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-rw-r--r--indra/llrender/llrendertarget.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index d5d809b791..b7ebfc8f7f 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -121,6 +121,7 @@ public:
U32 getTexture(U32 attachment = 0) const;
U32 getDepth(void) const { return mDepth; }
+ BOOL hasStencil() const { return mStencil; }
void bindTexture(U32 index, S32 channel);
@@ -135,11 +136,16 @@ public:
void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
+ static void copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
+ S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
+
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
//one renderable attachment (i.e. color buffer, depth buffer).
BOOL isComplete() const;
+ static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
+
protected:
friend class LLMultisampleBuffer;
U32 mResX;
@@ -153,6 +159,8 @@ protected:
LLTexUnit::eTextureType mUsage;
U32 mSamples;
LLMultisampleBuffer* mSampleBuffer;
+
+ static LLRenderTarget* sBoundTarget;
};