColorAttachment(U32 color_fmt); + bool addColorAttachment(U32 color_fmt); //allocate a depth texture - virtual void allocateDepth(); + bool allocateDepth(); //share depth buffer with provided render target - virtual void shareDepthBuffer(LLRenderTarget& target); + void shareDepthBuffer(LLRenderTarget& target); //free any allocated resources //safe to call redundantly - virtual void release(); + void release(); //bind target for rendering //applies appropriate viewport - virtual void bindTarget(); + void bindTarget(); //unbind target for rendering static void unbindTarget(); @@ -147,7 +148,6 @@ protected: bool mUseDepth; bool mRenderDepth; LLTexUnit::eTextureType mUsage; - U32 mSamples; static LLRenderTarget* sBoundTarget; }; |