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Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r--indra/llrender/llrendertarget.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index ef2a7395da..99f0da330c 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -55,7 +55,6 @@ bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
- mTex(0),
mFBO(0),
mDepth(0),
mStencil(0),
@@ -135,7 +134,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
U32 tex;
- LLImageGL::generateTextures(1, &tex);
+ LLImageGL::generateTextures(mUsage, color_fmt, 1, &tex);
gGL.getTexUnit(0)->bindManual(mUsage, tex);
stop_glerror();
@@ -143,7 +142,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
clear_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
if (glGetError() != GL_NO_ERROR)
{
llwarns << "Could not allocate color buffer for render target." << llendl;
@@ -193,6 +192,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
+ mInternalFormat.push_back(color_fmt);
if (gDebugGL)
{ //bind and unbind to validate target
@@ -217,13 +217,13 @@ bool LLRenderTarget::allocateDepth()
}
else
{
- LLImageGL::generateTextures(1, &mDepth);
+ LLImageGL::generateTextures(mUsage, GL_DEPTH_COMPONENT24, 1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
stop_glerror();
clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -294,7 +294,7 @@ void LLRenderTarget::release()
}
else
{
- LLImageGL::deleteTextures(1, &mDepth, true);
+ LLImageGL::deleteTextures(mUsage, 0, 0, 1, &mDepth, true);
stop_glerror();
}
mDepth = 0;
@@ -326,8 +326,9 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
sBytesAllocated -= mResX*mResY*4*mTex.size();
- LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
+ LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
mTex.clear();
+ mInternalFormat.clear();
}
mResX = mResY = 0;